Until the invasion can really begin in February 2013, here is a chance to discover a bit more about the making of Aliens: Colonial Marines. The team explains how important it was to them to respect the franchise and insists on the game's authenticity.
@Sdarts: I didn't ruin the word, the weird obsession with huge raccoon scrote in japan ruined it :) (1 Hour ago)
@GriftGFX: Well if you look at many an RPG a stat, like strength or something decides part of how hard you hit. Ie the weapons do more damage as you level up. Isn't that the same? (1 Hour ago)
I'm not sure that I agree. You could only have a few items, and account for it in the character build/progression.. and in the enemy progression. (1 Hour ago)
@GriftGFX: Yes, though I also believe time and resources come into place. When a game scales items, or at least some. It reduces the amount of items the developers need to build for the game. (1 Hour ago)
Even in the absence of a lot of loot.. it just seems like you wouldn't need it if your other systems were in tune with one another. (1 Hour ago)
FF15 is seeming as dumbed down as DA2. I really hope not, but we will see. Also, all RPGs should allow for characters to change outfits, specially since you will be playing it for dozens of hours. (1 Hour ago)
Well I can believe that.. but "a lot" doesn't make it a staple :P (1 Hour ago)