The sequel to Race Driver: GRID is coming in 2013 Codemasters announced. Being in development for Xbox 360, PS3 and PC, GRID 2 features new locations such as Chicago and Paris and also the online community portal RaceNet to tracks player’s races, rewards and rivals. Details and first screens after the jump.
THE RACE RETURNS IN 2013 – GET READY FOR TOTAL RACE DAY IMMERSION AS CODEMASTERS® UNVEILS GRID®2TM
BE FAST, BE FIRST, BE FAMOUS – GRID 2 TRAILER MAKES STUNNING DEBUT AT www.GRIDGAME.com
Wednesday August 8th (8 AM UK) – Codemasters® today announced that GRID® 2™, the long-awaited sequel to the BAFTA-award winning, critically acclaimed Race Driver: GRID™, is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and PC.
Revealing the first of the game’s new locations, including Chicago and Paris, the debut GRID 2 trailer video is now showing at www.gridgame.com and captures a snapshot of the relentless, high-impact aggressive thrills that lie at the core of GRID 2’s cinematic race experience.
GRID 2 will challenge players to be fast, be first and be famous as they enter a stunning new world of competitive motorsport. In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature - now adopted by many racing games – GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value – it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call Total Race Day Immersion.”
In an expansive career mode, players will experience aggressive wheel-to-wheel racing against advanced AI where each spectacular race unfolds with cinematic immersion. Building on the handling model from GRID, the new TrueFeel Handling System will use real physics to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master.
Going behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents – USA, Europe and Asia – players will race their way to the top of a new, evolving world of motorsport. From Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads will become home to the most visceral and exhilarating races in games.
GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system. Deep customisation options and integration with RaceNet* – the online community portal for Codemasters Racing games which tracks player’s races, rewards and rivals – will offer further immersion and connectivity in GRID 2’s new world of motorsport.
Fans can keep up with all the latest updates straight from the studio by speeding over to www.gridgame.com and www.facebook.com/gridgame or follow the team at www.twitter.com/gridgame
Day two of the R6 beta (LOL?) and it's still a buggy mess...... (3 Hours ago)
@Sdarts: Heat is a barrier both for PC and consoles. We succeed in making things smaller, but it's the heat barrier that has to be overcome. (17 Hours ago)
@Sdarts: there needs to be a breakthrough in transistors before a huge next step will be possible. The next consoles will not have the power of a gtx980ti simply because of heat problems. (17 Hours ago)
ThouThough only a few people would be able to run it, even among PC gamers, which is not viable financially. Hence why I'm thinking of the next generation of consoles. (18 Hours ago)