When Square-Enix first contacted us regarding our copy of Sleeping Dogs, we thought we had a good chance to be able to write a full review. But when the game only arrived at Ghost_Deus' den yesterday, it was clear that he would not be able to make it on time for the game's release in Europe today. As you'll see in his videos, United Front Games' title oozes atmosphere and the Hong Kong setting is a nice change from the usual New York City landscape. Although not everything is perfect, it is great to see that the gameplay mechanics work well, especially combat, which is very satisfying. The console versions may not be as sharp as most AAA titles, even considering the open evironment, but they manage to be very immersive nonetheless. On PC, things look much nicer, as proven by the screenshots our good friend onirik took for us.
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (1 Hour ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (1 Hour ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (1 Hour ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (1 Hour ago)
It’s gameplay is objectively worse. As are it’s quests, narrative and lore. Skyrim was shit. (2 Hours ago)
@GriftGFX: ones broken, one isn’t. That’s all there really is to it. For all your whining about shit combat in Witcher, i don’t really see how you could possibly give elders scrolls a pass? (2 Hours ago)
"The updated GameWorks SDK, coming soon, includes ray-traced area shadows and ray-traced glossy reflections.". and this is what they say will be in a game this year. Not full, pure, 100% raytracer. (2 Hours ago)