About the game
- ZombiU
- WIIU
- Published by Ubisoft
- Developed by Ubisoft Montpell...
- French release: Available
- US release: Available
- Japanese release: Available
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All comments
And i am still not impressed with the graphics. This could easily be a PS3 launchgame.
The idea is cool though.
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
WiiU - Hand cramps guaranteed. lol
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
I expected to see some unique use to the gamepad but there is just simply nothing out of ordinary. Whatever you've seen on the gamepad could easily fit into the game's hud. There is nothing new about that.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands
If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
The set up of the tv in relation to the controller doesn't matter with this vid does it? It's just a cg video they made.
I don't really understand the gripes with this controller associated with the game. To me it makes total sense
Also hand cramps? I hate Nintendo plenty right now, but this controller isn't any different than any other tablet coming out right now, which all feel fine in your hands
If you yourself were walking around and had to look in your bag, you'd pick up your bag and look in it. Just like in this game.
If you had a map or a phone on you, you'd take your eyes off your surroundings to look at it and see where you are.
If you were running from zombies irl, you would still do this.
It's adding realism and tension. Is that hard to grasp? It's a genius tool for this controller and it will likely be one of the only games that really truly utilizes this new peripheral well.
If I look into my bag, my world is still there. If you look down to your controller, you are pulled away from the "world" and are now looking down at your hands to a controller. I'd say that's pretty immersion breaking. I guarantee it's easier to get lost in the game if you keep your eyes on the TV.
I'm not Knocking them trying to add to the game, but I still think it would be better served the "old" way. You don't have to pause the game to look at your inventory- it's been done many times before. I'm not saying that there aren't cool things to be done with that controller (that alien game where one player spawned enemies was neat), but to say this use constitutes an exclusive or even better scenario is silly. Yes, this is me wanting the game, but not the WiiU. I'm still looking for a reason this controller was necessary when it constitutes half the Price (yeah, the controller costs 150 bucks to buy separate) of the actual WiiU hardware. So instead of making an actual "next Gen" machine, Nintey spends their dough on what I see as unnecessary- at least for now...
Expected more graphically.
It's just another example of the strangely confusing Marketing they have had for this machine...
This game is actually close to making me buy Wii U
It can't happen, and never with a Nintendo console, is blasphemy.
Am I the only one who noticed that the tv is only a couple inches from the floor? Lol, that's probably what you'd have to do to keep your arms/hands from cramping :P Didn't show anything you couldn't do with a half-screen menu.
Hell I was annoyed by the controller intruding on the immersion from the video. Why would you ever want to take your eyes off-screen?...
The game is making you look down at your menu screen at your own risk as part of the game since its your responsibility to clear the area...
So its like some one being in a movie or living dead fantasy world and you are trying to look into your bag or reload which means that the action keeps going and you may get killed if you get careless.
Also as per "hand cramps" and "eyes hurt" it seems you are describing a weak non human.
Human beings are adaptable, initial gamepads and even current gamepads can still cause "hand cramps" on non gamers or casuals and the human eye changes focus, as a result in console manuals and game manuals there is always the advice of looking away from the screen after extended gaming sessions for 15 minutes because gamers are staring at a screen (not really using their eye muscle/organ) because that can cause problems in some individuals who are obsessed in gaming.
Finally there are many elements borrowed from other video games present in this game which if you actually are interested in analysing you would have noticed, on top of the fact that the hardware is allowing many more effects being displayed where other games were getting away with weak effects.
I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
Wow. Maybe you missed the OTHER posts where I said you can do the same thing with a half-screen (or hell a full screen) menu that doesn't pause the game? My point is this can be ported without "sacrificing" elements of the game. I've seen the vids, thank you, and that controller is unnecessary. I'm arguing that it would pull you out of the game more than immerse you to do it by taking your eyes off screen to look at your controller. Not to mention annoying, IMO. Holding up a screen in front of a screen to "simulate" a sniper is lame.
I'm sure there will be some interesting and new/un-replicatable applications for it some time, but this isn't it and it's lame for UBI to go exclusive with a super M rated game on a family-oriented hardware. I dislike Nintendo's choice to go with another gimmick, forcing them to go with old generation hardware to keep prices affordable. To say cartoon style graphics wouldn't be benefited by better hardware is shit. Look at any of the amazing CG movies by Disney/Pixar.
I just think that keeping the game "contained" to the screen is optimal unless you are purposely try to break that 4th wall( like Psycho Octopus in MGS)...