TRAILER | X360, PS3, PC
Thursday, January 17, 2013 | 8:57 PM
Splinter Cell Blacklist : Date & trailer
Trailer
Trailer (FR)
Download: MP4 HD
About the game
- Tom Clancy's Splinter Cell: Black...
- PC, X360, PS3, WIIU
- Published by Ubisoft
- Developed by Ubisoft Toronto
- French release: August 22 2013
- US release: August 20 2013
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All comments
should have just renamed the game entirely .
the third screen shot face looks like he is 13 year old in a older body , lol.
new move :
press any button on the controller and everyone just dies , lol
And what happened to Michael Ironside? Seriously, his voice was one of the best shit ever.
good news for the 13 year olds , bad news for the core gamer and splinter cell fans.
The people who will love this game are not kids, they just aren't obsessive gaming nerds.
But yea it looks shit.
Why is it always about kids? I don't get it. Well I'd guess, it's some age superiority complex thing, but grown men will play this game and think it's amazing; grown men who grew up playing the old Splinter Cells at that.
The people who will love this game are not kids, they just aren't obsessive gaming nerds.
But yea it looks shit.
This simplification is especially prevalent in UBI games. They used to the most hardcore tactical games out there, but now are so simplified it's not funny. Look at things like the HUD in FC3 or the latest Ghost Recon. Every enemy, dead body, plant, animal, vehicle, has to have a giant colored outline and tags over them to tell you what they are. Giant arrows and prompts and HUD elements litter every square inch of the screen to ensure that you always know exactly what to do next, because god forbid we have to actually figure something out.
BTW, this must have been their "stealth" trailer, as I didn't see a single air strike , large scale firefight, auto navigate/execute, or QTE. This may have been their video to appeal to the old SC fans, before they launch the real trailers.
Also, no Michael Ironside=no Sam Fisher. They should have just made a new agent....
BTW, this must have been their "stealth" trailer, as I didn't see a single air strike , large scale firefight, auto navigate/execute, or QTE. This may have been their video to appeal to the old SC fans, before they launch the real trailers.
Im a fan of the series and knowing that Ironside wont be doing Sams voice is really upsetting. You dont just remove the dude who gave life to our sneaky latex ninja! They should have kept ironside and made Sam the new director of fourth echelon. Imagine having Sam as your new boss! Also they should have kept Archer and Kestrel from SC:Conviction, and made them the new guys in the field. That way you wouldnt scratch your head wondering how a seasoned geezer like Sam can do the things he do without subscribing to some serious meds.....which he probarley already does giving he's been through alot, bullet wounds and fractures not to mention he thought his kid had died that one time.
I don't think it is an age superiority complex, but frustration that games are supposedly being catered to the younger generation of gamers. Developers seem to believe that most of them tend to prefer games that play themselves. As long as they make your moves look cool and cinematic and make you overpowered, they think kids will love it. I'm sure there are younger gamers who would hate this style and older gamers who would love it, but I think on average, most gamers would opt for a bit of "tactics and stealth" in a tactical stealth series.
This simplification is especially prevalent in UBI games. They used to the most hardcore tactical games out there, but now are so simplified it's not funny. Look at things like the HUD in FC3 or the latest Ghost Recon. Every enemy, dead body, plant, animal, vehicle, has to have a giant colored outline and tags over them to tell you what they are. Giant arrows and prompts and HUD elements litter every square inch of the screen to ensure that you always know exactly what to do next, because god forbid we have to actually figure something out.
BTW, this must have been their "stealth" trailer, as I didn't see a single air strike , large scale firefight, auto navigate/execute, or QTE. This may have been their video to appeal to the old SC fans, before they launch the real trailers.
Also, no Michael Ironside=no Sam Fisher. They should have just made a new agent....
I though the E3 trailer looked really sharp, and I'm intrigued about this game to be sure. I'd rather have something that goes away from the old formula than just have the same old shit. If they could figure a way to make an evolution of that old formula, sort of how they did with Ghost Recon to GRAW (both of the GRAW games were pretty awesome, and were more evolutions of the originals than anything else. They were different enough to be fresh and new, but retained the same feel of the originals. Then again, there were only a couple of previous GR games, there have been a ton of SC games.
A shame they have decided to make shallow modern propaganda game I will not be buying this one.
long whining post about people whining
And the whole "you don't get to bitch" argument doesnt work. The people "bitching" are the people who still love the old formula. Why would they want that it to change if they still enjoy it? I want COD to change because *I* think its gameplay is tired and boring but i know thats precisely why a shit ton of people buy it every year. I don't want splinter cell to change (too late for that) because i still think chaos theory is the pinacle of the series and i want more of it, but i know what they're doing has more mass appeal and probably sells better. How about you pull your head out of your ass and just accept that people don't like what they're seeing here instead of trying to tell them what they can and can't complain about?
Sam Fischer is John Rambo in: True Lies
Enjoy it for a whole week, kids!
blah blah blah
hold on.. wait.. evoluti... what now? what di i just fucking read o.0
Sorry but but thats fucking bullshit, massive fat huge stinking sloppy bullshit.
You sir, should go and hurt yourself until your sorry.
It was all, BOOM! Then it went all, BAM! BANG! KABOOSH! EXTREEEEEEME!
Sam Fischer is John Rambo in: True Lies
Enjoy it for a whole week, kids!
Whining 2.0
Korn pretty much summed it up, but improving and evolving a series does not have to mean ditching what made the series unique. No one is asking for carbon copies of the old SC, GR, or R6 games. There are plenty of ways to evolve and improve them without making them COD. Seriously, if you can tell me that having F-ing air strikes and large scale firefights in Splinter Cell is evolving the series AND staying true to its roots with a straight face, then you have serious issues.
Here is one of the "exciting" new features in Blacklist that I'm sure you will love (direct from the IGN preview):
"Simply holding down one button will now allow players to sprint through environments, leaping over obstacles and climbing over objects as necessary. Taking out enemies during that dash is as easy as tapping a button. The goal here is to remove the challenges that can come with complicated, frustrating controls"
Now that is what I call tactical stealth action!!!
Christ michaelob, that has left a horrid taste in my mouth, sounds like assassins creeds "free running"
But hey, at least we won't have to worry about the "challenges that come with complicated, frustrating controls" anymore. I heard they are implementing a single button that is context sensitive and just does whatever is needed at the time (shooting, jumping, airstrike etc). That way we could play it with an Atari joystick (minus the joystick part)
I understand the purpose of passes but... when your games online mode (let alone offline mode) has been absolute fucking horse shit for the past two games, bit of a piss take really.