Frontier Developments sent us this launch trailer and a few screenshots before the release of Elite Dangerous scheduled the 16th of December in Europe.
Commented on 2014-12-11 13:28:28 In reply to Grimbarian
Posted by Grimbarian
Gamma 2.0 released yesterday, the "release" version is going to leave a lot of people disappointed and unhappy IMO.
It depends on people's expectations. Those looking for a firstperson EVE Online will probably be disappointed, but this game's got a different focus which is ok imo.
David Braben's been talking a lot about all the things you will be able to do in this universe in both the kickstarter pledge-video and following progress diaries, but it's clear that much of it won't make it on day-1 (and some not perhaps the first year or two), but what i think they have managed (judging from my limited time with beta/gamma) is that they have done a really solid groundwork to build on. The way the ships handles, the really great dogfighting, the polished graphics with fantastic effects and details, the way you travel the universe etc. I'd be more worried if the core of the game was sloppy or broken.
What was a problem in the beta/gamma was the emptiness of the game. I know space is large and cold, but this is a game, so gameplay must rule all. It felt like there weren't any real consequences, the missions and npc's were just randomly generated (which they in many cases are), and player-to-player interaction was minimal. Frontier has said that the gameworld doesn't start until 16th December (which could mean faction AI's and such), so that could potentially explain some of this.
I've upgraded my computer and configured the flightcontroller. Next Tuesday i'm ready to again visit the world i left 20 years ago.
Commented on 2014-12-11 14:28:33 In reply to squeek
Posted by squeek
Why is that? (just out of curiosity)
Well it's an enjoyable experience don't get me wrong, but it's still really just a bunch of features lumped together with little cohesion and many aspects of the game are still very rudimentary (for example mining), I only came into the beta on the last day of beta when it turned into Gamma under the impression that the game was complete in terms of features and the only updates between then and 16th December would be bug fixes but it's really incomplete, for example there's no story/campaign stuff in there, you're just left to go do a bunch of pretty meaningless stuff with little feeling of what you're doing, why you're doing it and what it affects if anything.
Commented on 2014-12-11 19:21:02 In reply to toelessfoot
Posted by toelessfoot
Isn't it all about buying new weapons, new ships?
Yes, at first, then you realise it's all for nought, a meaningless exercise of tedious grind through monotonous trading and/or generic random delivery missions in an empty shell of a soulless universe.
The gamma opened up all 500 billion systems, unfortunately there's just no real variation or reason to keep jumping from system to system, don't get me wrong the many hours I put into the gamma were definitely enjoyable but I just hit a wall of interest, also the fact that when it's retail on the 16th everything will be wiped yet again made me decide to stop playing until after then :)
I've not played any other similar games for many years, thus my excitement to play this one, a bit disappointed though with the quite misleading stuff I'd read about it being "complete" from gamma state on.
Commented on 2014-12-12 18:12:27 In reply to Grimbarian
Well that's too bad, hopefully they come through on their commitment to keep adding content to the game since it does appear to have such a great foundation for a game of it's type.
Commented on 2014-12-16 10:14:08 In reply to Grimbarian
Posted by Grimbarian
...also the fact that when it's retail on the 16th everything will be wiped yet again made me decide to stop playing until after then :)
As far as I am aware there is now no wipe due so what you have is what you start with (this applied from the first Gamma release).
I am very much the same, had it for a few months now and I was hoping the releases were going to bring about some BIG changes, but essentially:
You grind credits in your ship to buy a better ship
once you have the better ship you grind credits to buy better equipment
with better ship and equipment you grind to get better ship and equipment
There is no other reason i can see to really delve into the game at the moment. As has been said before, there is VERY little player interaction, which can be expected for 500 billion systems, but it feels very..... aimless.
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All comments (16)
David Braben's been talking a lot about all the things you will be able to do in this universe in both the kickstarter pledge-video and following progress diaries, but it's clear that much of it won't make it on day-1 (and some not perhaps the first year or two), but what i think they have managed (judging from my limited time with beta/gamma) is that they have done a really solid groundwork to build on. The way the ships handles, the really great dogfighting, the polished graphics with fantastic effects and details, the way you travel the universe etc. I'd be more worried if the core of the game was sloppy or broken.
What was a problem in the beta/gamma was the emptiness of the game. I know space is large and cold, but this is a game, so gameplay must rule all. It felt like there weren't any real consequences, the missions and npc's were just randomly generated (which they in many cases are), and player-to-player interaction was minimal. Frontier has said that the gameworld doesn't start until 16th December (which could mean faction AI's and such), so that could potentially explain some of this.
I've upgraded my computer and configured the flightcontroller. Next Tuesday i'm ready to again visit the world i left 20 years ago.
The campaigns in space games are usually a hack job anyways.
Is there not enough variation in the systems? How does it compare to other space trading games you've played?
I've not played any other similar games for many years, thus my excitement to play this one, a bit disappointed though with the quite misleading stuff I'd read about it being "complete" from gamma state on.
I think I was just scarred by X3 Reunions story.
I am very much the same, had it for a few months now and I was hoping the releases were going to bring about some BIG changes, but essentially:
You grind credits in your ship to buy a better ship
once you have the better ship you grind credits to buy better equipment
with better ship and equipment you grind to get better ship and equipment
There is no other reason i can see to really delve into the game at the moment. As has been said before, there is VERY little player interaction, which can be expected for 500 billion systems, but it feels very..... aimless.