Fade to Silence has been available as an Early Access title for almost 3 months and we've been meaning to give the game some coverage ever since it came out. The problem is that it performed so badly on our GTX 1080 that we decided to wait a few patches. Alas, things haven't changed much as even our GTX 1080 Ti struggles to maintain a steady 60 fps framerate, which wouldn't be an issue if it didn't make fighting the evil creatures so cumbersome. The performance issues are not only to blame though, as the combat system is too slow and awkward for its own good in our opinion. The promise of a game mixing a Dark Souls approach to survival mechanics is quite appealing, but for now, it is not convincing enough for us to advise you to put your money down.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (8 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (15 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (31 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (33 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (35 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (40 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (42 minutes ago)