X360 Thursday, October 13, 2005 | 5:16 PM

PGR3: Wireframe images

PGR3: Wireframe images

Bizarre kind of made a public apology for their previous statement saying that the cars are in 80.000 polygons. They are actually in around 96 000, and the McLaren F1 LM is in over 100.000! So, enjoy the true beauty of the McLaren F1 LM shown in these images.


All comments

Page 1 2 >>
Commented on 2005-10-13 17:36:18
Impressive!
Commented on 2005-10-13 17:37:30
I love it when they release screen-caps of their modeling software. Awesome stuff.
Commented on 2005-10-13 17:37:42
Incredible!!!! and this is a launch game.....i wonder how many polygons we'll see in forza 2!! :)
Commented on 2005-10-13 17:38:02
Me too, this stuff gets me off..love seeing those wireframes. Bizarre uses XSI, interesting--It's been forever since I've even seen a copy of Softimage--I'd love to try the new one.

Fun fact: Microsoft owned SoftImage from '94-'98, until Avid aquired the company from them--it's one of the few acquisitions that MS has split from.
Commented on 2005-10-13 17:45:10 In reply to GriftGFX
Posted by GriftGFX
Me too, this stuff gets me off..love seeing those wireframes. Bizarre uses XSI, interesting--It's been forever since I've even seen a copy of Softimage--I'd love to try the new one.
It's never too late to give it a try! Softimage just released XSI 5.0 and you can try a 30-day trial for free: http://www.softimage.com/products/xsi/v5/foundatio...
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
Commented on 2005-10-13 17:47:19
BTW, I think you might mean "apology" not "excuse"..?
Commented on 2005-10-13 17:49:19 In reply to Goat
Posted by Goat
It's never too late to give it a try! Softimage just released XSI 5.0 and you can try a 30-day trial for free: http://www.softimage.com/products/xsi/v5/foundatio...
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
Hey thanks for the tip, didn't realise they did free trials--downloading now :) Are you a 3D artist? Is XSI a good solution for people using 3D for non-animation purposes such as illustration and graphic design? I've switched around quite a bit trying different things, Max, Maya, Lightwave--currently for illustration purposes I find Lightwave to be a pretty enjoyable package, and the renderer is friggin amazing.
Commented on 2005-10-13 17:50:56
WOOW
Commented on 2005-10-13 17:53:25
Bizzare is leading the way to next-gen. I am so impressed by everything they show, if only the PDZ team would give us some things like this, and those super slick 3D screenshots.
Commented on 2005-10-13 17:58:15 In reply to GriftGFX
Posted by GriftGFX
Hey thanks for the tip, didn't realise they did free trials--downloading now :) Are you a 3D artist? Is XSI a good solution for people using 3D for non-animation purposes such as illustration and graphic design? I've switched around quite a bit trying different things, Max, Maya, Lightwave--currently for illustration purposes I find Lightwave to be a pretty enjoyable package, and the renderer is friggin amazing.
Yup I'm a 3D artist and yeah XSI is quite a good solution. Although it has excellent animation tools you'll find the other toolsets are just as good. There are certain limitations that might make you go "wtf?" at times but its workflow can't be matched IMO. The renderer is superb (a native integration of mentalray) and via the rendertree (sort of like the shade network in maya) you have access to pretty much everything you want in terms of shading. Then there's the render region (press Q and draw a square box on any viewport, and it renders instantly) and other innovations that are amazing to work with. I could go on and on as you can see, but its def a great package :)
Commented on 2005-10-13 18:07:23 In reply to Goat
Posted by Goat
Yup I'm a 3D artist and yeah XSI is quite a good solution. Although it has excellent animation tools you'll find the other toolsets are just as good. There are certain limitations that might make you go "wtf?" at times but its workflow can't be matched IMO. The renderer is superb (a native integration of mentalray) and via the rendertree (sort of like the shade network in maya) you have access to pretty much everything you want in terms of shading. Then there's the render region (press Q and draw a square box on any viewport, and it renders instantly) and other innovations that are amazing to work with. I could go on and on as you can see, but its def a great package :)
Excellent, my DL has 10 minutes left :) I'll probably wait til later this evening to check it out, I've been doing primarly 2D work for the last year or so--but I've never lost interest in modeling--been doing it on the side for quite some time..even considered doing 3D animation in school but I wound up going through the Graphic Design program instead--still no reason to give up on 3D though, I find it to be a terribly useful illustration tool, 3D for 2D if you will..

I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
Commented on 2005-10-13 18:15:38
Blim... you misquoted them... They said the average is actually 96,000 polygons, as some go as high as 105,000!!
Commented on 2005-10-13 18:28:08
Yeah modding is definitely a great way to experiment with game constraints like polygon budget and texture memory. HL2 was developed using XSI for the characters and creatures, Softimage have even created a version of XSI called the modtool (I think) which allows you to export meshes to HL2. Might be a worth trying out :)
Commented on 2005-10-13 18:34:12 In reply to DubC
Posted by DubC
Blim... you misquoted them... They said the average is actually 96,000 polygons, as some go as high as 105,000!!
It's not my news :D
Commented on 2005-10-13 18:34:19
INDIGO:
Yeah, sorry about that, was in a kind of a rush.

DubC:
Yeah, you're right. Damn, many errors.
Commented on 2005-10-13 18:46:32
I cant believe Bizarre would lie to us like this...how long have they been hiding this from us :'( I'm cancelling my pre-order, I didnt believe Kutaragi when he said Xbox 1.5, but now I know he was right allllll along. ;-)
Commented on 2005-10-13 19:11:56 In reply to XBox360Man77
Posted by XBox360Man77
I cant believe Bizarre would lie to us like this...how long have they been hiding this from us :'( I'm cancelling my pre-order, I didnt believe Kutaragi when he said Xbox 1.5, but now I know he was right allllll along. ;-)
What?!?
Commented on 2005-10-13 19:23:24
i think he's taking the piss
Commented on 2005-10-13 19:26:34 In reply to GriftGFX
Posted by GriftGFX
Excellent, my DL has 10 minutes left :) I'll probably wait til later this evening to check it out, I've been doing primarly 2D work for the last year or so--but I've never lost interest in modeling--been doing it on the side for quite some time..even considered doing 3D animation in school but I wound up going through the Graphic Design program instead--still no reason to give up on 3D though, I find it to be a terribly useful illustration tool, 3D for 2D if you will..

I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
I use XSI mainly for the Toon Shader, I'm sure you're aware that the Appleseed movie was made using this shader primarily. You can do some really creative things with it.

CaCo
Commented on 2005-10-13 19:54:05 In reply to Scarface
Posted by Scarface
What?!?
Its called sarcasm...
Commented on 2005-10-13 20:03:06 In reply to caco
Posted by caco
I use XSI mainly for the Toon Shader, I'm sure you're aware that the Appleseed movie was made using this shader primarily. You can do some really creative things with it.

CaCo
Indeed, it has to be one of the most (if not the most) powerful toon shader out there... Yep Appleseed is a good testament of the power of that shader :) In fact I'm working on a contract atm and I'm using it... pure bliss :)
Commented on 2005-10-13 20:12:10
Amazing!!!!!!
Commented on 2005-10-13 20:24:50
WOW!
I'm impressed at the level of detail.
Commented on 2005-10-13 20:37:16
whats the most they could pull off on the first xbox???
Commented on 2005-10-13 20:42:37
OMG im so pissed off, more polygons???? im not buying this game now....
::Sarcasm::
Page 1 2 >>

About the game


What's up?
  • KORNdog
    KORNdog And then on top of that, the races ALWAYS have a checkpoint that is low to the ground...guess what that does without fail? It makes you land. I was intending to platinum this game, but fuck it. (1 Hour ago)
  • KORNdog
    KORNdog Why, if fucks name would you use digital inputs (X to go up, O to go down) when you have a friggin analog stick that can do it far more accurately. (1 Hour ago)
  • KORNdog
    KORNdog Lego marvel has quite possibly the most frustrating, mind bogglingly stupid flying controls in the history of video games. (1 Hour ago)
  • Moonwalker
    Moonwalker Origins, Legends, DK Tropical Freeze and 3D World are probably the best platforming had to offer in a while. (4 Hours ago)
  • Moonwalker
    Moonwalker @nostradamus: It is indeed damn good. I love to 100% all the levels, i had that with Origins too. Some of those levels are really unique too. Looks great too and music as well. Great stuff. (4 Hours ago)
  • GriftGFX
    GriftGFX Well it doesn't do what I want anyway :D (5 Hours ago)
  • itaintrite
    itaintrite I'd be more concerned with Asus' QC. (5 Hours ago)
PreviousNext
  • Driftwood
    Driftwood 4 videos added to our Left Behind Review. Spoiler free obviously. (9 Weeks ago)
  • Driftwood
    Driftwood PC video of the TitanFall beta now up. Incoming X1 footage. (9 Weeks ago)
  • FireWire
    FireWire Good stuff blim! (> 3 Months ago)
  • BlimBlim
    BlimBlim Coming tomorrow, our PS4 videos of Knack, COD Ghost, AC4, Lego Marvel and the demo of Fifa 14! (> 3 Months ago)
  • Game2k
    Game2k SCEJ Press Conference will be live-streamed on Gamersyde on Monday 9th Sept. at 2am EDT. (> 3 Months ago)
  • BlimBlim
    BlimBlim Our new download servers setup is in place, 2 servers in Europe, 1 in Canada. Enjoy ! (> 3 Months ago)
  • BlimBlim
    BlimBlim We've just moved to a brand new server, please let us know if you find any new bug :) (> 3 Months ago)
PreviousNext
Top stories