| X360, PC, PSP, PS2, XBOX, DS
Tuesday, October 25, 2005 | 4:54 PM
NFS Most Wanted trailer
October trailer
Download: AVI |
About the game
- Need for Speed Most Wanted
- Xbox, Gamecube, Ps2, Pc, Xbox360,...
- Published by EA Games
- Developped by EA Games
- French release: Available
Top stories
Popular articles
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- GTA IV: two multiplaform episodes in 2010 ?
- Xbox 360 has better progression than PS3 in the UK
- NBA 2k9 reaches 2 million sales worldwide
- Take-Two diversifying away from GTA dependence
- Tekken 6 director finds unlockables outdated
- IGDA found a new president, Della Rocca is out
- Midway-Warner sale: it's done
- 4-real-syde: Universal bought the rights for an Asteroids movie
- Next No More Heroes won't be a Wii game
- PSP Go! more than 40% faster than original
- Splinter Cell Conviction will last 12 hours
- Miyamoto doesn't think next Zelda will be ''that radically different'' from the previous ones
- A new Resident Evil movie on the works ?
- Valve still hates the Playstation 3
- Nerd-syde: Home-made Virtual-On controller for XBLA release
All comments
Page 1 2 3 >>I'm afraid it is 8[
But it's really frightening how many XBOX 360 games look (almost) crap.
You're right, Condemned, Oblivion, Dead Rising, Gears of War, Madden, DOA4 and PDZ are just full of jaggies / low res textures...
snoppers you saw them real on some HDTV... what is about the lack of AA? Is there really no AA yet in any game?
*Remembers the old times when gameplay actually meant something*
*Remembers the old times when gameplay actually meant something*
It's not the Xbox360 that is crap... it's damned EA!
And there's alot of EA haters here, but it's still a fact - millions of people buy the NFS games everytime, and many enjoy the games. It's all about what you want. People maybe don't want an (arcade) simulator like PGR3, they just want to go out on the street and race against the police.
I wouldn't be too surprised if EA took away the backwards comp. from the Xbox-version, just to make us pay for the 360-version.
oh and by the way, the 360-version is based on the pc-version.
Maybe this is not the appropriate clip to judge graphics but i have see 8 more clips and they are absolutelly next gen.
Noone who likes arcade racing will give attention to PGR3 because its gameplay is so boring.
This is the reason which gamers will continue to support EA.
My first 3 titles : NFS MW / PDZ / CONDEMNED
Noone who likes arcade racing will give attention to PGR3 because its gameplay is so boring.
And there's alot of EA haters here, but it's still a fact - millions of people buy the NFS games everytime, and many enjoy the games. It's all about what you want. People maybe don't want an (arcade) simulator like PGR3, they just want to go out on the street and race against the police.
I know people who buy the James Bond games because they still think that it is the same series as GoldenEye 007. They recognize that it is not quite as good, but they say, "007 was really great so they are bound to make another really good one". They do not realize Rare lost the license. Not all gamers read game sites or magazines. It is sad to see a horrible game like Agent Under Fire do better than say TimeSplitters which is a superior game in every way.
I wouldn't be too surprised if EA took away the backwards comp. from the Xbox-version, just to make us pay for the 360-version.
Doh! They already did. I think a lot of people are too quick to defend EA and carelessly call people with legit criticisms "EA haters". e.g. VC had no problem recompiling their NBA 2K6 Franchise code. It really is not that hard. The backend franchise code just takes the game stats, plugs it into the database, and then runs very low intensity processing tasks for simming. It is not framerate sensative or anything.
Tweak, recompile, DONE.
The bull line EA gave about "Not enough time" is a joke and pretty far from the truth. Porting the non-ingame features is the EASIEST part of the port. Further, EA has known for YEARS that they would have to move to a new platform, so why their code is not portable--which it should be considering they have PC/Xbox/PS2/GCN versions--is beyond believable. Further, EA was one of the first with Alpha kits AND Beta Kits.
And yet we are to believe VC did a miracle and did not lose any features yet EA could not?
It comes down to money. And as people are pointing out here is that EA is clearly dollar oriented and not quality oriented. While that is good for their business, it is bad for consumers and bad for the industry in the long run.
The NFL deal also is a sore spot. As a Madden fan I appreciated the competition in the market. Further, EA clearly was seeking a deal 6 months before the final deal was announced. EA and the NFL went as far as to demand a retraction from a newspaper saying deal was struck. Why? It was very bad press and then there was a cherade about allowing other bidders when the deal was done. The fact EA aggresively sought the NCAA and AFL licenses as well demonstrates they have an equal hand in locking EVERYONE out of the football market.
EA's poor financial results lately have been directly related to poor quality titles and recycling franchises.
My hope is Xbox Live will allow many more trailers AND demos. People will get to test out the lesser known games that are AAA+ quality earlier. This should level the playing field and force EA to compete more on the product and less on the marketing.
*Remembers the old times when gameplay actually meant something*
In the next gen of 360 we will not be seeing revolutionary gameplay at all. So what we want is mad graphics (PGR3, GOW, COD2, NBA2k), and lots of it....
*Remembers the old times when gameplay actually meant something*
Most of the XBox 360 games could be made for the XBox. Some of them might not look as nice and some might have to be scaled back in some ways, but they'd most likely play just as well. Takes Gears of War. It looks amazing, but I've yet to witness anything that indicates any of the gameplay is going to be anything new.
All we really have to judge these games on is how they look. I certainly haven't had an opportunity to play a single XBox 360 game.
And the fact is that when I see pictures of games on a new console I'll be shelling out a couple of hundred pounds then, then I want them to look more impressive than the games I already have.
Gameplay does matter. But the main advantage a port like this will have over older, cheaper sytems is the graphics. And if the graphics aren't better, then why bother?
A game doesn't have to be revolutionary to be fun to play. The lack of revolutionary ideas doesn't have to make a game booring to play - just look at Rare's games.
Acert93:
And I think you make the problem even bigger than it actually is. Yes, the games don't change that much over the years, there aren't that many new stuff in them - but does that mean that they aren't fun to play?
I'm a huge PES-fan, and I know - small changes can make wonders to a game. And, you have to remember that people actually like Fifa (I don't have to say Madden there right, as it's actually even getting close to NFL in review scores), and that people love the small stuff - cool freekick animations, the typical goal celebrations. It's those small stuff.
The Need for Speed series is still one of the racing series out there, and you have to remember - there's a large fanbase, and the games still get great review scores. And you can sit there and go "BAH, Gamespot = teh biazed site", but there are still many happy buyers of the EA games.
I only *love* (and buy) one EA series - SSX - and I do understand how people can love the EA games. I love snowboarding games, others love street racing games - and when you buy an EA title, you know you aren't getting the best title out there, but nevertheless - you can be sure you won't get a crappy game (well, except Rogue Agent).
And yes, bo-hoo. Beyond Good & Evil sold bad, *cries*. Boohoo. That's UBI's fault, not EA's. And you can sit there and talk about how Psychonauts, *the* innovative adventure game, sold like crap in USA - but it's Majescos fault. It's retarded to think that you can sell a game without marketing it, even though they kind of tried marketing it at least.
OF COURSE, It's not good for the industry. But then we have Shigeru and the people there - they won't dissapear, there will always be new guys to take over. There will be people coming with new ideas. And just look at the filming industry. It's of course not the same thing - but shoot-shoot-pang-pang action movies still sell well. Even though you sit there and go "Oh, I've seen that thousands times before".
But how much differently will XBox 360 games play than XBox games? Even the ones that aren't appearing on both systems? If we don't expect the graphics to be any better, why buy the new system at all? If you want this game and only care for the gameplay, why not skip buying the new console and save yourself a load of money?
And yes, in the beginning, it's mostly about graphics. And there's good looking titles too, and I KNOW Fifa 06 looks great. But it's ridiculus to say that any X360 game look like an Xbox title. The same thing with Xbox 1 games, looking like PSX titles. Even though Blood Awake looked like crap, it never could be done on N64 or PS1.
Scarface:
A game doesn't have to be revolutionary to be fun to play.