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| X360 Wednesday, February 22, 2006 | 4:30 PM

Ghost Recon AW multiplayer trailer

Ghost Recon AW multiplayer trailer

UBI released this trailer of Tom Clancy's Ghost Recon Advanced Warfighter, presenting the co-op part in the multiplayer mode. Hopefully those framedrops only is a result of a bad capturing setup.
Update: 720p version added.


Multiplayer co-op trailer
Download: WMV |
Multiplayer co-op trailer 720p
Download: WMV HD |

All comments

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Commented on 2006-02-22 16:43:39
is this xbox 1 are xbox360 trailer. somethink don,t look right.
Commented on 2006-02-22 16:44:02
GOD this game looks amazing! Those jungles look great, and the desert environments really resemble the landscape in Mexico. This simply cannot come out soon enough.
Commented on 2006-02-22 17:08:41
Taken from ghostrecon.net forum (written by employee at RedStorm):
"..there seems to be some weird compression issues with that one [trailer] floating around (see the chugging in the video), and it is really low res."
Commented on 2006-02-22 17:25:00
The graphic continues not to impress me...
But it seems very fun.. can't wait...
Commented on 2006-02-22 17:34:53
Munkie: The Multiplayer is all set in Nicaragua though! :P
Posted by Cece
The graphic continues not to impress me...
But it seems very fun.. can't wait...
I hope you mean the multiplayer only!
Commented on 2006-02-22 17:38:54
Multiplayer seems just like ghost recon 2 and summit strike (DUH it uses an upgrade gr2:ss engine) wich is a really good thing IMO, i'm pretty excited about this game...
Commented on 2006-02-22 17:40:01
the multiplayer graphics are toned down from the single player but i dont play multiplayer to look at the lighting, looks great in the video preiews that i have seen
Commented on 2006-02-22 17:41:42
Posted by Slabs
I hope you mean the multiplayer only!
Yep, single player looks really better
Commented on 2006-02-22 17:42:16
Posted by FireWire
Multiplayer seems just like ghost recon 2 and summit strike (DUH it uses an upgrade gr2:ss engine) wich is a really good thing IMO, i'm pretty excited about this game...
The difference is still pretty huge though, the levels in GR2 and Summit Strike were comparitively sparse and suffered from awful draw distances.
Commented on 2006-02-22 18:19:18
Will we be able to utilize Blackhawks and the minigun in co-op/deathmatch MP? Sucky thing is you won't be able to do some of the "acrobatic" moves and Wall covering in MP.
Commented on 2006-02-22 18:35:46
Can't wait
Commented on 2006-02-22 18:48:37
Posted by Slabs
Munkie: The Multiplayer is all set in Nicaragua though! :P
Heh, woops!
Commented on 2006-02-22 19:16:16
I just bought Fight Night, GRAW is next :D
Commented on 2006-02-22 19:27:04
I can't believe they are still toning down graphics in MP on the Xbox 360.. The aliasing in this trailer is appalling..

Luckily I prefer my PC for games like this, no such issues there.. I'm sorry, but it's just a fact..
Commented on 2006-02-22 19:41:27
Posted by Nossy
Sucky thing is you won't be able to do some of the "acrobatic" moves and Wall covering in MP.
I'm pretty sure I saw the dive in a multiplayer video.
Commented on 2006-02-22 19:42:20
This kind of shows how great the SP engine is. Besides the MP not having tiling (which affects anti-aliasing and a number of other effects), the lighting, grass, models, etc... are just a step down. In some ways it looks very similar to the SP footage they showed 6-8 months ago--UBI did a GREAT job of improving the SP in that time.

The MP gameplay looks hot. Co-op for the win! Looks like a great MP entry and should be a ton of fun.
Commented on 2006-02-22 19:46:01
Posted by Inflatable
I can't believe they are still toning down graphics in MP on the Xbox 360.. The aliasing in this trailer is appalling..

Luckily I prefer my PC for games like this, no such issues there.. I'm sorry, but it's just a fact..
The MP was done by a different team who used an upgraded engine instead of a new one. Has nothing to do with "toning down" but with this fact: You are creating a game and the engine is not done. You can stick a ton of people on the SP part and push it out, but co-developing a MP version (which requires a lot of testing) is too much time so you take the route of letting the MP team start earlier on gameplay by using an upgraded engine.

And like has been said by Blim on this site: SP uses a new engine that tiles (meaning nice "free" AA) whereas the MP does not.

Watching the video I hope you noticed it said that some of the MP campaign is exclusive to the 360.
Commented on 2006-02-22 19:49:10
That was a shit quality trailer anyway.
Commented on 2006-02-22 19:50:36
Posted by FireWire
Multiplayer seems just like ghost recon 2 and summit strike (DUH it uses an upgrade gr2:ss engine) wich is a really good thing IMO, i'm pretty excited about this game...
people need to stop saying this, it's UNTRUE. FUCK.
Commented on 2006-02-22 19:52:47
Posted by dec0y
people need to stop saying this, it's UNTRUE. FUCK.
Well, with Blim as our source on that bit of info, I suggest you give us a link to a statement from a more credible source, before we "stop" saying that.
Commented on 2006-02-22 20:07:17
What about coop? I never really understood what version of the engine that uses and whether or not the single player missions will be playable at all in coop. The biggest graw - er, draw - for me is certainly the prospect of going through the single player campaign (with those yummy graphics) with a friend.

If it's reduced to the multiplayer engine with no wall hug/slides/dives in coop I'll be right miffed.
Commented on 2006-02-22 20:17:50
the game won,t look like those pictures - something wrong with the trailer as blim say. when the game is release it will look way better than the trailer and the images.
Commented on 2006-02-22 20:40:35
Posted by Acert93
The MP was done by a different team who used an upgraded engine instead of a new one. Has nothing to do with "toning down" but with this fact: You are creating a game and the engine is not done. You can stick a ton of people on the SP part and push it out, but co-developing a MP version (which requires a lot of testing) is too much time so you take the route of letting the MP team start earlier on gameplay by using an upgraded engine.
.
Can you tell me where did you read that?
tnks
Commented on 2006-02-22 20:44:21
Posted by Acert93
The MP was done by a different team who used an upgraded engine instead of a new one. Has nothing to do with "toning down" but with this fact: You are creating a game and the engine is not done. You can stick a ton of people on the SP part and push it out, but co-developing a MP version (which requires a lot of testing) is too much time so you take the route of letting the MP team start earlier on gameplay by using an upgraded engine.

And like has been said by Blim on this site: SP uses a new engine that tiles (meaning nice "free" AA) whereas the MP does not.

Watching the video I hope you noticed it said that some of the MP campaign is exclusive to the 360.
Tbh I don't give a **** what the reason is why the MP looks worse, point is it does and that just sucks.. End of story..

I've also not seen a lot of games (if any) that use different engines for SP and MP, and it's not like I started gaming on PC and gameconsoles and following the industry yesterday.. I find it a very strange descion (if true), especially when the MP looks much worse because of it..

Good if it's Xbox 360 exclusive, because if it's like this on the PC aswell I certainly won't buy this game ( I doubt I will anyway, more looking forward to UT2007 and ET:QW)..

Edit: I see there appears to be something wrong with the trailer, lets hope for the people wanting this game on the Xbox 360 that's the reason why the aliasing etc is so appaling in this trailer..
Commented on 2006-02-22 21:54:57
That honestly looks horrible. I'll make full judgement on the game once i've tried a demo of it, but that video, including those pictures make the game look like a regular Xbox game. It's still looked decent in other pictures, so it still warrants a play.
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