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- Tom Clancy's Ghost Recon Advanced...
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Page 1 2 3 >>"..there seems to be some weird compression issues with that one [trailer] floating around (see the chugging in the video), and it is really low res."
But it seems very fun.. can't wait...
The graphic continues not to impress me...
But it seems very fun.. can't wait...
I hope you mean the multiplayer only!
Multiplayer seems just like ghost recon 2 and summit strike (DUH it uses an upgrade gr2:ss engine) wich is a really good thing IMO, i'm pretty excited about this game...
Munkie: The Multiplayer is all set in Nicaragua though! :P
Luckily I prefer my PC for games like this, no such issues there.. I'm sorry, but it's just a fact..
Sucky thing is you won't be able to do some of the "acrobatic" moves and Wall covering in MP.
The MP gameplay looks hot. Co-op for the win! Looks like a great MP entry and should be a ton of fun.
I can't believe they are still toning down graphics in MP on the Xbox 360.. The aliasing in this trailer is appalling..
Luckily I prefer my PC for games like this, no such issues there.. I'm sorry, but it's just a fact..
And like has been said by Blim on this site: SP uses a new engine that tiles (meaning nice "free" AA) whereas the MP does not.
Watching the video I hope you noticed it said that some of the MP campaign is exclusive to the 360.
Multiplayer seems just like ghost recon 2 and summit strike (DUH it uses an upgrade gr2:ss engine) wich is a really good thing IMO, i'm pretty excited about this game...
people need to stop saying this, it's UNTRUE. FUCK.
If it's reduced to the multiplayer engine with no wall hug/slides/dives in coop I'll be right miffed.
The MP was done by a different team who used an upgraded engine instead of a new one. Has nothing to do with "toning down" but with this fact: You are creating a game and the engine is not done. You can stick a ton of people on the SP part and push it out, but co-developing a MP version (which requires a lot of testing) is too much time so you take the route of letting the MP team start earlier on gameplay by using an upgraded engine.
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tnks
The MP was done by a different team who used an upgraded engine instead of a new one. Has nothing to do with "toning down" but with this fact: You are creating a game and the engine is not done. You can stick a ton of people on the SP part and push it out, but co-developing a MP version (which requires a lot of testing) is too much time so you take the route of letting the MP team start earlier on gameplay by using an upgraded engine.
And like has been said by Blim on this site: SP uses a new engine that tiles (meaning nice "free" AA) whereas the MP does not.
Watching the video I hope you noticed it said that some of the MP campaign is exclusive to the 360.
I've also not seen a lot of games (if any) that use different engines for SP and MP, and it's not like I started gaming on PC and gameconsoles and following the industry yesterday.. I find it a very strange descion (if true), especially when the MP looks much worse because of it..
Good if it's Xbox 360 exclusive, because if it's like this on the PC aswell I certainly won't buy this game ( I doubt I will anyway, more looking forward to UT2007 and ET:QW)..
Edit: I see there appears to be something wrong with the trailer, lets hope for the people wanting this game on the Xbox 360 that's the reason why the aliasing etc is so appaling in this trailer..