| X360
Tuesday, February 28, 2006 | 8:45 AM
99 nights: Video of the demo
Japanese demo
Download: WMV |
About the game
- Ninety-Nine Nights
- X360
- Published by Microsoft Game S...
- Developed by Phantagram
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 3 >>and i must say: GIIIMMMEEE THIS GAME!!!! NOW!!! (pleaaaassee...)
can someone who played this demo tell, if this frame rate drop is caused by the vid-compression, or if it's in the demo?
I just hope it don't get too repetetive?
how anyone got to 82,000 max combo in your pevious scans I'll never know.
A very promising game though, and different to anything else we have.
Can't wait for the demo now..
in this vid you can see the frame rate drop when throwing several dozens of enemies into the air.
can someone who played this demo tell, if this frame rate drop is caused by the vid-compression, or if it's in the demo?
- Again, sorry for my English x)
oh, midway is planning to build an office in france, paris. so a soon another publisher u can visit :D
The video is way to small, and when you expand it, it becomes to pixilated to make out any of the detail. Hopefully we will see a higher res version in the coming weeks.
Just my opinion.
Um, sorry but looks like a bad knockoff of Dynasty Warriors.
Just my opinion.
This game will be ALOT better than dynasty warriors.
Anyway, by the sounds of things the demo is ancient and hopefully they will have improved things a bit since the build of this code.
The demo should be available on the Marketplace on March 1st for Japanese Live account owners shouldnt it?
now its 00:something :)
so either its already up and has to be only unlocked or theyll upload it in about 10 hours ? :D
The demo should be available on the Marketplace on March 1st for Japanese Live account owners shouldnt it?
Keep in mind have we once seen a character during gameplay BEYOND level 6?
Assuming the character was level 5 in the demo I'm guessing its extremely early and this doesn't look like anything new from tgs as blim said the game has surely progressed beyond this point since then. The AI I also noticed wasn't as aggressive as they should be, but I'm sure that will probably change with the final version of this game which is still quite a ways off.
For all we know the characters could have a whole host of abilities and spells that'll keep it from becoming repetetive.
I strongly doubt anyway that with 10 different companies working on this game that they'd allow it to be so simplistic in nature.
Nice I'll be checking out that burnout trailer.