| X360
Friday, March 3, 2006 | 10:43 PM
Ninety Nine Nights: Another video of the demo
Demo video by xboxnext.jpn.org
Download: WMV |
About the game
- Ninety-Nine Nights
- X360
- Published by Microsoft Game S...
- Developed by Phantagram
- French release: Available
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Page 1 2 >>Would like to say the person playing this, looked quite
decent and still only managed a 791 max combo.
In Blims previous scans http://www.xboxyde.com/gallery_2639_en.html
You will see someone as 47000 (yes thousand). So there must be huge battles in this game,
Dling the vid! I really hope that we'll get an N3 demo :)
Old video
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
New video
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
The ground texture, lighting, and shadowing in the latest vid definitely don't look no where near as good as the old TGS video. Man, I hate graphical downgrades, and I think this might be a result of them adding more characters onscreen. I can really care less about the amount of the characters right now, especially if it takes a graphical hit in what makes the game look next-gen.
In that old video we are seeing the thing right there on an hdtv... whereas here we don't exactly have that luxury of seeing it in such a way plus the screenshots are blurry and none go as close in terms of camera view as what we see there.
I think in the final game those nice floor textures will still be there similar to what I saw mizuguchi playing on the official ninety nine nights website. Better quality video btw ;)
Some blurry wmv with a keyframe every two minutes is hardly the best way to determine if the earth texture (that is desperately being macroblocked then de-blocked by a filter to prioritise bitrate to sharper edges and motion elsewhere in the scene) is the same or worse.
Based on this new video your worries are unfounded.
It looks to me like they downgraded the graphics. :( The armor for Inphyy isn't as shiny, and the environments practically have no lighting compared to the pics below.
Old video
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
New video
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
The ground texture, lighting, and shadowing in the latest vid definitely don't look no where near as good as the old TGS video. Man, I hate graphical downgrades, and I think this might be a result of them adding more characters onscreen. I can really care less about the amount of the characters right now, especially if it takes a graphical hit in what makes the game look next-gen.
..........
........
....
..
.
Ok done.
*watches video*
......
....
..
.
*sees cg=wow*
*the huge amount of enemies on screen=wow*
*huge combos=wow*
Mighty impressive combo with huge slowdow (i'd say single digits easily)=*shakes head*
It better just be the demo.....
the slowdown is a turn off :(
lets hope they can smooth things up by the time they release it to the masses :D
It looks to me like they downgraded the graphics. :( The armor for Inphyy isn't as shiny, and the environments practically have no lighting compared to the pics below.
Old video
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
http://images.xboxyde.com/gallery/public/1926/789_...
New video
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
http://images.xboxyde.com/gallery/public/2722/789_...
The ground texture, lighting, and shadowing in the latest vid definitely don't look no where near as good as the old TGS video. Man, I hate graphical downgrades, and I think this might be a result of them adding more characters onscreen. I can really care less about the amount of the characters right now, especially if it takes a graphical hit in what makes the game look next-gen.
Seems Clear to me that the Top screens are from a newer build than the bottom the demo is from the playable TGS demo, which is probably not the same as the TGS video.
Each character will have 30-40 moves so this thing wont be getting repetitive and the missions change depending on your level so this game seems to have tons of lasting appeal.
Other orbs affect units, houses and buildings. So it's almost like a nuclear bomb. It involves everything.
So for example, when player use that old spark, thousands of characters, thousands of trees and thousands of logs can blew up together.
http://xboxyde.com/news_2043_en.html
Also what we saw in that video was practically a day time level.... and apparently we'll be doing most of our fighting during the night time and I forgot about the mystery 7th character we can use... I wonder who it is???
Could it be the girl in the purple we've seen? Or maybe its the mysterious warrior the girl was looking at that statue, maybe he's not dead or something?