About the game
- Tomb Raider: Legend
- XBOX, PS2, X360, PSP
- Published by Eidos Interactive
- Developed by Crystal Dynamics
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Xbox 360 port of 3D Dot Game Heroes 'possible'
- Inspiration of biggest games revealed
- How to respond to a videogame review
- Shattered Horizon trailer
- Square giving away FFXIV beta codes in every copy of FFXIII in Japan
- Nine straight minutes of Mass Effect 2 gameplay
- Rabbids go home, the invasion began!
- Terminal Reality is developing a Project Natal game
- Unreal engine 3 free to all
- Game boy at National Toy Hall of Fame
- No dedicated servers for Rage
- Kane & Lynch 2 First Teaser Trailer
- Assassin's Creed: Lineage most viewed YouTube video
- Is Konami going to rebirth Jackal on Wii?
- No Doubt Sue Activision Over Use of Band Hero Avatars
Popular games
All comments
Don't worry about it not being in a tomb this is just a crucial part to story that needs to be out of the tomb involving her running into a bitter friend that was in a tragic incident that took place in lara's life a long time ago. She's going to run into a friend which she thought died a long time ago in a tomb.
Thats the big thing that'll take place here the developers have made it clear that they are taking the game back to its roots.
And she's defending against an evil lantern in the last pic, also.
I was just reading an interview in the X360 mag where they had a go hands on and supposedly a lot of the puzzles are effected by physics and the weight of objects which open up new paths.
The physics also insert an unpredictable, playful element into the game. Here's an example of what we mean, Lara comes face to face with a puzzle. There are three pressure pads and three metal balls located around the room, so the answer is obvious enough. The first ball is lying loose in the room and is easily pushed on top of the pressure pad. Lara needs to pull down a weakended support strut to destroy it and gain access to the metal ball. When she does, however the rocks crumble in a truely unpredicatable fashion, which then causes one large chunk of rock to fly over to one of the pressure pads. The physics detect the large chunk of rock and this leads to the pressure pad being actived.
And the replicated guys in pic 5. maybe that was intentional?
Nice use of high dynamic range in picture 7.
Don't worry about it not being in a tomb this is just a crucial part to story that needs to be out of the tomb involving her running into a bitter friend that was in a tragic incident that took place in lara's life a long time ago. She's going to run into a friend which she thought died a long time ago in a tomb.
Thats the big thing that'll take place here the developers have made it clear that they are taking the game back to its roots.
Summer?? Damn...I just assumed all versions would be released at same time. Shit, thats disappointing. How about the PC version, will that be out April?
Official Xbox Magazine gave it an 8/10 and PSM an 8.5/10 (prince of persia The Two thrones was given 9/10) So I think it must be really good.
Why does it look like Laras breasts are rocks tied to her chest?
God i hate ports...
Why does it look like Laras breasts are rocks tied to her chest?