About the game
- Brothers in Arms: Hell's Highway
- PC, X360, PS3
- Published by Ubisoft
- Developed by Gearbox Software
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>Ubisoft and developer Gearbox are charging forward with a third entry in the Brothers In Arms series, this time bringing the World War II action exclusively to next-generation consoles and the PC.
http://xbox360.ign.com/articles/701/701386p1.html
FiringSquad: What is your opinion on the upcoming next-generation consoles (PS3 and Revolution) and how they compare to the already released Xbox 360?
Randy Pitchford: The 360 is a really exciting machine for us. I encourage any serious gamer to get one as soon as they can manage. I love mine with many of the titles that have already launched and I know there are some really amazing, truly next-gen games that won't be far off. I can personally vouch for the next-gen quality of Brothers in Arms 3, for example.
People are going crazy because the 360 wasn't mentioned in the official press release, but its been confirmed by many gearbox developers. They've sent images to websites telling people this image is from the 360 version.
this shot looks alot less impressive than the rest, the fingers....ouch. foliage is amazing though. lighting as always...excellent.
Gives a surprisingly good effect, although you can still see some artefacts and the outline of the hedge is still there, shadows are on a flat surface, etc.
Blim: Gearbox devs have already confirmed it is still coming out for the 360 over on their forum. I think they'll be firing whoever put together that press release!
Looks great
Or something like that,SO YES ITS COMING TO 360.
Looking good, but the textures on the hands are lacking, alot.
This is why dev doesnt dare to show pics way early,cause some people think they get exactly what they see from the start.
quite clever using parallax mapping on the leaves.
Gives a surprisingly good effect, although you can still see some artefacts and the outline of the hedge is still there, shadows are on a flat surface, etc.
The aliasing is notable (I wonder what Epic has done about MSAA on the 360 as their shadowing technique has some issues with it??) and the guys looks chunky in areas (the lower poly UE3 models) so we can see where the engine and games in general have a lot of room to stretch their legs, but this does look nice.
Blim: Gearbox devs have already confirmed it is still coming out for the 360 over on their forum. I think they'll be firing whoever put together that press release!