A propos du jeu
- Brothers in Arms: Hell's Highway
- PC, X360, PS3
- Edité par Ubisoft
- Developpé par Gearbox Software
- Sortie française: Dispo
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A propos
- Copyright 2007-2009 Gamersyde SARL
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Page << 1 2 3 4 >>the only thing i'm a little sceptical that isn't actual gameplay is when he catches the shot soldier, because that is a bit strange and wouldn't fit in anywhere else in the game...imagine your in a heated battle and you automatically catch a dead soldier, meanwhile your enemies are shooting at you haha
Check how the soldiers moved everything seemed to look like a game to me. That definetly wasn't cgi.
The more i see the same old formula used over and over again, the more i want a Wii.
that was very impressive,if thats in game then ill be a very happy person
I think people don't understand why Killzone was so crazy (and NOT realtime, which is now confirmed to be CGI). It was the sum of the parts. Render quality (outstanding filtering and excellent anti-aliasing both on edges and in shaders), very little faked detail (e.g. very high poly counts on everything), completely smooth animation, AI and scripting that was flawless (e.g. the squad mate who flanks the enemy at the top of the stairs and then beats him with the gun), particle effects up the wazzoo and excellent fire/explosion particles, hair physics, advanced facial animations combined with excellent body emotions, very advanced destructible vehicles, and perfectly smooth controls -- all in 1080p in a very large open battlefield.
The scripting in the Killzone video is just nuts. Everything was spot on and obviously much of what they showed in the trailer could be broken in game (or never used... which would lead to massive dev time for unused features/segments of the game). Some parts seem likely (like in mid air when they almost collide and the guy gives a thumbs up). Others parts, like all the collaboration on the highway top seems to be super advanced. Just watch the animations. They are obviously hand perfected and all very dynamic and responsive to the world.
Just compare to BiA. Even though it looks nice, you see the guys all running the same for the most part.
The BiA is very believable for a game--it obviously is part of the game IMO. You have a HUD (note the compass) and can see your character giving signals. Anyone who has played BiA 1/2 would notice this. I only played the demos and it is a DUH. BiA does have some scripting in that you have enemies in a zone and when you enter the zone it initiates events. But all the AI stuff looked like typical BiA.
The lone thing that stood out as being faked/scripted for the trailer was when the friendly guy gets shot and lands in your arms. They may have this in the game, but who says you are following that dude???!! That is something that can be broken in game.
But what I think we were seeing was the OPENING of BiA3. It looks like this may be where you start... or at least start a level. But the short amount of time I have played BiA this scene does not seem out of place. It looks nice, but it also doesn't look super different either--just better quality.
Now go compare the KZ2 trailer to KZ1 on the PS2. KZ2's CGI does not look like an improvement, refinement, and higher quality version of KZ1. KZ2 looks like all the best qualities in every real time game we have seen (animation, facial reactions, graphics, particles, AI, etc) all roled into 1 game -- and then improved multi-fold.
But it doesn't matter, it was CGI. Hopefully Guerrilla can come up with a great game that captures the essense of the KZ2 CGI. But using it as a benchmark, or comparing games to it (real games) is silly.
This is light years away from what we saw in the KZ2 video. I was just watching the KZ2 video the other day. It is nuts on so many levels. Like I said last year: I would pay $10 to go watch a 90 minute movie of Killzone. The quality of the CGI and the action was feature length film quality.
None of the 360 or PS3 realtime footage has given us an indication that we will see anything like that any time soon. Maybe close in regards to faked (e.g. like how BiA3 fakes a tree hedge by using parallax mapping), but the same quality and finesse? No way.
And now I have a post to link to every time someone says, "Man, that is almost as good as KZ2!"
Amazing quailty..
Not as good as killzone but near enough.. I think this is all real time just scripted..
Don't be so sure about that......... the Killzone ps3 video *was* based on ps3 specs afterall.
And like I've said a thousand times already, non-repeating animations=not this generation AT ALL.
Anyway. In the video, i just didn't feel it was real gameplay. might be rendering in rea-time but i don't think anyone was playing in that video. When the player character grabbed the falling marine, it just felt wrong. Then he went straight into a prone position really close to the wall and with another marine right behind him, there was not logical place that his legs could be. it just didn't 'feel' right. i'm sorry.
i don't think that having a HUD makes any difference. I've seen a GRAW tv advert that had the full in-game HUD but i knew it wasn't in-game because i had already seen loads of screens and videos and none of them looked like that vid.
It had that same, over-the-top, 'look at this amazing flying debris' of other promotional videos i have seen. Including a COD2 TV ad that was the same style as 'that killzone 2 vid.'
I just can't say that this BIA3 vid is in-game. In-engine maybe, but i really don't think anyone is playing. Its a promotional video. nothing more.
Now, if they actually went and did a video that was SOO obviously in-game, like if they recorded someone beating an allied marine to death with no enemies around, i could belive that was in-game. But this is just promotional.
Yeah right, and you believe that crap? They went way WAY over the PS3 specs with that CGI video. And like I've said a thousand times already, non-repeating animations=not this generation AT ALL.
ever heard of natural motion.....havok will get a physix based animation tool as well and i bet ageia is doing the same right now....:-/
However I have great mistrust about this game. It takes a couple years to do great things and these guys have taken 6 months to do this. Get ready for UE3 conveyor-belt gaming.
http://images.xboxyde.com/gallery/public/3146/963_...
http://images.xboxyde.com/gallery/public/3146/963_...
and then:
http://images.xboxyde.com/gallery/public/3145/963_...
http://images.xboxyde.com/gallery/public/3147/963_...
Is the video supposed to be showing the 360, or PC version? Or is there a xbox1 version also?
It was not too long ago that people were crying out, "I want a HUD!" This video HAS a HUD and demonstrates the classic BiA player controls/commands and is obviously using the game engine (note the low poly head of the dead troop for example) and now people want to say it is not gameplay for whatever reason.
I understand why Gearbox is considering pulling future media. You have people crucifying them on both sides. Either it is not good as some CGI or it does not look enough like "gameplay". Gearbox would be better off only doing magazine exclusives for hype at this point if this is the type of unsubstantiate attacks they will receive.
Infact, I think it will be used more and more to hype people into believing it IS realtime.
Also, you seem to have sympathy with Gearbox because people are doubting their footage as being ingame, thus getting unsubstantiate attacks.
Imo, that is to be expected with al the stuff we have been presented by severel devs that claim it IS ingame, when it actually isn't.
If this happens on an regular basis, no wonder people are being cautious with their enthusiasm, and expect the worst before jumping a mile high of joy, I know I am.
Honestly, I don't understand why they don't show something that can't possibly be mistaken for ingame footage(show a demo of someone playing it for my part).
The only reason I can think of why they don't, is to cause a hype arround this game with some awesome scripted footage(We all know this worked for Killzone).
Personally, the things that really blow me away in this vid are the pieces of debreis flying right past you after the explosion, the pieces of wood being chopped of that wagon(0min55) and the boxes, and the super smooth motion of the characters.
And that (I believe) are exactly the scripted parts.
However it does look very impressive otherwise, especially the realistic colours.
Also, this looks pretty much exactly like what Holland would have looked like back then (I think), very nicely done.
http://www.xboxfront.de/screenshots-1018-2078-Brot...
(Like I said before, they look so much better than that scripted movie, it looks like a completley different game. I hope these aren't concept screens on how the WANT the game to look)
this one especially, I hope it is really in-game gfx:
http://img370.imageshack.us/img370/1396/bilder2134...