| X360
Friday, May 5, 2006 | 8:49 PM
Test Drive Unlimited: Pagani is in
Pagani Zonda trailer
Download: AVI |
About the game
- Test Drive: Unlimited
- X360
- Published by Atari
- Developed by Eden Studios
- French release: Available
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Page 1 2 >>and by motion I mean the camera moving... could also be just some shitty "focus/depth of field" attempts.
On the shots they have a mix of motion blur effects and focus blur effects, which is why the sides are blurry. But, really, you are going to be looking at the middle of the screen most of the time.
Oh god, i hope they are building up to unveiling the Bugatti Veyhron.
I think it will be like PGR3 in terms of screenies and real ingame grafics.
I just hope its plays as good as it looks
Example. Top of the wheel.
http://images.xboxyde.com/gallery/public/3191/783_...
Here too. Starting at the red arrow thingie.
http://images.xboxyde.com/gallery/public/3191/783_...
It's not screen tearing, it's some other weird shit.
Other than that it looks and sounds completely awesome.
TDU is awesome. Can't wait to get my hands on it.
http://images.xboxyde.com/gallery/public/3191/783_...
Screentearing can only be horizontal right?
The reflections can be a bit off, but low poly models? Come on now. What's up with the tearing though? I've seen it in multiple official screens.
Example. Top of the wheel.
http://images.xboxyde.com/gallery/public/3191/783_...
Here too. Starting at the red arrow thingie.
http://images.xboxyde.com/gallery/public/3191/783_...
It's not screen tearing, it's some other weird shit.
Other than that it looks and sounds completely awesome.
I don't care how much polygons they save with normal mapping and whatnot, their cars use too few polygons and reflections DO NOT lie. The paint looks distorted and unsmooth unlike the PGR3 cars which have enough polygons to approximate decent reflections. Unbelievable amount of work put into the texturing, only to be let down with low-poly models :(
Too many people looking for graphical flaws.
It makes me frown.