About the game
- Crackdown
- X360
- Published by Microsoft Game S...
- Developed by Microsoft Game S...
- French release: Available
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Page 1 2 >>Thats impressive. I'm really looking forward to seeing more of this. Thats something I wouldn't of said 5 minutes ago...
looks good so im keeping a close eye on it
ive heard some great things about the coop as well :-)
Crackdown looking...good? Never thought I would say that.
(earlier I ranted about flat shaded geometry and apparent lazy ass map designers).
Lightmaps = shadows and highlights rendered in a 3d application or a middleware development tool, stored in extra texture files and re-applied onto the geometry and their textures ingame making a flat building cast and receive shadows and highlights.
Depending on the quality of the shadows and the complexity of the geometry, rendering them can take hours or even weeks. So usually they are rendered once the geometry itself is finalized and will not be moved later (leaving a shadow where there is no house).
Some developers are now abusing the power of the 360 by rendering ALL shadows realtime with pixelshaders (look at BF2MC or GRAW for example) where the geometry itself is static or indestructible requiring no dynamically updated shadows.
Snoopers was appaled at how bad MS communicated about this game. After seeing the presentation he's quite convinced this could be a very good game, it just needs some polishing.
LOD = level of detail. The reducing of polygonal detail based on distance. Hand made LOD models can be made to look exactly like the hipoly version, automated or on-the-fly lodding looks "alive" and wiggly, flashes in various mismatching shades (lack of lightmap vs bare textures) and drops large details in sight.
It's not a GTA clone. I've been TRYING to tell yall how good the game is, finally people are coming around to my way of thinking.
Why was Raptor boulet timed? Apart from bad use (complete lack) of punctuation, he's quite right. And, uh, yeah, Slabs already said it with punctuation included. :)
I'm guessing somewhere in the hundreds.