X360 Tuesday, December 6, 2005 | 11:13 AM

2 Ninety Nine Nights images

2 Ninety Nine Nights images

Tetsuya Mizuguchi himself released these 2 images of Ninety Nine Nights, one from a prerendered CG sequence (I think), and the other from a realtime one.


All comments

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Commented on 2005-12-06 11:26:12
Oh man.
Commented on 2005-12-06 11:38:29
All i can say is WOW those look amazing i cant tell which is CG and which isnt
Commented on 2005-12-06 11:38:52
I'm gonna have to disagree on the prerendered part.
Commented on 2005-12-06 11:40:24
The 360 graphics have begun to improve in just a few weeks.
I think a lot of these delayed games will be well worth the wait
Commented on 2005-12-06 11:47:29 In reply to roxwell
Both of those are 100% realtime, seriously those shots look awesome, but N3's CG still looks way better than that.
Commented on 2005-12-06 12:15:59
Yes, that's realtime. Or a a very well made fake realtime :)
Commented on 2005-12-06 12:26:19
ingame no fake,cgi....
Commented on 2005-12-06 12:35:16
Both pics look in-game to me...

Lookin' forward to this game :D

MY 360 arrives on Saturday I can't wait...
Commented on 2005-12-06 12:43:46
I think both of those are in-game Blim. ;)
Commented on 2005-12-06 13:26:07
OMG :O, This game will be beautiful..:D:D
Commented on 2005-12-06 13:37:42
the second one is insanely detailed, if thats in-game i will at least rent this game for nothing else than its graphics.
Commented on 2005-12-06 14:06:48
Very nice.
Commented on 2005-12-06 14:35:27
Both are Ingame, no doubt.
Looks nice
Commented on 2005-12-06 14:44:17
considering the next gen consoles are capable of 4-5 years old cg movies gfx...
Commented on 2005-12-06 14:51:41
very nice - love to see a ingame trailer thou.
Commented on 2005-12-06 15:24:43
I played this game at Zero Hour. It plays just like dynasty warriors, but it seemed like a lot more going on. I am going to have a video I took of gameplay coming some time soon, I just have to rip it off my dv camera.

I'm not a fan of the game cause of the gameplay, but it was definitely a cool game if you are into that type of stuff. At one point my friend got a combo of like 585 hits! I got all of that on tape. It's really cool.
Commented on 2005-12-06 15:59:23
the only reason that im not into dynasty warriors i think is because the graphics suck. but if this game looks really good i think ill like it a lot.
Commented on 2005-12-06 16:07:06
TOo bad we wont see this game until at least summer 2006, which is when I'd probably grab a 360.
Commented on 2005-12-06 17:09:34
It'll be nice to see what these built from the ground up for 360 games turn out like.
Commented on 2005-12-06 17:39:24 In reply to CockKnocker
Posted by CockKnocker
the only reason that im not into dynasty warriors i think is because the graphics suck. but if this game looks really good i think ill like it a lot.
Devil Kings is a good alternative to Dynasty Warriors that hosts some decent graphics.
Commented on 2005-12-06 17:51:52
Wow, those are pretty incredible. Just imagine what the later generation 360 games will look like, once the developers learn to start multithreading correctly.

Ryan
http://www.openxbox360.com
Commented on 2005-12-06 18:16:36
multithreading is no issue (PGR3 uses every single core with two threads as roger from bizarre said) the magic word is TILING on the GPU.
Commented on 2005-12-06 18:28:33 In reply to McErono
Posted by McErono
multithreading is no issue (PGR3 uses every single core with two threads as roger from bizarre said) the magic word is TILING on the GPU.
Hmmm, I've read a number of places that virtually all first generation 360 games are single threaded. Here's one such instance: http://www.openxbox360.com/modules.php?name=News&f...

Are you sure the multithreading is no issue for developers? I was under the impression that multithreading games was quite difficult, as many gaming tasks are inherently serial.

Ryan
http://www.openxbox360.com
Commented on 2005-12-06 19:08:43 In reply to McErono
Posted by McErono
multithreading is no issue (PGR3 uses every single core with two threads as roger from bizarre said) the magic word is TILING on the GPU.
Optimised multithreading is an issue, once they learn how to use all three cores/six threads as efficiently as possible then we'll see some amazing things. These launch games are literally the tip of the iceberg, same as any other launch titles are.
Commented on 2005-12-06 20:33:49 In reply to McErono
Posted by McErono
multithreading is no issue (PGR3 uses every single core with two threads as roger from bizarre said) the magic word is TILING on the GPU.
Hey, actually I thought that 0.5 a core (one thread) was designated for Live/Guide functionality during gameplay? That only 2.5 core was available for gaming?
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