VIDEO | PC, PS4, Xbox One Wednesday, December 14, 2016 | 7:00 PM

2 videos for Space Hulk Deathwing

2 videos for Space Hulk Deathwing

Space Hulk: Deathwing is now available to all, so we are now allowed to share some gameplay footage recorded at 1080p on PC. Sadly, despite our GTX 1080, the game does not always run at a steady 60 frames per second framerate when maxed out. As long as the corridors are not too crowded, it's ok, but once too many monsters appear on screen, drops can be felt, though we can't say it has been too much of a handicap for us until now. We'll try to see what settings can be lowered down without having to sacrifice image quality too much. Other than that, Streum On Studio did a very good job when it comes to the visuals. As for the rest, it is way too soon to tell.

Atmospheric arrival
All hell breaks loose
About the game


What's up?
  • MrWhite
    MrWhite Not sure if they've improved much these days. (42 minutes ago)
  • MrWhite
    MrWhite A lot of Japanese made games were guilty of that whenever voice acting become possible. I mean, aye, it was always cheese, but you tolerated it more back then (42 minutes ago)
  • GriftGFX
    GriftGFX The voice acting was always regarded as pure cheese. (44 minutes ago)
  • MrWhite
    MrWhite Yeah, and the voice acting, something which back then, was great. Today it's just pure cheese. Sound design is often neglected to be mentioned over visuals when talking about progress in games. (45 minutes ago)
  • GriftGFX
    GriftGFX This is what Shenmue combat looks like. It's not heavily based on QTE despite the game making QTE a buzzword: [url] (45 minutes ago)
  • MrWhite
    MrWhite Yeah a lot of it was very clunky. It did often boil down to QTE's to resolve "disputes" and chases, if I recall correctly. Mad how a lot of games to this day still do that. (46 minutes ago)
  • GriftGFX
    GriftGFX Still one of the better parts of the game. And it's not a bad game, but it's definitely a "good for its time" game.. which means.. maybe not actually good :D (47 minutes ago)
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