Space Hulk: Deathwing is now available to all, so we are now allowed to share some gameplay footage recorded at 1080p on PC. Sadly, despite our GTX 1080, the game does not always run at a steady 60 frames per second framerate when maxed out. As long as the corridors are not too crowded, it's ok, but once too many monsters appear on screen, drops can be felt, though we can't say it has been too much of a handicap for us until now. We'll try to see what settings can be lowered down without having to sacrifice image quality too much. Other than that, Streum On Studio did a very good job when it comes to the visuals. As for the rest, it is way too soon to tell.
Some good Street Fighter action is happening at Final Round this weekend: [url] (33 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)