Space Hulk: Deathwing is now available to all, so we are now allowed to share some gameplay footage recorded at 1080p on PC. Sadly, despite our GTX 1080, the game does not always run at a steady 60 frames per second framerate when maxed out. As long as the corridors are not too crowded, it's ok, but once too many monsters appear on screen, drops can be felt, though we can't say it has been too much of a handicap for us until now. We'll try to see what settings can be lowered down without having to sacrifice image quality too much. Other than that, Streum On Studio did a very good job when it comes to the visuals. As for the rest, it is way too soon to tell.
It goes away, like. I suppose that's why ipd is important. (1 Day ago)
@toelessfoot: Eyes? What about brains? I've heard stories of side effects like some people not feeling like their hands were their real hands in real life. Distance judgement problems etc (1 Day ago)
@MrWhite: Hopefully only using vergence on current VR isn't messing up our eyes lol (2 Days ago)
@MrWhite: I thought it was gonna be this: [url] (3 Days ago)
If this delivers what they are claiming, it's a game changer for vr [url] (3 Days ago)