Our pals at Factornews just found what seems to be the first screenshot of Call of Duty 3. It's obviously doctored, but anyway, the sets and characters seem quite ingame to me. Anyway, If it's above average, it's far from being spectacular.
Update: Activision asked us to remove the screen.
Update2: The screen is already everywhere, so it's back.
Update3: Image removed, again.
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Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
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All comments (80)
Commented on 2006-05-31 20:59:11
Commented on 2006-05-31 21:31:36CGI = prerendered video
real-time = rendered in real time, doesn't have to be with game engine, but usually is. (this is how I understand it. I might be wrong. hasn't been known to happen)
in-game = rendered in realtime and showing true gameplay
also, can't understand why the developers try to create the most realistic water always. It's like few extra inches of male ego if u ask me. So useless. I'd like to see that power go to something useful instead. I remember ghost recon that had so heavy water that it made the xbox stutter like it was having a seizure.
Commented on 2006-05-31 22:03:16I'm not saying it's all totally in-engine, as it could easily have been touched up ala Halo 2's cutscenes..... but it's definitely not CGI.
Lack of AF: http://img270.imageshack.us/my.php?image=untitled0...
Extreme clipping and no shadows, along with a right-angle shadow: http://img420.imageshack.us/my.php?image=untitled3...
The seam in the wall and no shadows in sight: http://img420.imageshack.us/my.php?image=untitled3...
More clipping and seam: http://img249.imageshack.us/my.php?image=untitled2...
If you watch the video (now that you know what to look for) it's very easy to tell it's not CGI.
Commented on 2006-05-31 22:12:54That third link should be: http://img414.imageshack.us/my.php?image=untitled8...
Commented on 2006-05-31 22:16:53 In reply to chewbacaattack1. Clipping all over the place
2. No AF
3. A huge friggin seam in the middle of a wall
All of those are things that cannot happen in CG.
Btw, anything can be rendered in realtime if your computer is powerful enough. But when you are talking about game trailers/demos in real-time it HAS to be on the target hardware otherwise they are just bullshitting.
They were from real shots from green-screen,
the lava had all kinds of effects on it,
the energy collector that snapped off was CG,
the valley was a miniture,
and the background was a painting.
But it all looked like they were part of the same thing. Compositing.
I like how the image has been removed, but you can still see some of it in the news pic. :)
Commented on 2006-05-31 22:25:44 In reply to Immortal_Daemon
Commented on 2006-05-31 22:27:58 In reply to LeadSquirrel
Commented on 2006-05-31 22:44:35 In reply to JatoYes, clipping can happen without the correct constraints, but only a completely idiotic developer can miss something that obvious....... and considering these guys have a few games (that were descent) under their belt (and they might have made the CGI commercials, I'm not sure) it's obvious they atleast have some idea of what they're doing.
Commented on 2006-05-31 23:02:27 In reply to sariasCGI = prerendered video
real-time = rendered in real time, doesn't have to be with game engine, but usually is. (this is how I understand it. I might be wrong. hasn't been known to happen)
in-game = rendered in realtime and showing true gameplay
also, can't understand why the developers try to create the most realistic water always. It's like few extra inches of male ego if u ask me. So useless. I'd like to see that power go to something useful instead. I remember ghost recon that had so heavy water that it made the xbox stutter like it was having a seizure.
Commented on 2006-05-31 23:05:16 In reply to Immortal_Daemon
Commented on 2006-05-31 23:06:22 In reply to Immortal_Daemon
Commented on 2006-05-31 23:12:05 In reply to RC_Master
Commented on 2006-06-01 01:18:45Use it.
Commented on 2006-06-01 02:45:25 In reply to yougotslayedBut whatever... you can go ahead and think it's CGI. But if you do, then you should also think this will be one of the worst-made games in years. If they can't even get a pre-rendered "CGI" video done correctly...... then who knows how shitty the real game will be?
Commented on 2006-06-01 03:03:57 In reply to Immortal_DaemonOn the subject of the CoD3 vid and I looked at all of you pics showing the verious "evidence" to it being real and honestly I think you need your eyes fixed, the only thing that you might* be right about is the hand clipping but even that is suspect. CoD is a franchise nutorious for CGI and pre-rendered videos so I bet on CGI. And for the record they were only banned from releaseing CGI vids in europe, not in the US.
PS The edit button only shows up for a short time after you post and only on the last one you made but it is in fact there.
Commented on 2006-06-01 04:06:22 In reply to yougotslayedOn the subject of the CoD3 vid and I looked at all of you pics showing the verious "evidence" to it being real and honestly I think you need your eyes fixed, the only thing that you might* be right about is the hand clipping but even that is suspect. CoD is a franchise nutorious for CGI and pre-rendered videos so I bet on CGI. And for the record they were only banned from releaseing CGI vids in europe, not in the US.
PS The edit button only shows up for a short time after you post and only on the last one you made but it is in fact there.
How is the CoD franchise notorious for CGI? The only CGI they've got is in commercials, which most games do anyway.
Although I didn't bother beating Big Red One.......
Commented on 2006-06-01 16:43:22 In reply to Immortal_Daemon
Commented on 2006-06-01 18:09:28Oh and for the record, the actual game developer hardly ever makes the FMVs themselves(they simply don't have the time, or tech(read:software) for the job), they tend to hire out a 3d animation studio to do the clip/s for them.
They'll often hand over alot of in-game assets(character models and what-not) so that the FMV will look like the game.
That said, that video is NOT in game...the rediculously detailed particle effects, and the gun/camera movements are dead giveaways...and you're an ignorant fool to think otherwise.
BTW, Treyarch(Big Red One) are making this, not Infinity Ward(CoD 1 and 2), and Rhythm & Hues(http://www.rhythm.com/) made the FMV for CoD 2:BRO and the CoD2 ads.
So yeah, never judge a game by a trailer that is clearly not in game(such as this one) since it's most likey not being made by the game's developer...as they are too busy making the game itself.
In conlusion I'll just say that I agree with yougotslayed's last comment. :)
Commented on 2006-06-01 19:24:31 In reply to yougotslayedCGI is generaly pre-rendered but something doesnt have to be CGI to be pre-rendered.
or CGI is generally pre-rendered but something doesn't have to be pre-rendered to be CGI?
haha. yougotslayed, nice explanations. I just tried to make my point clear with as few characters as possible since I saw someone not totally grasping the meanings. And about CGI, yes it is not rendered in real-time on the target device THUS prerendered. and replayed as a video to gain decent framerate. :P
and yes. if it could be rendered on the target device, then it doesn't have to pre-rendered CGI. (this what you mean?)
ah f*ck it. i give up.
Commented on 2006-06-01 20:42:46 In reply to sarias
Commented on 2006-06-01 21:19:17 In reply to yougotslayedAlmost every single game uses CGI for their commercials!
Call of Duty, Ninja Gaiden, God of War, Kameo, Perfect Dark Zero, Killzone, Far Cry...... the list goes on.
Commented on 2006-06-02 16:45:37
Commented on 2006-06-02 22:47:32 In reply to yougotslayed= not everything prerendered is CGI?
and if you want to flip it the other way.. so that, something generated with (for example) 3ds max and isn't pre-rendered..wouldn't that make it real-time? :)
I'm not saying you are wrong in any way. just trying to understand what you are saying with
"It is always (almost always) pre-rendered but if something is pre-rendered that doesnt mean it is CGI"
Like what?
Commented on 2006-06-02 22:55:17
Commented on 2006-06-03 06:32:08 In reply to sarias= not everything prerendered is CGI?
and if you want to flip it the other way.. so that, something generated with (for example) 3ds max and isn't pre-rendered..wouldn't that make it real-time? :)
I'm not saying you are wrong in any way. just trying to understand what you are saying with
"It is always (almost always) pre-rendered but if something is pre-rendered that doesnt mean it is CGI"
Like what?
But back to your questions. You are correct, not everything that is pre-rendered is CGI and vise versa. Also not all CGI is pre-rendered but almost all is, mostly because the whole point in CGI is quality and you can get a much better result useing the pre-rendering method I explained earlier. I will admit that I am not the best at explaining things through text but I try my best and I certainly know what I am talking about, unless we are dealing with opinions (then feel free to ignore me).