About the game
- Tom Clancy's Rainbow Six: Vegas
- X360
- Published by Ubisoft
- Developed by Ubisoft Montreal
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 >>whay not HD?? :(
http://xboxmovies.teamxbox.com/xbox-360/3204/Tom-C...
Imagine playing Co-op on a 360 with PC users on some new game released for both like Shadowrun or HUxely.
Is this the Unreal Engine 3?
I'll stay polite and just boulet-time the post.
Also, has anybody heard about any number of frames per second they are aiming for?
The gameplay looks really similar to GRAW. They even have the helicopter thing which looks almost the same (but prettier, if that was even possible). Did GRAW also use the unreal engine? Who's developing this one?
just watched the full version and wow. This is going on my must buy list for coolness factor.
http://xboxmovies.teamxbox.com/xbox-360/3204/Tom-C...
its slightly different, in that its the same demo but with a different guy talking threw it.
This is already a must own for any of-age 360 owner.
http://xbox360.ign.com/articles/711/711901p1.html
It is not using the unreal engine and graw did not use the unreal engine. They created their own engine. I can't remember the name but it tells you the name of the engine in the credits when you finish graw. If anyone remembers the name chime in.
Oh and I like how the guy who's narrating says that you cant just go in guns blazing, and then the team kicks through the window and shoots up the place.
I know that GRAW didnt use the U3Engine but I thought for sure this game did..? Either way, those are some good ass gfx.
Oh and I like how the guy who's narrating says that you cant just go in guns blazing, and then the team kicks through the window and shoots up the place.
Ubisoft has traditionally used the Unreal engine for almost every TC game since RS3(?)