About the game
- Half-Life 2: Episode 1 & 2
- X360, PS3
- Published by EA Games
- Developed by Valve Software
- French release: 4th quarter 2007
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- Copyright 2007-2009 Gamersyde SARL
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looking really kool......the sources engine must be really good to be 4 years old and still putting gfx like this out
Support for HDR was one of the major updates.
Nice to see the best FPS ever coming to the 360, that's one port that's welcome...
Well thats my guess anyways, maybe some techno savy junky like Acert cant enlighten us.
looking really kool......the sources engine must be really good to be 4 years old and still putting gfx like this out
And like MethodicBR already said, the Source engine has been updated since with HDR, Depth of Field, Motion Blurr and plenty of other neat features and improvements..
I really can't wait for EP2.. Whatever Valve shows, it looks awesome..
Instead of regular Anisotrophic Filtering I can activate High Quality Anisotrophic Filtering. Tons of unfair customization advantages when you truly think about it. With the console the developer can't give the player so much freedom as they have to think I'll ONLY make available what runs well and when you take into consideration that developers aren't yet running the 360 cpu at optimal is another factor that likely held the game back. Lord knows they aren't using the 360's gpu at anything close to optimal capability.
Much like how Halo was ported to the PC by a company other than Bungie and was not so great.