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| X360, PS3 Friday, August 25, 2006 | 3:40 PM

GC06: Images of Turok

GC06: Images of Turok

Buena Vista Games released these images from Turok, showing both the PS3 and X360 versions of the game. Hopefully there will be some new gameplay trailer released, cause the dinosaur animations couldn't be more important!
Update: Two images added.


All comments

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Commented on 2006-08-25 22:41:39
isnt the ps3 ones the same that were released pre e3?
Commented on 2006-08-25 23:27:44
I hope the blood squirt animation from Turok 2 (when you headshot someone) is back!
Commented on 2006-08-25 23:57:39
Game looks HAWT. I'm having serious doubts that they can pull that off at a decent framerate on either system. Oh and PS3/X360 shots are ridiculous to separate in games that use pure GPU oomph to draw the screen. People who think the Cell can help the GPU push shaders any more than the triplecore will be sorely mistaken.

But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.

PR shots, I just love to hate 'em
Commented on 2006-08-26 01:08:03
Are you serious?

There's hardly a jaggy in sight on any of those screens.
Commented on 2006-08-26 02:06:54
What do you mean by no AA? This is total BS on your part, all games until now have pulled 2xAA in x360. All of them. The only one that wont use AA is GeOW because The unreal engine doesnt use AA, it uses another technique. And this happens also in PS3 so whats the problem?
Commented on 2006-08-26 04:31:30
this isn't in game. nice little mock-ups though. i'm sure it will look great on our screens as well
Commented on 2006-08-26 05:08:32
I saw an in-game hands-on presentation of the game at Leipzig, and I can certifiy you this IS ingame (and even with such an early build, it was as beautiful as it was smooth).
Commented on 2006-08-26 05:52:29
Hey snoopers, on what console was it running, or maybe it was running in a PC?
Commented on 2006-08-26 10:16:29
Damz, if this is ingame, they're doing a nice job .
Commented on 2006-08-26 23:19:58
most impressive. huge fan of both turoks on 64. buying.
Commented on 2006-08-26 23:22:24
Posted by Joergen
Game looks HAWT. I'm having serious doubts that they can pull that off at a decent framerate on either system. Oh and PS3/X360 shots are ridiculous to separate in games that use pure GPU oomph to draw the screen. People who think the Cell can help the GPU push shaders any more than the triplecore will be sorely mistaken.

But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.

PR shots, I just love to hate 'em
actually? the 360 is using AA. pwn
Commented on 2006-08-27 12:15:37
wow. looks good. Does anyone know what engine this game is using? this shot kinda reminds me of crysis with cry engine 2.

Looks good whatever it is using.

Now, if they have the animations and sounds for the dinos up to scratch, this could be very scary in places!
Commented on 2006-08-27 15:19:42
Unreal Engine 3
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