About the game
- Turok
- PC, X360, PS3
- Published by Disney Interacti...
- Developed by Propaganda Games
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page << 1 2But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.
PR shots, I just love to hate 'em
There's hardly a jaggy in sight on any of those screens.
Game looks HAWT. I'm having serious doubts that they can pull that off at a decent framerate on either system. Oh and PS3/X360 shots are ridiculous to separate in games that use pure GPU oomph to draw the screen. People who think the Cell can help the GPU push shaders any more than the triplecore will be sorely mistaken.
But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.
PR shots, I just love to hate 'em
Looks good whatever it is using.
Now, if they have the animations and sounds for the dinos up to scratch, this could be very scary in places!