A propos du jeu
- Turok
- PC, X360, PS3
- Edité par Disney Interacti...
- Developpé par Propaganda Games
- Sortie française: Dispo
A ne pas manquer
A propos
- Copyright 2007-2009 Gamersyde SARL
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Liens express
- L'église attaque Resident Evil, Capcom réplique
- Le bouche à oreille est plus important que les tests de presse pour les consommateurs
- Square Enix développera les cinématiques de Deus Ex 3
- Contra sur NES refait avec Half-Life 2
- Un Dead Space 2 ?
- Crysis est de retour vers le futur
- Cosplay Bioshock en condition réelle
- 10 minutes de Bad Company 2 beta
- 4 ans de Xbox 360, bon anniversaire!
- Uwe Boll commence le tournage de Bloodrayne 3 en janvier...
- Révélation d'Infinity Ward sur le niveau Airport de Modern Warfare 2
- Un nouveau jeu 2K bien mystérieux
- Police: Oui gamin, tes parents peuvent prendre ta Xbox
- Drôle de jeu anti-violence...
- Les Xbox bannies envahissent eBay
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Tous les commentaires
Page << 1 2But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.
PR shots, I just love to hate 'em
There's hardly a jaggy in sight on any of those screens.
Game looks HAWT. I'm having serious doubts that they can pull that off at a decent framerate on either system. Oh and PS3/X360 shots are ridiculous to separate in games that use pure GPU oomph to draw the screen. People who think the Cell can help the GPU push shaders any more than the triplecore will be sorely mistaken.
But at least I'm laughing. Laughing at 360 screens without AA and PS3 shots with AA, where the 360 is the ONLY ONE that has built in hardware to handle AA for "free" and the PS3 lacks such gift and has to draw the multisampling bandwidth at far higher cost.
PR shots, I just love to hate 'em
Looks good whatever it is using.
Now, if they have the animations and sounds for the dinos up to scratch, this could be very scary in places!