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| X360 Wednesday, September 20, 2006 | 3:00 PM

TGS06: Blue Dragon Gameplay

TGS06: Blue Dragon Gameplay

As some sites have decided to release gameplay videos of Lost Odyssey and Blue Dragon, we don't want to wait anymore for any kind of approval. We start with the full Blue Dragon presentation, in two parts. The first one features combats, and the second is a mix of cinematics. It looks stunning, and the difference between real-time and CGI is almost impossible to tell. Update : All gameplay videos have been removed at MS' request. Please don't ask for them to be back.


All comments

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Commented on 2006-09-20 16:18:26
Awe man, I just wasted 27 mins waiting for that mms stream from that other site to buffer:(
Commented on 2006-09-20 16:21:46
good timing, i'm downloading this baby before it gets shut down lol
Commented on 2006-09-20 16:22:40
Time waits for no Man Snoopers...Bring it on :)
Commented on 2006-09-20 16:24:10
I'm over the moon .. :D:D:D:D

December the 7th can't come fast enough for me.

And damn that music is greatness !! :)

Didn't like the rock music for the boss battle though.
Commented on 2006-09-20 16:24:17
Yay! Excellent!
Commented on 2006-09-20 16:28:16
haawwwttt!!! cant wait for teh demo!!
Commented on 2006-09-20 16:42:03
It looks like an animated movie!
Commented on 2006-09-20 16:46:26
It looks awesome altough the combat system doesnt have a revolutionary twist or maybe i just dont see it
Commented on 2006-09-20 16:57:50
If the difference between ingame and CGI is hard to tell then why on earth are they using pre-rendered footage in the first place? Why not make ALL the cinematics using the ingame engine a la Metal Gear Solid? CGI just wastes DVD space and means putting up with inconsistencies, say, if your character is wearing a different outfit or holding a different weapon to that of the FMV... anyone remember Ninja Gaiden and its FMV when you were wearing different outfits?

CGI sucks in my opinion, I'd rather see cinematics that use the ingame engine for a more consistent look to the game. I always remember how gorgeous Final Fantasy X's cutscenes were and then you got to the game graphics and it was so jarring. That's not happening here but if the CGI looks the same then why use CGI at all?
Commented on 2006-09-20 17:03:53
I'm curious what the average Japanese gamer thinks, and what the PS3/Wii crowd thinks. Will this game sway them into warming up and considering purchasing a 360? Is this game and the other announcements going to warrant the Japanese into giving the 360 a shot? Because this is what Blue Dragon was meant to do. It wasn't developed with the average Western game player in mind. Is this wowing the crowd like it seems to be everyone in this thread. The game engine looks very impressive. The "little difference" between gameplay and Cutscenes is a good thing to be hearing.
Commented on 2006-09-20 17:06:09
You guys should post the Lost Odyssey gameplay vids while you're at it. *wink, wink*
Commented on 2006-09-20 17:08:25
Posted by Dazza
If the difference between ingame and CGI is hard to tell then why on earth are they using pre-rendered footage in the first place? Why not make ALL the cinematics using the ingame engine a la Metal Gear Solid? CGI just wastes DVD space and means putting up with inconsistencies, say, if your character is wearing a different outfit or holding a different weapon to that of the FMV... anyone remember Ninja Gaiden and its FMV when you were wearing different outfits?

CGI sucks in my opinion, I'd rather see cinematics that use the ingame engine for a more consistent look to the game. I always remember how gorgeous Final Fantasy X's cutscenes were and then you got to the game graphics and it was so jarring. That's not happening here but if the CGI looks the same then why use CGI at all?
Uhhh because some things can't be done in game, besides the CGI cutscenes use the same models by the looks of it.

What does it really matter anyway ? if Mistwalker feel they have enough disc space they can do what ever they like.

Saying that MW may surprise us by releasing it on 2 discs yet :P
Posted by sepiroth6
It looks awesome altough the combat system doesnt have a revolutionary twist or maybe i just dont see it
It's not so revolutionary but at the top you have a turn based gauge (much like in Grandia 3) and i guess you can skip and assign moves to different characters ahead of their turn.

At least it looks that way, its kind of hard to tell.
Commented on 2006-09-20 17:15:57
About japanese thoughts on this, I can't tell however there's a poll on yahoo jp showing most ppl purchasing a Xbox360 over ps3/wii, and there's more than 20.000 since 19th september:

http://translate.google.com/translate?u=http%3A%2F...
Commented on 2006-09-20 17:16:39
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-09-20 17:25:22
freaking awesome!!! this is why i love this site!!!

thanks guys!!!!
Commented on 2006-09-20 17:27:47
Posted by Gamefan1980
None of gameplay 1 and 2's links are working for me. What is up XBOXYDE?
You'll just have to be patient.
Commented on 2006-09-20 17:30:24
Or use the torrents that works 432423423425 times better atm and you help other to download it while doing for yourself.
Commented on 2006-09-20 17:30:44
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-09-20 17:54:07
Working fine for me now, but the servers are a tad slow.
Commented on 2006-09-20 17:57:29
OMG that was really cool :P. Cool music, gfx, gameplay, this will be an all nighter again just like Chrono Trigger, Skies of Arcadia and the likes played those night and day too when I got my hands on em :D.
Commented on 2006-09-20 17:59:42
I actually thought the whole demo was real-time, the are many polygon edges in the cut-scenes that blimblim pointed as CGI and generally geometry isn't that high - the lighting is a bit better though.
Commented on 2006-09-20 18:05:21
Posted by szaromir
I actually thought the whole demo was real-time, the are many polygon edges in the cut-scenes that blimblim pointed as CGI and generally geometry isn't that high - the lighting is a bit better though.
Using in game models to keep the same look no doubt, it is definately CGI.
Commented on 2006-09-20 18:12:10
mother of god.....
Commented on 2006-09-20 18:13:42
Ilike real time cutscenes jsut because of the character customization element, it really made saints row and dead rising more fun because my character could have on whatever odd outfit I wanted him to wear even in the cutscenes, and it was all consistent.
Commented on 2006-09-20 18:14:20
What was with the music when they were battling the mechanic fire monster? didn't seem to fit ..was that old school metal? Other than that , i liked it..looks great and the turn based attack system is welcomed! i like it so far..how you all have your own monsters to fight for you

took me 2 battles to not get confused with the left hand screen that comes up during battles..where you see your character's face and emotions during the battle...i kept looking at that screen then the battle ahead and screen again.. It was a cool feature.

The ingame graphics do look as good as the cutscenes..and loading times are fast..which is great.

Can't wait for the demo either..still i wonder how amazing this game would've looked with a lost odyssey style graphics..a more realistic look than akira toriyama's? but i'm not complaining ..after loving dragonquest 8..i am looking forward to this.
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