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Page 1 2 >>Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
@ school
Fifa 07 plays much, much closer to PES. I expect very high review scores for this.
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
What's up with the background in (nearly) all those screens? It is split in the middle and the right half is one frame behind the left (or vice versa).
Look at:
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
http://images.xboxyde.com/gallery/public/4366/1134...
and every other screen too...
When a picture is taken all type of things can happen - if its not taken right.
Yeh i saw a few reviews for the current gen version and it was pretty good so this might get a high score as you say.
It's the first Fifa game I will be buying since 99!
Or it can be as harmless as a slight field of field (perspective) problem with the instancing when forcing the game into a higher resolution for PR shots purposes (to be downscaled later).
I would expect they are rendering the background to a seperate render target (texture) periodically, most likely in parts (so they don't have to render again when the camera rotates). So they can then apply the depth of field blur to that texture (and not the entire scene). This would explain why the outlines of the players are very sharp - look at the depth of field in any other game and the outlines of focused objects bleed into the background.
I'd imagine it's also to save fillrate, the crowd is probably mostly static, and only gets updated periodically. Say, only the immediate area around the waving flags, etc, gets updated. This simply could be a bit buggy in that first shot (since the flag is broken in two). Rendering that many character models every frame (even though they are very low detail) would still be very tricky, as the batch sizes would be enormous.
I tried the xbox version. and even though I wont deny that it has gotten better in gameplay, it is nowhere near Winning Eleven. and the players still look like they are made of plastic and they have that "divine light from above" effect.
It is an all new engine entirely for the next gen version of the game :D
first mistake ;) This game is NOTHING like the current gen versions. It is an all new engine entirely for the next gen version of the game :D
Yeah, the 360 and PS3 versions are built from scratch.
What PS3 version?
http://images.xboxyde.com/gallery/public/4366/1134...
Blur filters cannot blur the very edges of an image seamlessly when the outside of the image doesnt exist and theres no data to interpolate from. So in order to apply excessive blur to tiles they'd need a few pixels of data outside the frame of the tile.
Could it be that they have rendered the entire scene in high-resolution tiles on the devkit and then merged them, then downscaled to 720p. But the tiles dont quite match up at the edges and some pixel rows are even duplicated in the foreground objects which means they overlapped the tiles.
The oddball 1279x720 resolution also suggests tinkering (absolutely not buffer grabs for sure).
I'd have to put these in the bullshot basket until I see some real shots.
What PS3 version?
Picture #25 : The Players look kinda scary LOL!
Their EYES!
Its like dead rising meats Soccer field :D