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Page 1 2 >>I will wait for Blims vids come December, that should bring it back, hopefully :)
looks good, but GOW has decreased my hardon for this game:(
I will wait for Blims vids come December, that should bring it back, hopefully :)
this game need to seriously come out in the states!
i want this game in subtitles. fuck english voice acting.
how dare you!
this game need to seriously come out in the states!
i want this game in subtitles. fuck english voice acting.
Yeah english voice acting on JRPG's suck donkey cock...
Square Enix seem to be the best around for english dubs though.
Language!
what I can't say that?
I WANT THIS! (but first GoW, after seeing the just-released ad @ marketplace)
There isn't any need for it, is the point.
Back on topic please!
This game looks great as far as the visual and (what I can tell so far) story (concept), but the fighting system seems a little strange to me..
Only people who are new to console gaming would say such a thing, or Pc gamers maybe, turn based RPG's have been one of the best selling genre's of console gaming since the snes.
A lot of people don't get turn based RPG's because they were lured to consoles with games like Halo, how depressing .. :(
my .02 on turn based games in general ^_^
this is not specific to JRPGs mind you.
nevertheless i`m somehwat intrigued by blue dragon just by the stuff i saw so far.
maybe it will convert me to turn based games :) but i doubt it...
And yes I did come to the X360 from the PC environment. I was never much into RPGs there either, but start getting into with KOTOR..
I mean I don't need to see all the inbetweens of a battle to know I'm in a battle with a turnbased system... you may not be moving around in real-time, but you get all the rewards of combat... you see the incredible melee attacks, magic etc and there are things you just can't do in real-time in regards to special limit breaks and if you do them in real-time (you still aren't the person actually in control of this process just like it is in a turn based rpg) The turn based system the way games like ff7 and others did it in my opinion was always ahead of its time. It isn't even about strategy to be honest.. but I feel like I'm more in control when you get to go through menus during battle its hard to explain really. Its just a cool gameplay mechanic of rpgs that rpg fans don't have an issue with.
Again very hard to explain, but a turnbased combat system works really really well. Maybe what turnbased combat systems should do to make the player feel more in control is input context sensitive moments during key battles to make people feel more in control? Who knows, but its awesome.