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| X360, PS3 Tuesday, October 31, 2006 | 7:59 PM

Vampire slaughter-Harker announced

Vampire slaughter-Harker announced

It feels insane, but now is already the time where developers are announcing games for 2008. The Collective (Star Wars: Episode III, Marc Ecko's Getting Up) today announced Harker for next generation consoles, showing five images from the Xbox 360 version of the game. The game is inspired by the horror novel "Dracula", and that is quite a story to base a game on. See more info inside.



The Collective informs via a press-release:
“We’re very excited to be bringing the classic world of 'Dracula' to life in a new and intriguing way,” said Nathan Hunt, studio head of The Collective. “We feel this story lends itself perfectly to the survival horror genre and will create a fantastic next generation experience for gamers.”

In the game, players take on the role of a very different Jonathan Harker - hardened and ruthless - who is on a very personal mission to destroy all vampires after his beloved Mina falls prey to Dracula. Gameplay involves a combination of hunting these ferocious killers through tracking and exploration, along with an up-close and personal combat system, brutally-effective in the execution of the vampires; using a variety of weapons and environmental factors.

“'Harker’s' goal is to bring an in-your-face, visceral, and personal style of combat to the survival horror genre,” said Nigel Cook, producer. “None of these vampires are going to die with one shot. They’re going to fight for their survival, which will give the player a huge level of satisfaction when they successfully execute one.”

"Harker" will bring to life the underbelly of the 18th Century World, taking players into diverse locations, areas never explored in history books, in a gritty, realistic art style that will fully immerse players in their environments. The game also features an incredible roster of blood-thirsty, shape-shifting vampires each with their own savage abilities, sometimes hiding in plain sight; the player may never know just how close they are.

All comments

Commented on 2006-11-01 10:13:21
Van Helsing anyone?
Commented on 2006-11-01 13:06:42
Yeah, hugh jackman came to mind when i saw those screen shots!

Looks good though and with 2 more yrs until release, there is promise.

Maybe it would be like the punisher, when you are upclose the camera zooms in for some brutal punishment you can dish out
Commented on 2006-11-01 13:59:28
Been thinking of how they could implement the 'six-axis' into a game of this genre... use it to look around perhaps? or cross-bow aiming?
Commented on 2006-11-01 20:55:10
I don't think there is a need for the six-axis for every game, is there? Just have it for manuvering in air on games
Commented on 2006-11-02 06:07:51
Posted by Splicer261
I don't think there is a need for the six-axis for every game, is there? Just have it for manuvering in air on games
Well, it's used for free-throwing in NBA 2K7 and shake-off/melee attacks in Resistance IIRC... so long as it isn't forced I'm all for developers using SIXAXIS.

Manuevering in flOw with SIXAXIS must be totally zen-like...

About the game


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