About the game
- Resistance: Fall of Man
- PS3
- Published by Sony Computer En...
- Developed by Insomniac Games
- French release: 2007
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- Copyright 2007-2009 Gamersyde SARL
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thanks a lot for the video ;) nice to see you got your PS3 too. I watched the video and I must say I wasnt impressed at all, it looked like a generic shooter and the graphics arent even that great. I wasnt expcting killer graphics anyway but the game has some aweful looking textures.
****SPOILERS****
http://static.flickr.com/118/305463679_3ebac6d3d3_...
http://static.flickr.com/114/305824425_4638a4da2b_...
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http://static.flickr.com/110/305471694_6a51c9b6f7_...
http://static.flickr.com/104/305826941_94da53f5c7_...
http://gallery.avsforum.com/data/503/DSC00520rs1.j...
http://img182.imageshack.us/img182/3605/gaf1ks3.jp...
Why don't you actually play it yourself before declaring it generic. *sigh* It's not at all the same to watch the game being played (especially if it's a gameplay vid on a computer screen) than to actually play the game yourself. Resistance, although nothing revolutionary or completely new, is not your everyday FPS. A big thanks goes to the weapons, and also to the massive scope of everything.
Are the first 10 mins of Condemned in any way indicative of how the rest of the game pans out? Half Life 2?
If anything, if the first 10 minutes ARE indicative of the game, it's another one of those... current games you have figured out in.. just about 10 minutes.
I've seen vids from later on in this game and it looks absolutely fantastic, with giant motherships hovering above the city and alien tech HL2 style stuck to surfaces, with familiar architecture providing stark contrast to the smooth arcs and surfaces of the alien structures.
It's painful to hear someone imply that graphical splendor can be reduced to bump mapping or no bump mapping.
I can't even describe how untrue I think the statement that 10 mins of a game should want to make you play it is. 10 mins of a book doesn't make you wanna read it, and for the most part unless it's a dumb blockbuster movie, 10 mins of a film doesn't make you wanna watch it either.
Are the first 10 mins of Condemned in any way indicative of how the rest of the game pans out? Half Life 2?
If anything, if the first 10 minutes ARE indicative of the game, it's another one of those... current games you have figured out in.. just about 10 minutes.
I've seen vids from later on in this game and it looks absolutely fantastic, with giant motherships hovering above the city and alien tech HL2 style stuck to surfaces, with familiar architecture providing stark contrast to the smooth arcs and surfaces of the alien structures.
It's painful to hear someone imply that graphical splendor can be reduced to bump mapping or no bump mapping.
To me it does matter and that's probably the reason I play only a few games. IMO, if a game can capture your attention from the minute you pick up the controller and start playing then it's definately a game worth playing and in those few minutes it comes down to how well everything in the game is done. Take Prince of Persia The sands of time, Beyond Good and Evil, XIII, God of War, Resident Evil 4, Ico, shadow of the collosus and tell me those games do not impress from the first few minutes....
I cant help but disagree with you. if 10 minutes from a game is not an indication of how good a game is then what's the point of releasing demos ?
I see your point, and I also make the connection between that and the fact that games never really surprise us anymore. There used to be progression in games, and in some cases there still is, but a lot of games from the old days could not be compressed into a 10 minute make-or-brake session with the game.
A lot of games require much longer to just get to grips with the controls. Does 10 minutes with Ninja Gaiden (I wanna use Shinobi but it'd be a narrower reference) really show you what that game will be like? What you will be like within the game? Intuitive controls are all too often confused with dumbed down controls these days.
Of course there's a difference between how a game controls and how it grabs you narratively or in other superficial ways. Resident Evil 4 isn't even remotely the game it eventually turns out to be, when you've just seen 10 minutes of it, but the plot makes you interested. Is that the game's own merit though?
In judging Resistance as generic after seeing 10 mins (more or less) of gameplay footage, is that really comparable to spending 10 minutes with Resident Evil 4? Is all of RE4 set in a forest with crazy spanish people trying to chop you up in little pieces? In fact, is RE4's appeal summed up with a video of spanish people trying to chop you up in little pieces?
But yeah, that's sort of not my original point with my post, because I did mean 10 minutes of gameplay. The likes of Oblivion doesn't even have me done with character creation in 10 minutes, let alone riding around getting into guilds and stuff like that.. The dungeon bit at the start certainly isn't enough to get me hooked - the fact that I knew it'd be a great game eventually had me persevering with it.
The same will be true for Resistance. There's so much more to it than the stuff at the start, and the fact that I'm genuinely excited about playing it means that I'll stick around for when the crazyness starts happening. It's a model I greatly prefer to the likes of GRAW which just blows all of its tricks in your face right away, and then has you wading through the same mexico doing the same things until it finally ends.
A lot of games require much longer to just get to grips with the controls. Does 10 minutes with Ninja Gaiden (I wanna use Shinobi but it'd be a narrower reference) really show you what that game will be like? What you will be like within the game? Intuitive controls are all too often confused with dumbed down controls these days.
I do however see your point about 10 minute games, like some games put all their effort into the first hour of gameplay. Such as Call of Duty 2 with the beach drop. And Medal of Honor. And dozens of other FPSs. Those images of the later levels seem to really kick ass in terms of environmental designs and superb weather effects like snow drifts and smoke. I definitely agree, this game gets better halfway through the game, although I haven't played it and only seen video reviews.
and an interesting story
overall this is not bad game for 1st gen game on ps3
First Im talking about games, I didnt say anything about movies or books although in some cases the rule still applies
To me it does matter and that's probably the reason I play only a few games. IMO, if a game can capture your attention from the minute you pick up the controller and start playing then it's definately a game worth playing and in those few minutes it comes down to how well everything in the game is done. Take Prince of Persia The sands of time, Beyond Good and Evil, XIII, God of War, Resident Evil 4, Ico, shadow of the collosus and tell me those games do not impress from the first few minutes....
I cant help but disagree with you. if 10 minutes from a game is not an indication of how good a game is then what's the point of releasing demos ?
by that reasoning, many rpgs in existance suck. the first 10 minutes (and sometimes you're lucky if the first 5-10 hours) rarely give you an idea of how the game will turn out in the end. you know pretty little about the story, you probably haven't seen anything close to any nuances of the gameplay, you're lucky if they've finished the tutorial in under 1-2 hours.
the point of releasing a demo is usually to give an idea of where the game is heading, not to provide any kind of review material. the closest to being used as review material demos usually get is as feedback farming, but even then its not in the form of "there's the first 10 minutes of the game, tell me how you review the rest of the game". half the time, demos aren't even the first ten minutes of the game. thats why they plop you in some random middle-of-the-game spot where you can get a look at the game once things have gotten going, not when the game has barely begun. the preview feedback is more along the lines of how are certain elements of the game going over with the crowd (a significant difference from, "here's the first 10 minutes, how's the complete game").
note, half the PC demos they release are such early builds its sometimes a question mark if they'll even run properly. not too mention there are often changes between what you see in demos (or even preview events for MMOs) and the final product that makes judging off a demo pointless.
I know the mods have their hands full, but it's starting to get a bit ridiculous now...
Ontopic:
The game still doesn't appeal to me, but I'm hearing plenty of good stuff about this game.
Actually playing the game might convince me, but I doubt it.
To me, it seems like a decent fps with some crazy guns, which might be plenty fun for most people, but it just can't excite me all that much and doesn't justify the 60 Euro pricetag...
2. its a very solid launch titel. the game renders huge amounts of polygons. the game is rock stable and has NO slowdowns, popups, LOD changes nothing...
look at that polygon amounts:
http://www.bilder-speicher.de/Mellisent904518.voll...
see the drawdistance, no popups, everything is fluid, lots of stuff going on.
http://www.bilder-speicher.de/Gina926741.vollbild....
even a simple stationary gun has lots of polys:
http://www.bilder-speicher.de/Pammi551899.vollbild...
It's a very fast paced shooter. I love it! solid controlls, nice story.
YES, it doesn't look like Gears of War but it has its own beauty. anyone that is bashing resistance has never played it or is a 360 fanboy. Imo it makes at least as much fun as Gears of War.