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- Battlefield: Bad Company
- X360, PS3
- Edité par Electronic Arts
- Developpé par Digitals Illusio...
- Sortie française: Dispo
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Page << 1 2 3 >>In-engine doesn't mean it will look like that during gameplay; AI, animation, physics and other dynamic elements will draw resources that aren't needed in pre-determined sequences. Still looks good though, and will hopefully give the series the kick up the butt it needs (2142 is a joke)
Ya dig ?
Also, awesome trailer.
that made me smile!
Great trailers, beautiful graphics.
Is this the game that focuses on co-op alone? if you go on live it would just be you and your friend against the world kinda scenario? or was that another game..hmm
btw Splicer261 I think that's Army of Two that your thinking of.
You guys shouldn't remember that this is still Battlefield game. Meaning the story wont be that good, but the online will be great.
LoL good to see developers that have sense of homour
Army of Two is about co-op the entire game about Salem and Rios that are ex-soldiers.
You guys shouldn't remember that this is still Battlefield game. Meaning the story wont be that good, but the online will be great.
But i can agree with you it looks great, but it does also look real-time alot!
http://video.google.com/videoplay?docid=6760530260...
Gezz this is getting so old. I'm beginning to think we have alot of posers around here who really don't actually own an Xbox 360.
I'll go ape if this game is good because I've vowed to boycott EA after the BF:MC debacle... unfortunately the online gameplay will likely rule, if you can get past all the glitches that is (post-release support will blow, I promise). Destructible environments and aiming down the sight seem to be the major new features... and possibly a functional mic (jab at BF:MC for those not in the know).
some type geo-mod
HEADSHOT!!!!
"In-engine" refers to anything rendered in real-time via the engine. It's what the gameplay will look like, usually. The noteworthy exception would be the cutscenes of Halo 2, where they were rendered in-engine, but with noticeably better lighting than the gameplay.
"In-game" is just that. Anything in the game is "in-game." Generally this term is used when showing actual gameplay, though, as the footage is taken directly in the game.
There are also people doubting whether this is real-time or not. I have not played the game, but considering 100% of the media released on this game has looked equal to the video provided, along with EA's and DICE's word that this is 100% in-engine, it's pretty safe to assume this is what the final game will look like.
Hopefully that clears some stuff up.