Xbox 360 PS3

Devil May Cry 4 was as expected featured in the latest Famitsu Weekly, and here is the first scan. The images are from the PS3 version, and the red text isn't from me ;)
Update: The 4 pages are online, and without graffitis!

Famitsu Weekly scans

  • Devil May Cry 4 scan - Famitsu Weekly scans
  • Devil May Cry 4 scan - Famitsu Weekly scans
  • Devil May Cry 4 scan - Famitsu Weekly scans
  • Devil May Cry 4 scan - Famitsu Weekly scans
Rottie
Rottie
Commented on 2007-03-21 16:56:29 In reply to koenshaku
Posted by koenshaku
DMC if it is not in 1080p on either console it should be superior on the 360.
Thats funny considering the 360 is better at doing 1080p than the PS3.
In reply to
INDIGO
INDIGO
Commented on 2007-03-21 17:25:11
"F*CK JEUX-FRANCE"

LOL!!!!!!
In reply to
omegaheat
omegaheat
Commented on 2007-03-21 17:31:43
I guess it only makes since for the developers to hop on the 360 wagon. How can you ignore its installed base units. Those idiots could have cashed in on the opportunity of releasing Resident Evil4 for the Xbox and even the 360, but they blew it on porting to the PS2. These japanese developers are becoming hungry for revenue, and realize that they need to make back the money poured into development for the these new consoles. The Playstation3 is off to a very slow start and the developers have taken a financial risk trying to hold back exclusivity for Sony's console. The PS3 didn't live up to expectations. Sony delayed the console so much that people stopped caring.
In reply to
most_hated
most_hated
Commented on 2007-03-21 18:13:34 In reply to Rottie
Posted by Rottie
Thats funny considering the 360 is better at doing 1080p than the PS3.
Werd
In reply to
koenshaku
koenshaku
Commented on 2007-03-21 18:53:09 In reply to Rottie
Posted by Rottie
Thats funny considering the 360 is better at doing 1080p than the PS3.
I haven't seen 1080p on the 360 and I hear most 1080p HDTVs don't support it via component, but after listening to how the cell SPEs process the environments without textures for the gpu to save save banwidth so it is easier to output higher resolutions and all of that hype I would think it would be better at it, but everything that comes out of the Sony camp is usually air anyway simular to the emotion engine.. Even then the dreamcast had more texture ram but less processing power and fewer pipelines.
In reply to
Rottie
Rottie
Commented on 2007-03-22 00:04:46 In reply to koenshaku
Posted by koenshaku
I haven't seen 1080p on the 360 and I hear most 1080p HDTVs don't support it via component, but after listening to how the cell SPEs process the environments without textures for the gpu to save save banwidth so it is easier to output higher resolutions and all of that hype I would think it would be better at it, but everything that comes out of the Sony camp is usually air anyway simular to the emotion engine.. Even then the dreamcast had more texture ram but less processing power and fewer pipelines.
Then I suggest you go read endgadget and few other tech websites that will tell you that its much easier to do 1080p on the 360 than the PS3. With the 10 megs of e-dram that the 360 has, it does 720p without breaking a sweat. In our studio we tested 1080p on both consoles and the 360 had almost no problem doing it where else the PS3 chugged. Also I'll like to point out that 2 of our programmers are quite experience in programming for games.
In reply to
peoples
peoples
Commented on 2007-03-22 01:02:36 In reply to Rottie
Posted by Rottie
Then I suggest you go read endgadget and few other tech websites that will tell you that its much easier to do 1080p on the 360 than the PS3. With the 10 megs of e-dram that the 360 has, it does 720p without breaking a sweat. In our studio we tested 1080p on both consoles and the 360 had almost no problem doing it where else the PS3 chugged. Also I'll like to point out that 2 of our programmers are quite experience in programming for games.
Of course you used tilebased renderer?
In reply to
bama
bama
Commented on 2007-03-22 02:34:36
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
look like XBOX360 scan to me hahahah.
XpiderMX
XpiderMX
Commented on 2007-03-22 08:26:25 In reply to peoples
Posted by peoples
Of course you used tilebased renderer?
Its is the only way for 1080p in Xbox 360... 10mb framebuffer...
In reply to
caiaya - GREAT!
caiaya
Commented on 2007-03-22 09:37:26
SWEEEET~~~~~~!
In reply to
gmulis - blames poor<br>marketing
gmulis
Commented on 2007-03-22 18:50:11
nice looking game have head about the difficulty levels of this game and i can't wait to try them


THANK YOU CAPCOM
In reply to
notBowen
notBowen
Commented on 2007-03-22 21:35:44
Did they misspell charge?
In reply to
EGGBOX360PLAYA
EGGBOX360PLAYA
Commented on 2007-03-25 03:16:40 In reply to notBowen
Posted by notBowen
Did they misspell charge?
i think so too lol

if this comes out before ninja gaiden 2 i'll give it a try, if not, well meh :D
In reply to
Splicer261
Splicer261
Commented on 2007-03-25 11:16:01
Dude, ninja gaiden and dmc are completely 2 different games!

As a gamer you should check out both games, not opt one for another one! DMC3 was one of the most satisfying gaming experiences and it's damn great to hear they are going for the same approach with DMC4.
In reply to
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