Sega released these images of Sega Rally, from both the PS3 and X360 versions. The game uses a new technique, making it possible for the wheels to create patterns in the ground - which makes it harder for the cars behind to pick the right track to go in. More info inside, plus some images of this effect.
Quoting the press release:
As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.
HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time.
Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.
All comments (57)
Commented on 2007-06-21 18:47:39Some games choose to put more polys on the cars. Sega rally puts them on the floor!
I don't know about you, but the PS3 shots (aside from having a wierd black border) look a bit cleaner than the 360 shots. More AA and better particle effects. bullshots?
;)
Commented on 2007-06-21 18:57:32I wonder how easy in it is in MP to take the time to drastically change a part of the track and ruin a race for others...
Commented on 2007-06-21 19:00:34 In reply to acm2000http://media.ps3.ign.com/media/748/748488/img_4097...
It does affect the handling only slightly, depends on the vehicle. If its a light bike, you'll feel the bumps more. If you're driving a truck, you won't feel it much.
Stop spewing nonsense.
Commented on 2007-06-21 19:12:48Between this and Flatout UC, some crazy muddy messyness is finally heading the 360's way though! :)
Commented on 2007-06-21 19:58:40 In reply to Nikhttp://media.ps3.ign.com/media/748/748488/img_4097...
It does affect the handling only slightly, depends on the vehicle. If its a light bike, you'll feel the bumps more. If you're driving a truck, you won't feel it much.
Stop spewing nonsense.
I believe they use a simplified invisible deformed mesh to make the wheels bounce over these "ruts"
Commented on 2007-06-21 20:33:18 In reply to SlabsI believe they use a simplified invisible deformed mesh to make the wheels bounce over these "ruts"
I'm not sure how to prove you wrong but maybe you should try out the game and play around with the mud. If deformation is just texture mapping, why would Sony be so proud of that?
Here's more pics taken at a lower angle. http://media.ps3.ign.com/media/748/748488/img_4355...
http://www.gamespot.com/pages/image_viewer/frame_l...
". The environment does a nice job of showcasing MotorStorm's deformable terrain, with tires cutting through the crusty top layers of dirt to reveal the slick and wet mud below."
http://ps3.ign.com/articles/749/749979p1.html
"The new mud track also appeared to be delivering on the promise of the early demos of the game that showed off the messy, gooey physics you'd expect when tearing through a muddy course."
http://www.gamespot.com/ps3/driving/motorstorm/new...
Anyway not every part of the tracks in Motorstorm have deformable grounds so maybe you are also misleaded by other screens.
Commented on 2007-06-21 21:06:40
Commented on 2007-06-21 23:00:32
Commented on 2007-06-21 23:26:21It may use something like parallax mapping, not just normal mapping, because it really does look like real deformation, but you can tell it's just textures when you see the texels or by the way the camera gives away the illusion when moving close to the ground.
Commented on 2007-06-22 00:08:54 In reply to KORNdog
Commented on 2007-06-22 00:15:48
Commented on 2007-06-22 00:40:50Unless they've completely changed the formula of Sega Rally to a more realistic way, I can't see the non-arcade-liking demographic go crazy over this game, no matter how great it looks in still screenshots. And if they've changed the formula, then they will drive away the old Sega Rally fans.
Commented on 2007-06-22 02:01:44 In reply to NikNo deformation, only superficial texturing. It employs (nice looking) tricks to fool you.
Commented on 2007-06-22 02:06:51http://tekunorobby.com/Motorstorm-Mud.MOV
Commented on 2007-06-22 04:30:02 In reply to KORNdog
Commented on 2007-06-22 04:30:19http://www.gamevideos.com/video/id/12477
Commented on 2007-06-22 06:49:58http://www.gamevideos.com
Commented on 2007-06-22 09:41:37@ Azu: That's a thing of taste. There are many people who just want an 100% arcade-racing game.
Those who want a realistic game should wait 'till GT5, or CMR Dirt. Sega should NOT change the formula!
Commented on 2007-06-22 09:51:31Just found this, some interesting facts:
http://www.psxextreme.com/ps3-news/1391.html
Commented on 2007-06-22 10:13:18 In reply to Nikhttp://media.ps3.ign.com/media/748/748488/img_4097...
It does affect the handling only slightly, depends on the vehicle. If its a light bike, you'll feel the bumps more. If you're driving a truck, you won't feel it much.
Stop spewing nonsense.
Commented on 2007-06-22 18:33:30
Commented on 2007-06-22 19:00:05
Commented on 2007-06-22 23:20:35 In reply to Tinksthe overly bright, very, "fake" looking environments just dont match this game imo. if i play rally games i expect at least a sense of realism, and this, well, isnt, not even visually. track deformation is cool tho, if not as new as they state. *cough* motorstorm *cough*
Commented on 2007-06-23 03:29:18
Commented on 2007-06-23 16:22:18 In reply to Hrimthur@ Azu: That's a thing of taste. There are many people who just want an 100% arcade-racing game.