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| X360, PS3 Thursday, June 21, 2007 | 1:31 PM

Images of Sega Rally

Images of Sega Rally

Sega released these images of Sega Rally, from both the PS3 and X360 versions. The game uses a new technique, making it possible for the wheels to create patterns in the ground - which makes it harder for the cars behind to pick the right track to go in. More info inside, plus some images of this effect.



Quoting the press release:
As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.

HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time. Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.

All comments

Commented on 2007-06-21 14:47:42
Hmm, well, I must say, I like the stile of the new SR.
I'm really looking forward to this game.
Just hope Sega's gonna work out the car models,
these could be more detailed.
Commented on 2007-06-21 15:11:23
That's exactly what the track deformation in Motorstorm is. Is Motorstorm not another game? Or maybe since it doesn't work in exacctly the same way they're counting it as an innovation.

Looks nice though. :p
Commented on 2007-06-21 15:29:44
Hehe, yeah, that's what I also thought.
I think SR goes a step more far in detail, but the main idea is the same ^^
I'm wondering how the game play is. I like all that mud flying around =)
Commented on 2007-06-21 15:43:17
why do the PS3 cars not have any environment mapping and almost no light reflections!?
Commented on 2007-06-21 15:47:45
Same for Xbox version.
The cars are for both versions a bit to sterile and "clean".
When is the release date? Hope they've still time to work on the models.
Commented on 2007-06-21 16:08:20
I think the last shot from the 360 version shows clearly more reflections than any PS3 picture!?
Commented on 2007-06-21 16:55:25
Eurogamer says they had a sit down with both versions and they're absolutely identical. Apart from no rumble support in the PS3 version that is.

Personally, Sixaxis support will sway me to the PS3 version if included and the online play is the same.
Commented on 2007-06-21 16:58:29
It looks exactly the same McErono. EG actually said no rumble in the controller, I bet the code for rumble is still in, when they decide to release a new rumble controller.
Commented on 2007-06-22 00:40:50
I reckon people will hate this as much as they did RR7 after they notice this is probably somewhat like RR Gone Motorstorm (that is, arcade rally, not even near to simulation).

Unless they've completely changed the formula of Sega Rally to a more realistic way, I can't see the non-arcade-liking demographic go crazy over this game, no matter how great it looks in still screenshots. And if they've changed the formula, then they will drive away the old Sega Rally fans.
Commented on 2007-06-22 02:06:51
Sega Rally is actually physically altering the course both visually and physically. Motorstorm only actually changed the physics, the course stayed flat in terms of actual polygons, the cars painted a normal/parallax mapped trail to "fool" the viewer.

http://tekunorobby.com/Motorstorm-Mud.MOV
Commented on 2007-06-22 09:41:37
Ah, so that's the difference.
@ Azu: That's a thing of taste. There are many people who just want an 100% arcade-racing game.
Those who want a realistic game should wait 'till GT5, or CMR Dirt. Sega should NOT change the formula!
Commented on 2007-06-22 09:51:31
@McErono:
Just found this, some interesting facts:

http://www.psxextreme.com/ps3-news/1391.html
Commented on 2007-06-23 16:22:18
Posted by Hrimthur
Ah, so that's the difference.
@ Azu: That's a thing of taste. There are many people who just want an 100% arcade-racing game.
Yeah, that's what I meant. I also meant that the same happened with RR that I think will probably happen with Sega Rally. At first many are drooling over the graphics because of the cool screenshots. Then SEGA releases a demo (like they are going to, AFAIK) -> people play it -> it's not a rally sim -> majority of the gamers hate the unrealistic controls & whine about it being so arcade-ish, when they thought the realistic-ish graphics = realistic gameplay.
Commented on 2007-06-23 16:40:04
I hope they use the same voice as the original.
Commented on 2007-06-23 16:48:01
Just play online with me! SeeEeega RAH-LY chaaAamp-i-on-SHIP!
Commented on 2007-06-24 11:52:39
You know full well you'll just guide me straight into a tree :p
Commented on 2007-06-25 01:39:08
I wonder if Evolution is too busy making a follow-up to (or DLC for) MotorStorm to be working on another WRC...

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