Advertising
| X360, PS3 Thursday, June 21, 2007 | 1:31 PM

Images of Sega Rally

Images of Sega Rally

Sega released these images of Sega Rally, from both the PS3 and X360 versions. The game uses a new technique, making it possible for the wheels to create patterns in the ground - which makes it harder for the cars behind to pick the right track to go in. More info inside, plus some images of this effect.



Quoting the press release:
As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.

HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time. Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.

 Subject Author Rep Last msg Hits
 Images of Sega Rally Hrimthur 16 2007-06-25 01:39:08
JimmySunderland Last message
1354
 Images of Sega Rally (1 2) acm2000 39 2007-06-25 00:04:25
acm2000 Last message
4159
About the game


Advertising
What's up?
  • PlumbDrumb
    PlumbDrumb They made an updated version for UT2004, but it just didn't/doesn't have the community of the first. (2 minutes ago)
  • Slabs
    Slabs @bleachedsmiles: Tactical Ops? That was pretty good. (1 Hour ago)
  • bleachedsmiles
    bleachedsmiles anybody remember unreal tournaments answer to couter-strike? i think it was a mod called special forces? I remember liking it (1 Hour ago)
  • Slabs
    Slabs Infantry in FFOW is alright as long as you're a bazooka dude. (1 Hour ago)
  • Doom_Bringer
    Doom_Bringer @GriftGFX: I played the demo long time ago :P Any for me Dice > IW, the only great game IW made was Medal of Honor Allied Assualt and that's it. I don't care about them, never will! (1 Hour ago)
  • GriftGFX
    GriftGFX Yea but you also said the infantry combat in FFOW was good.. and it blows :P (1 Hour ago)
  • Doom_Bringer
    Doom_Bringer @digi_matrix: yea the demo I played was awful...but that was single player. I was in the beta for WaW and didn't like it...felt like counter strike + unreal tournament (movement is too fast) (1 Hour ago)
PreviousNext
Top stories