
First Killzone 2 image
2007-07-10 14:14:17 by Snoopers
"Yup guys, it's real. It [went out] a little bit early, but it's 100% ingame". The words are from Seb Downie, QA Manager at Guerilla, and it gives us the confirmation that the Killzone 2 screenshot flooding the web since a few hours is legit. Because I am a very polite person, I will only advise you to forget everything you saw of the game at last year's E3 before opening this news. This is becoming embarrassing.





Since 1190 Days
2007-07-10 21:23:51
wow that shot is all wrong, I mean that doesn't really look good at all and what's with the blocky shadow? I was expecting something groundbreaking but maybe that's because they showed the cgi video and they'we been silent since then so I thought they'd been busy but this is not even nearly what I was expecting.
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Since 1215 Days
2007-07-10 21:32:10 In reply to insane_cobra (2007-07-10 21:08:39)
Since 1069 Days
2007-07-10 21:46:53
Here's my 2 cents on the image. As a Sony 2nd party game developer who put my b*lls in the fire with that horrid CGI video that was 'sworn to be real game footage' by Sony themselves... I'm not going to take any chances in disappointing the gamers I bold faced LIED to two years before. BUT- as a Sony rep who's taking a LOT of heat about being BOLD FACED LIARS... I'd be demanding that SOMETHING goes up at this E3. Now... it's been two years... and if the game is still in Pre-Pre Alpha status... Something is WRONG. We're not talking about a game that was never heard of- we're talking about a game that Sony claimed was up and running two years ago. That is NOT pre-pre alpha anything. So two years later... that game sure as hell should be playable in some form. And there shouldn't be ANY- ANY- pre pre alpha image leaks to the press. That's absurd!
Now- from a graphic standpoint... and keeping in mind this is just ONE still image... and it is in the dark... This game looks utterly average. The textures are sloppy and blury on the mask and on the walls. The modeling on the enemy looks... average. The players gun looks pretty good. The lighting is dynamic and cool... and even with the first Killzone- the Art Direction looks very nice. But as a whole- this is NOTHING compared to ANY still from last years Gears of War. Heck- judging based on Model, Texture and Lighting... that equally non descript image from Halo 3 blows this thing out of the cyber water!
As said by many of the more intellegent posters- we have to see it in motion. It may be a whole new thing in motion. And Sony could be baiting everyone into thinking this is 'it', when this is only a decoy to set you up for something STELLAR...
Since 1190 Days
2007-07-10 21:51:05
We'll see, but I agree that after 2 years a game should NOT be in pre-pre-alpha (whatever that's supposed to mean) let alone just plain alpha. Maybe it's a decoy, or maybe the pre-pre-alpha talk is damage control. We'll see tonight when Sony has their Killzone conference (during the MS press conference, no less).
Since 1037 Days
2007-07-10 22:13:25
well its been in development for like 3 years. Alpha is well gone, its beta stage now. And if its releasing before the end of the year then its like multiplayer beta stage and tweaking and touching up stage isnt far away. Loads of time goes into testing and tweaking games now a days with so many things going on. Im sure the final game will look "nextgen" but not the "nextgen" sony wanted you to believe was possible on thier machine. Truth is everyone said at the time it wasnt possible on any machine. Hell a brand new dx10 pc cudnt pull that off.
But people chose to believe it, hell people put down preorders because of it. Im really quite suprised there wasnt a law suit involved with the e3 videos. Its false advertising and bad business practice. And even the e3 sony performance figures where lies. It makes you wonder how they got away with that.
Anyway im sure if 360 and wii would have had bad sales due to it MS and Nintendo would have tried to but sony had already shot themselves in the foot repeatedly so it wasnt needed.
Since 1156 Days
2007-07-10 22:22:57
http://www.playstationportable.de/images/news/05-2...
hmm not quite there yet......not even close
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360 is a great console.
Since 970 Days
2007-07-10 22:25:27
Oh, Sony...
Since 1153 Days
2007-07-10 22:31:16 In reply to Haloalldaylo (2007-07-10 22:22:57)
Surprisingly those graphics in that CG screen look doable. Besides the reflection in the sniper scope and the finger detail. Looks similar to a Gears of War.
hmm not quite there yet......not even close
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Since 1215 Days
2007-07-10 22:36:04 In reply to newbielives (2007-07-10 22:31:16)
Since 1028 Days
2007-07-10 22:38:17
wow. You guys are really letting them have it. I guess they deserved this, but i still want the game to be good. But could we stop with the hyperbole, please?
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COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Since 904 Days
2007-07-10 22:39:05 In reply to GriftGFX (2007-07-10 22:36:04)
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bantha poodoo
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Since 1215 Days
2007-07-10 22:41:47 In reply to DirtPipeMilkShake (2007-07-10 22:39:05)
It's a lot more difficult to have a set of animations for your characters that smoothly translate from action to action than it is to realistically animate a scene by hand. What we need is AI driven animation, procedural animation.. then we'll start seeing more believable actions. The problem with using canned animations is that you can only store so many -- and you can't really created smooth transitions that are even close to what you'd see in something that was animated by hand.
Since 1028 Days
2007-07-10 22:44:44 In reply to GriftGFX (2007-07-10 22:41:47)
It's a lot more difficult to have a set of animations for your characters that smoothly translate from action to action than it is to realistically animate a scene by hand. What we need is AI driven animation, procedural animation.. then we'll start seeing more believable actions. The problem with using canned animations is that you can only store so many -- and you can't really created smooth transitions that are even close to what you'd see in something that was animated by hand.
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COD 4's pre-alpha stage looks better than most game's gone gold stage.
Saying you cant find animaton in Japan is like saying you cant find food in Italy. Its simply not true.
Since 1037 Days
2007-07-10 22:45:55 In reply to newbielives (2007-07-10 22:31:16)
Gears is amazing but if you look closely corners have been cut to save memory and increase framerates and lots of tweaks and hacks make things look good while reducing the load. Every game no matter how amazing generally has flaws, the e3 trailers had none. And they had AA something the ps3 clearly has trouble doing at this moment in time.
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Since 1215 Days
2007-07-10 22:46:32 In reply to mkk316 (2007-07-10 22:44:44)
Since 638 Days
2007-07-10 22:52:26
Agreed. I've been saying for a long time that Killzone video graphics might even be achievable, but that fidelity and diversity of animation - hardly.
Since 547 Days
2007-07-10 23:37:52
looks good wow
Since 950 Days
2007-07-10 23:57:28 In reply to KORNdog (2007-07-10 18:59:56)
Since 651 Days
2007-07-11 00:14:44
whoa. i dont own a PS3 so dont think i'm a fanboy or anything when i say this but, that looks pretty damn awesome!
Since 950 Days
2007-07-11 00:26:20
The small pic, with a verified source looks great, the larger one which looks scaled looks crap.
Since 638 Days
2007-07-11 00:43:46
The larger picture isn't scaled, it's been published on Sony backed Threespeech blog.