Xbox 360

Famitsu Xbox 360 had the scoop on a lot of new Halo 3 images. Here are some high quality scans from the magazine, while waiting for direct feed versions!

Famitsu 360 scans

  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans
  • Halo 3 scans - Famitsu 360 scans

Famitsu 360 poster

  • Halo 3 scans - Famitsu 360 poster
Phaethon360 - Mr Pant<s>s</s>ies
Phaethon360
Commented on 2007-08-11 21:18:38
Let's get this one back on track now.
In reply to
JediMasterMalik
JediMasterMalik
Commented on 2007-08-11 21:50:15
Sorry...

...I hear Halo's quite popular then...
In reply to
Genocide
Genocide
Commented on 2007-08-12 01:36:00
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
This is sooo Sikkkk! FORGE IS TEH UBERZONSZMENZWHUAHAHAKOOL
Note
Note
Commented on 2007-08-12 20:15:30
It would be nice to know if there's any new info in those scans. Other than that, it looks OK I suppose.
In reply to
GrimThorne
GrimThorne
Commented on 2007-08-12 21:04:30 In reply to JediMasterMalik
Posted by JediMasterMalik
You're wrong actually, Killzone 2 looks dark and oppressive due to post processing effects, not due to it's textures.
Ok one more post and then back on track like Phaethon360 says.

JediMasterMalik, I've read all about Killzone2's game engine so no need to bring up the deferred composition or it's post processing (dof, bloom, motion blur ILR etc).

Even though Guerrilla Games' Michal Valient says differently, IMO Guerrilla would have only employed a deferred renderer if they absolutely needed to drop HDR for performance. This isn't a bad thing at all if Guerrilla has actually found the appropriate work arounds when employing a deferred renderer.

But the fact that they are utilizing deferred rendering leads me to believe that Killzone's texture complexity is going to be down played for low key lighting effects.

Please don't misunderstand me, I'm not making a big deal about this. Dropping HDR isn't the end of world, as long as the game looks good then even the most healthy debate about HDR vs the benefits of deferred rendering becomes academic.

But you couldn't drop HDR or texture complexity for a game like Halo3. Many of it's game environments take place right under the blazing sun.

This is what I meant when I said that Killzone doesn't have the same range of visual fidelity. I was fully aware that Killzone's dark and oppressive look was apart of it's graphics profile. But when a game is that dark, you can modify many visual elements to enhance performance.
In reply to
HappyRabbit
HappyRabbit
Commented on 2010-06-03 19:00:28 In reply to Winter_wolf
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Posted by Winter_wolf
If i only somehow own a big a$s printer to copy that poster to my wall * Sigh *
I'm a spammer and I bump old threads! And also, I'm banned!
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