About the game
- Darkwatch
- XBOX
- Published by Capcom
- Developed by High Moon Studios
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
- What kind of anti-violence is that...
- Banned Xboxes flood eBay
- Assassin's Creed 2: 360 vs PS3
- Kane & Lynch 2 got online co-op
- StarCraft II web site gets updated
- Wii is now being sold at a U.S. sporting goods chain
- The Steel Battallion controller is put to good use
- Video games create good drone pilot
- Dog plays Tony Hawk
- Pandemic Studios Closure Confirmed
Popular games
All comments
On the upside, I think some of the designs are excellent. The fat-looking guy looks pretty creative, and looks like, with the right animation team, he could be scary and humorous at the same time--humorous if he were to walk around as if he had to lug around his own weight, but scary at the same time, if it were huge and you saw him walking out of a doorway--tearing around the doorway in the process. It'd be something cool to see even if he weren't coming at you.
They should also comsider making those things fart and scratch their asses or something when they're idle--that design has true potential.
Still, that's also an important thing--despite how the graphics looks, with something like first-person shooters these days, especially something dealing with the undead--animation is what will bring the work to life--so even if t he graphics remain as they are--if they could be properly animated, the project could be a work of art after all.