
Pain trailer
2007-11-15 11:08:31 by BlimBlim
The aptly named Pain strikes again with this trailer. It's clearly a very stupid concept, but for a PSN game it could be a lot of fun.


The aptly named Pain strikes again with this trailer. It's clearly a very stupid concept, but for a PSN game it could be a lot of fun.
Since 454 Days
2007-11-15 11:52:12 Pain trailer
Looks stupid and funny at the same time :)
Spank the monkey? ekhmm riiiight.
Video games are getting weirder and weirder ;)
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Since 511 Days
2007-11-15 13:23:48
seems like a poor physics demo. i don't know what to make out of this game TBH.
Since 980 Days
2007-11-15 14:33:25
hhhhmm i think that they put in the moonphycics because than i doesnt look as hard as i would i jyou see someone smash tru a window witch 200 mph.
or maybe its because then its better to see what you do when crashing or bouncing around.
best ragdoll phycics is stil the one from half life 2 most games tend to lett the rag dolls fly alot around.
Since 619 Days
2007-11-15 16:41:57
its original, i'll give it that, seems kinda shallow tho. im sure it'll entertain for half hour...lets hope the price reflects that.
Since 1088 Days
2007-11-15 19:01:00
lol funny as hell.
I secretly always wanted to do things like this to game characters.. I'm sure everyone has done it, place a c4 on the ground and make your own character blow up from it, jump from a building and send them crashing down for fun..etc
seems like this game will provide all the quilty fun
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Since 659 Days
2007-11-16 01:05:55
LOL
Looks like the best bit of that Flatout game, the mini-games where you can fling your driver from your car and land him in footy goals etc.
These are the sort of mindless fun games I expect to see. :)
Since 1065 Days
2007-11-16 19:20:42
Well I think this is rather brilliant. Its no credit to the developers per say, but I must have played around for hours with the Havok and former PhysX physics demos for the PC where you could punch a cowboy ragdoll in a western bar down from the second floor through a fence and onto breakable bar tables etc.
Or games like Painkiller that has several ragdolls in the air at once in slo-mo and a boss with a gazillion bricks flying around.
These guys have simply combined Flatout's ragdoll olympics with the Havok ragdoll demo and thats a great thing.
Developers could do SO much more OF physics-centered games like Driver3/4/Stuntman/Carmageddon etc but THEY FAIL time and time again, instead opting for all-round crap aka. last-last-last-gen.
Stuntman Ignition is absolutely abysmal compared to the original which was rated very poorly (justly so) but at least it had PROPER physics where your car would tear apart down to the engine flying out of the front and your tailpipes falling off.
Only games like Halo (warthog/driving) Halo2 (boxes, ragdolls, imo Halo3 did not advance physics at all or enough), Flatout, Driver and Half-Life 2 (gravity gun etc) advance physics in games, the rest of the devs are mostly ignorant fools in this and many other respects.
Imagine a madden or NHL with dynamic physical bodies where arms dont go through peoples torsos and sticks break on impact and where players actually have a MASS to them. Forget it. At this rate, the lack of software-advancement especially in the sports games will mean we might see something like that in the next 10-15 years.
My top physics (next-gen) games:
Carmageddon PC
Carmageddon 2 PC
Hitman 1 PC (first game with ragdolls)
Stuntman PS2
Driver3/4
Codename Eagle/Battlefield 1942/BFV (simplified but superb vehicle multiplayer)
Halo/2 Xbox1
Half-Life 2 (gravity gun - everybody wants it)
Painkiller (great use of ragdolls - superbly optimized performance)
Flatout (ragdoll driver flies out of window!)
Burnout 1/2 (physics model is very simplified but ballsy crashes)
A game that might be setting itself up for a huge disappointment in the physics department is GTAIV. We'll see.