
Lost Planet PS3 images
2007-12-10 13:45:43 by BlimBlim
Capcom released this new batch of images from the PS3 version of Lost Planet - Extreme Condition.


Capcom released this new batch of images from the PS3 version of Lost Planet - Extreme Condition.
Since 1051 Days
2007-12-10 20:39:48
WTF
aren't ports supposed to look similar or close to the original?
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Since 359 Days
2007-12-10 20:52:25 In reply to Xion4360 (2007-12-10 20:01:04)
Since 359 Days
2007-12-10 20:52:50 In reply to Splicer261 (2007-12-10 20:39:48)
aren't ports supposed to look similar or close to the original?
Since 1088 Days
2007-12-10 21:09:46 In reply to jackdoe (2007-12-10 20:52:25)
Since 919 Days
2007-12-10 21:20:56
why is everybody surprised it looks worse?
less ram - less res textures. it`s that simple.
there is no magical way to store the same amount of data in less ram. even the "allmighty" cell (yet to be proven btw) can`t change that. if it could i`d buy one ^_^
Since 1066 Days
2007-12-10 23:20:13
Have this already and play online on the xbox360, so im good, dont need to buy it a second time, so hey if u didnt play it b4 and have a PS3 i say go a head and buy it. other than that, its a year old game haha..
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Xbox360-Lost Odyssey | Resident Evil 5 | Bionic Commando | Naruto Rise of a Ninja | Devil May Cry 4 | Ninja Gaiden 2 | Katamari Damacy | Ace Combat: fires of Liberation...
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Since 359 Days
2007-12-11 00:43:33 In reply to Xion4360 (2007-12-10 21:09:46)
Since 359 Days
2007-12-11 00:44:12 In reply to Knodi (2007-12-10 23:58:23)
Since 1156 Days
2007-12-11 01:21:07
More RAM makes a world of difference.
Since 510 Days
2007-12-11 02:15:04
what about bluray,?
in all seriousness i thought you could hold more like..stuff on em??
Since 751 Days
2007-12-11 02:41:57 In reply to jioann00 (2007-12-11 02:15:04)
in all seriousness i thought you could hold more like..stuff on em??
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Since 992 Days
2007-12-11 06:56:22 In reply to kprountzos (2007-12-10 16:24:26)
ANY PORT FROM XBOX360 IS LAAAAZZZZY AND THAT IS A FACT.
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Since 622 Days
2007-12-11 17:26:45
Not exactly shocking it looks worse than the 360 version.
The 360 game was developed from ground up to take advantage of the 360.
Now you try and port that to PS3 and you're going to run into problems. The main one being PS3 has 256MB ram and 360 has 512MB. How exactly do you compensate for that?
It would be the same if you tried to port a former PS3 exclusive to 360. How would you compensate for the different processor ability and disc storage?
As for a sequel, considering they are making the effort to port the original, you would expect the sequel to be multi-format or a timed 360 exclusive. Capcom are out to make a profit this gen and that means multi-format.
Their original offerings on 360 were exclusive because they wanted to see what sort of sales they would get if they aimed at a western audience. 360 was the best console to do so.
As for the above post about DMC4, it's using the Lost Planet/Dead Rising engine that was developed for 360 so you imagine that would be the lead format.
Since 359 Days
2007-12-11 22:21:15 In reply to blinx01 (2007-12-11 17:26:45)
Since 622 Days
2007-12-11 23:34:42 In reply to jackdoe (2007-12-11 22:21:15)
However, you would think that if they did optimize the LP engine for PS3 then Lost Planet would actually look decent and not show signs of being an obvious port?
Since 359 Days
2007-12-12 01:48:59 In reply to blinx01 (2007-12-11 23:34:42)
Actually, I was wrong earlier. The engine being used to power LP, DR, and DMC 4 is known as the MT, developed on the PC (found in the latest N'gai Croal article). That is then optimized to PS3 or 360 specifications. As DMC 4 was originally slated to be a PS3 exclusive, that is the lead platform. Same with LP and DR being 360 exclusives. I'm guessing the optimized 360 version of MT used to power LP was poorly ported to the PS3 as the optimized 360 version is so different from the optimized PS3 version. Because just because you share a common base engine, doesn't make it the same engine.
Since 357 Days
2007-12-12 12:20:36 In reply to Bakutheswede (2007-12-10 19:26:07)
Fact 1: you can not use 100% of the free video memory for textures, you need space for frame-, Z- and other buffers. This alone reveals the naive fallacy of 110100100.
Fact 2: the RSX can render textures from main memory, and quite efficiently so.
Fact 3 (esspecially for blinx01): the PS3 has just about the same amount of available RAM as the X360. There are only 2 differences: first, the X360 has it unified while on PS3 it is split into two even pools. And second: the PS3 reserves a bit over double the memory than the X360 for internal activities - 32MB versus 72 MB (by FW 1.8, might be reduced further with FW 2.0).
These missing 40MB (or less) do not justify the downgrade of Lost Planet. It is simply a cheap conversion, where the devs don't bother rewriting the engine to handle textures from main memory. So they simple downsize them to fit into video memory, while the main memory prolly has plenty of free space. This way you also only utilize half the memory bandwith available to RSX, as the other bus lies idle. Sadly, this is the same as with a lot of other X360-ports.