Xbox 360 PS3

Sega releases two bunch of screenshots of Condemned 2: Bloodshot, one for the PS3 version and the other for the X360. Cheap comparisons incoming !

6 images - PS3

  • Images of Condemned 2 - 6 images - PS3
  • Images of Condemned 2 - 6 images - PS3
  • Images of Condemned 2 - 6 images - PS3
  • Images of Condemned 2 - 6 images - PS3
  • Images of Condemned 2 - 6 images - PS3
  • Images of Condemned 2 - 6 images - PS3

6 images - X360

  • Images of Condemned 2 - 6 images - X360
  • Images of Condemned 2 - 6 images - X360
  • Images of Condemned 2 - 6 images - X360
  • Images of Condemned 2 - 6 images - X360
  • Images of Condemned 2 - 6 images - X360
  • Images of Condemned 2 - 6 images - X360
superchunk
superchunk
Commented on 2008-02-13 22:09:37
Same old story... PS3 screens look washed-out, 360 screens overly dark. I think by now these console owners (like myself) have adjusted their TVs accordingly.

Nothing to see here folks (unless you see a great game for two great consoles)... Move along
In reply to
jackdoe
jackdoe
Commented on 2008-02-13 22:18:31
The cinematics are FMV using in-game engine according to the developers. Something to do with issues with the animation. So the only difference between the cutscenes are color and people can adjust their tvs anyway. Noticible difference in quality between the two with real game shots, but they are in different areas and the FEAR engine is known to be very hit or miss.
In reply to
jackdoe
jackdoe
Commented on 2008-02-13 22:44:52 In reply to Jato
Posted by Jato
The engine is showing it's date for sure, but the atmosphere seems to be spot on again. One thing I don't like is the look of Ethan and especially his voice! What the hell have they done!?! He now sounds like your generic "action-hero". Extremely lame.
Yep. They fucked around with the main character, ala Prince of Persia WW. Bad move IMO.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-02-13 22:51:30
How am I supposed to be a melee master when you expect me to fight a f'n bear?
In reply to
jackdoe
jackdoe
Commented on 2008-02-13 23:00:24 In reply to GriftGFX
Posted by GriftGFX
How am I supposed to be a melee master when you expect me to fight a f'n bear?
The bear may be a figment of Ethan's imagination. If not, they had better find a very good way of explaining it.
In reply to
d0x
d0x
Commented on 2008-02-14 00:49:30 In reply to fr0sty
Posted by fr0sty
I recently saw a video on you toob that stated how ignorant some developers can be with regards to their capturing techniques. The guy in question went into his settings on the Ps3, enabled the true-white setting and `Full Range RGB` setting and then ran a new video comparison between the Ps3 and 360`s versions of Assassins Creed and boy did it make the Ps3 better!.

Initial video/screenshot comparisons were done without using any type of system enabled `tweek`, so because the 360 has all it`s full range RGB etc turned up by default, these comparisons seem way over the top IMO.

I bet any money that these screens were taken from a Ps3 that hadn`t had any of it`s `Tweeks` enabled, thus rendering this particular comparison arguably laughable.

I am a huge fan of both consoles, but the Ps3 should at least be allowed some slack because with all the juicy games and ideas that are coming out on the system this year, the 360 has ALOT of catching up to do!.
Maybe the Assassins Creed shots looked better then they did before but they still didnt look as good as the 360 version nor did it fix all the PS3's frame rate issues.

That aside these arent shots taken by some shmoe on the net, they are from the publishers which means they are from the frame buffers, output settings on the console wouldnt change how they look.

The same can be said for other PS3 vs 360 games, 90% of people havent set there reference level in the 360 dash which clearly improves whites, blacks and gives colors more pop. I have yet to find a game that doesnt improve in quality when you turn reference level up which is basicly the same as white and rgb settings all rolled into one.

Either way not alot of TV's support full rgb anyways, so turning it on could give a biased representation of graphics. Only high quality tv's and tv's being made in the last few months support the feature. My friends year old Sony LCD doesnt despite the fact that its HDMI and PS3 ready.
In reply to
fr0sty
fr0sty
Commented on 2008-02-14 01:14:17 In reply to Cyberpunk
Posted by Cyberpunk
SORRY FOR USING CAPS BUT...

THE PS3 IMAGES LOOKS BLAND BECAUSE THEY TOOK SCREENSHOTS WITHOUT USING FULL RANGE RGB. YOU HAVE TO USE THE RIGHT CAPTURING TOOL TOO. I CAN'T UNDERSTAND WHY PEOPLE DON'T BOTHER TO CHECK FACTS BEFORE YELLING XBOX 360 VERSION LOOKS BETTER BLA BLA BLA.
That`s what I just said lol. echo perhaps? :0)
In reply to
TheBeagle
TheBeagle
Commented on 2008-02-14 01:34:21 In reply to jackdoe
Posted by jackdoe
The bear may be a figment of Ethan's imagination. If not, they had better find a very good way of explaining it.
Yeah, like those polars in Lost...
In reply to
fr0sty
fr0sty
Commented on 2008-02-14 01:34:44
DOX, remember though, that early comparisons were taken when the 360 was in it`s infancy stage (no HDMI out), so reference levels are only available once a vga cable had been hooked up. I haven`t tried a Ps3 with the standard output to see if these new `tweeks` can be applied, but I presume that they could be turned on with no noticeable difference via 480i/p ?.

Plus, the reference level settings via HDMI on my 360 didn`t do anywhere near the amount that the Ps3 did and they`re both running on a 24" 1920x1200 monitor @ 1080p via the same HDMI cable too.

I`m just saying that the feature is a necessary one for Ps3 owners and it`s good that someone has pointed it out. It`ll never take away the lack of AA on the Ps3`s part, but the console itself is getting there slowly lol.

Bring on LittleBigPlanet and Gran Turismo......I need something to play "aaaarrrrgggh!!!!!".
In reply to
newbielives
newbielives
Commented on 2008-02-14 02:37:37
Rosa got a makeover?
In reply to
jackdoe
jackdoe
Commented on 2008-02-14 02:38:35 In reply to newbielives
Posted by newbielives
Rosa got a makeover?
Everyone got a makeover.
In reply to
Denjinflash
Denjinflash
Commented on 2008-02-14 07:28:51
Everyone,
Just relax, the difference isn't that great besides the color/gamma/whatever.
Also, 360 and PS3 games will always have jaggies and other imperfections with texture quality/filtering. The way you guys sound, you'd only be satisfied running 1:1 resolution from a PC game to your display with 8XAA/AF, which is how I like it as well, but PS3 and 360 are where most of the games are at.
In reply to
C0nk3r5
C0nk3r5
Commented on 2008-02-14 09:02:35 In reply to GriftGFX
Posted by GriftGFX
How am I supposed to be a melee master when you expect me to fight a f'n bear?
Use your head, see the gas cylinders on the shelf?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-02-14 09:09:58 In reply to C0nk3r5
Posted by C0nk3r5
Use your head, see the gas cylinders on the shelf?
You want me to beat him down with a propane tank? ;P
In reply to
Rajman
Rajman
Commented on 2008-02-14 10:48:10 In reply to dcdelgado
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
XBOT ALERT
Getpwned
Getpwned
Commented on 2008-02-14 11:08:56 In reply to statix
Posted by statix
Half of those shots are prerendered FMV, by the way. All the cinematics in this game are prerendered.

Thus, any comparisons between the two versions are invalid and premature.
ROFLMAO. Do you honestly believe that? First of all, the 360 version looks better on both the in-game and pre-rendered stuff. What do you have to say about that? Just look at the blurry texture maps and jaggiez on the PS3 version, not to mention the low contrast. Face it, 360 is better.
Posted by newbielives
Rosa got a makeover?
LOLOOL. THAT'S ROSA?? NO WAY.
In reply to
dcdelgado
dcdelgado
Commented on 2008-02-14 20:37:08 In reply to Rajman
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Posted by Rajman
XBOT ALERT
Jackass Alert.
Getpwned
Getpwned
Commented on 2008-02-15 02:23:22
But in all honesty, aside from the blurry texture maps and jaggiez on the PS3 version, I REALLY hope these shots are taken with Full RGB turned OFF. But don't the PR guys have dev kits which can capture from HDMI? Unless the PR guy is a n00b, which most are (most PR guys are failed developers who couldn't actually do anything productive). So, it wouldn't be surprising to say the least. There's just GOT to be a reason for the PS3 version's contrast looking this bad. I shall continue wondering...
In reply to
statix
statix
Commented on 2008-02-15 02:50:55
FYI. the cinematic sequences ARE pre-rendered.

Source: http://blogs.ign.com/Sega_Monolith/2007/12/18/7465...
In reply to
jackdoe
jackdoe
Commented on 2008-02-15 05:19:06 In reply to statix
Posted by statix
FYI. the cinematic sequences ARE pre-rendered.

Source: http://blogs.ign.com/Sega_Monolith/2007/12/18/7465...
Pre-rendered with the game engine like I said a couple of posts earlier.
In reply to
Nomino
Nomino
Commented on 2008-02-16 16:33:39
Oh for crying out loud, are people really so stupid to think that the Xbox 360 has more "colour"? LOL

Clearly, the setup and method of capture for the two versions was not equal.
In reply to
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