THQ releases five new screenshots of Stuntman Ignition, and it looks better than I thought. The game has made a huge leap in terms of graphics. And that's not all, as the developers assured us they fixed all the little things that made the previous episode so frustrating: "Early focus testing had revealed that frequent dead stops were one of the most frustrating things for players to deal with. As a result we thinned out the traffic in the levels, made more obstacles breakable and generally removed elements that interrupted gameplay." Good job !
Full piece of the developer's diary:
The city’s complex urban environment presented significant technical and game balancing challenges as well. The sheer density of terrain - particularly when combined with large numbers of active vehicles and characters – complicated level flow and put a heavy strain on our framerate. A balance had to be found for both gameplay and technical reasons. Too few vehicles, props and characters and the environment felt unrealistic and uninteresting. Too many and the scenes became crowded, snarling the player’s path and creating problem areas where a single mistake would bring him to a dead stop. Thankfully, early focus testing had revealed that frequent dead stops were one of the most frustrating things for players to deal with. As a result we thinned out the traffic in the levels, made more obstacles breakable and generally removed elements that interrupted gameplay. Additionally we pushed hard to optimize the art assets and find technical solutions that would allow us to keep the environment richly populated while maintaining a steady framerate. This sort of problem solving is an excellent example of close coordination required between art, design and engineering when working on a complex project of this nature.
In the end, Overdrive has emerged as one of our most successful environments, combining dense, challenging gameplay with spectacular visuals, excellent pacing and a hip retro vibe.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (6 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (6 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (8 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (9 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (9 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (9 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (9 Hours ago)