THQ releases five new screenshots of Stuntman Ignition, and it looks better than I thought. The game has made a huge leap in terms of graphics. And that's not all, as the developers assured us they fixed all the little things that made the previous episode so frustrating: "Early focus testing had revealed that frequent dead stops were one of the most frustrating things for players to deal with. As a result we thinned out the traffic in the levels, made more obstacles breakable and generally removed elements that interrupted gameplay." Good job !
Full piece of the developer's diary:
The city’s complex urban environment presented significant technical and game balancing challenges as well. The sheer density of terrain - particularly when combined with large numbers of active vehicles and characters – complicated level flow and put a heavy strain on our framerate. A balance had to be found for both gameplay and technical reasons. Too few vehicles, props and characters and the environment felt unrealistic and uninteresting. Too many and the scenes became crowded, snarling the player’s path and creating problem areas where a single mistake would bring him to a dead stop. Thankfully, early focus testing had revealed that frequent dead stops were one of the most frustrating things for players to deal with. As a result we thinned out the traffic in the levels, made more obstacles breakable and generally removed elements that interrupted gameplay. Additionally we pushed hard to optimize the art assets and find technical solutions that would allow us to keep the environment richly populated while maintaining a steady framerate. This sort of problem solving is an excellent example of close coordination required between art, design and engineering when working on a complex project of this nature.
In the end, Overdrive has emerged as one of our most successful environments, combining dense, challenging gameplay with spectacular visuals, excellent pacing and a hip retro vibe.
@GriftGFX: Aww shiiit, get it Bogard! (1 Hour ago)
Throwing the axe looks really fun too, you can hit different body parts and they react appropriately, like leg shots will trip them etc (4 Hours ago)
I was worried it was gonna be too much the dodge and attack formula but no it seems there are a lot of combos, positioning enemies for wide area and environmental attacks etc (4 Hours ago)
It looks gorgeous too, i hope we ll get some HQ videos from gamersyde on Monday (4 Hours ago)
God of war preview b roll footage was leaked. Its mostly combat footage. Combat looks way faster and more involved than i thought even when fighting just basic fodder enemies it looks awesome (4 Hours ago)
Another! I may be a garbage builder but give me a bolt action and I'll go to work: [url] (5 Hours ago)
Is Surviving Mars really only 4gigs? ... did I really just say that? (5 Hours ago)