X360 Tuesday, November 8, 2005 | 9:12 AM

5 PGR3 videos

5 PGR3 videos

Shinesevens put online these 5 videos of Project Gotham Racing 3 on his server, who very promptly crashed and burned. But thankfully MorphBzh managed to download all the videos before that and sent it to me. Some of them are very interesting, presenting all the cars or all the tracks for example.


First garage by Shinesevens
Download: AVI
All tracks by Shinesevens
Download: AVI
Ferrari Reflections by Shinesevens
Download: AVI
Overcast Ring by Shinesevens
Download: AVI
Car Select by Shinesevens
Download: AVI

All comments

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Commented on 2005-11-08 09:43:26
Good to see that Shine7s video's are finaly hosted by a proper site.
Thanks BlimBlim. That saves me few long downloads with slow connection speed.
Commented on 2005-11-08 09:53:51
Awesome, I saw these on other sites but FileFront had 2+ hour waits! :o
Commented on 2005-11-08 10:31:44
someone should have told him how to properly use that interlace thinggy...
Commented on 2005-11-08 10:41:55
I don't thing the interlace problem was with the original movies.
Maybe the way BlimBlim converted the files made it happen.
Commented on 2005-11-08 10:49:14 In reply to JWCHeetebrij
Posted by JWCHeetebrij
I don't thing the interlace problem was with the original movies.
Maybe the way BlimBlim converted the files made it happen.
I used the same method as always, it certainly wouldn't interlace stuff if it was progressive in the first place.
Commented on 2005-11-08 11:13:17
Sorry BlimBlim. You were right.
I just checked the original MOV-files and they had the same interlace problems.
I thought it hadn't those problems, because the movie I saw didn't have much sudden movements.
Commented on 2005-11-08 11:20:22
btw. I just read something very interesting in the german xboxfront forum.

Microsoft said to them that the AA will be in retail versions. the Xbox360 has a special chip only for the AA... hardware AA!

EVERY Game will have AA due to that chip. The features of that thing have something to do with Windows Vista and therefore MS did not release the software for that chip yet... strange but...
Commented on 2005-11-08 12:06:52
sounds like microsoft to me! Vista is going to be neato!
Commented on 2005-11-08 13:40:09
looks good can,t wait for lauch day
Commented on 2005-11-08 14:12:01
Thanks for re-hosting these BlimBlim and thanks for the credit :) I have more footage of you are interested and I am an utter novice at encoding (sorry) - if you have any advice on how to make it better. I'm taking the footage from a DV camera in raw DV format to my PowerBook and into Quicktime 7 - then I was using a Sorensen 3 export to encode the mov files. If you can advise a bertter way of doing it?
Commented on 2005-11-08 14:12:51 In reply to shinesevens
I'll contact you by Email.
Commented on 2005-11-08 14:34:02 In reply to McErono
Posted by McErono
btw. I just read something very interesting in the german xboxfront forum.

Microsoft said to them that the AA will be in retail versions. the Xbox360 has a special chip only for the AA... hardware AA!

EVERY Game will have AA due to that chip. The features of that thing have something to do with Windows Vista and therefore MS did not release the software for that chip yet... strange but...
it's always been there and is called embedded ram(10mb)
Commented on 2005-11-08 14:39:17 In reply to McErono
Posted by McErono
btw. I just read something very interesting in the german xboxfront forum.

Microsoft said to them that the AA will be in retail versions. the Xbox360 has a special chip only for the AA... hardware AA!

EVERY Game will have AA due to that chip. The features of that thing have something to do with Windows Vista and therefore MS did not release the software for that chip yet... strange but...
Where did you read this?
Commented on 2005-11-08 14:45:13 In reply to Expletive
BTW - the Ferarri reflections vid was so badly shot becuase I was trying to control the car, the photo mode and my DV camera at the same time :) Not easy.
Commented on 2005-11-08 15:56:29
people just never listen do they john, known that allll along. lol

damn i didnt beat you. :P
hahaha pg is going to be gudddd.
And btw shinesevens you should know that we can't multi-task very well... especially whilst gaming. lol
Commented on 2005-11-08 16:15:03
wow! i just saw the 1st video, and the textures look awesome. the wood textures for the beams in the roof look nice. is that the Noble from previous PGRs?
Commented on 2005-11-08 16:31:30 In reply to sinirgi
Posted by sinirgi
wow! i just saw the 1st video, and the textures look awesome. the wood textures for the beams in the roof look nice. is that the Noble from previous PGRs?
It's the Noble M400 which is one of the first cars you can buy. I think it's the updated slightly faster version.
Commented on 2005-11-08 16:37:13 In reply to judge_john
Posted by judge_john
it's always been there and is called embedded ram(10mb)
nope... it's not the the embeded ram.

The original text from one of the admins from xboxfront.de:

"Grafisch ist als Manko zu nennen, dass die Xbox 360-Devkits und Spiele, die zu diesen Zwecken benutzt werden, noch nicht über das hardwareseitige 2XFSAA (Anti-Aliasing) verfügen, was die Grafik an sich schon sehr pixelig wirken wird. verstärkt wird dies noch durch die Samsung LCDs, die meiner Meinung nach ein mehr schlechtes als rechtes Bild "dahin zaubern". Laut unseren Informationen ist es aber nur ein "Schalter", der umgelegt werden muss, denn die Konsole hat einen speziellen Anti-Aliasing-Chip, dessen Libraries und Code zur Zeit noch nicht von MS freigegeben sind, da sie Teile der neuen DirectX-Funktionen bieten, die eigentlich erst mit Windows Vista erscheinen sollten. Die Retails sollten diese Funktion dann, laut Microsoft, definitiv haben."

for the german speaking of you...
Commented on 2005-11-08 17:04:22
john is basically right... There is a second chip on the GPU package that contains 10MB eDRAM, the FSAA logic and some other stuff.

This is a good article on the matter:

http://beyond3d.com/articles/xenos/index.php

Here's a shot of the chip:

http://beyond3d.com/articles/xenos/image.php?img=i...
Commented on 2005-11-08 17:08:40 In reply to glennpratt
What is AA?
Commented on 2005-11-08 17:16:17
Antialiasing. It gets rid of jagged edges between objects/objects+backgrounds.
Commented on 2005-11-08 17:17:58
The videos don't do this game any justice a all...I'd rather wait for better videos to come along.
Commented on 2005-11-08 17:18:08
Its more noticeable in screenshots than in motion. I guarantee you wont see 'jaggies' in any 360 game while playing, if you do it will be barely noticeable. You cant get completely rid of it with only 4x.

Also in case you guys didnt know MS requires all 360 games have AA just like they require them to be in 720p.
Commented on 2005-11-08 17:38:53 In reply to glennpratt
Posted by glennpratt
john is basically right... There is a second chip on the GPU package that contains 10MB eDRAM, the FSAA logic and some other stuff.

This is a good article on the matter:

http://beyond3d.com/articles/xenos/index.php

Here's a shot of the chip:

http://beyond3d.com/articles/xenos/image.php?img=i...
convinced... :-)
Commented on 2005-11-08 17:50:18
i cant watch this vids until after im done with my exam tonight :(
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