Here at Gamersyde, saying we don't like April fool's jokes would be a dramatic understatement. Nevertheless, it would be even more foolish to skip this very nice (and weird) video of an imaginary cross-over between Metal Gear Solid 4 and Assassin's Creed, produced by Ubisoft and Konami themselves - especially knowing that besides the Altaïr joke, the video features real never seen before gameplay from Hideo Kojima's next game.
All comments (43)
Commented on 2008-04-02 00:53:47 In reply to KORNdog
Commented on 2008-04-02 00:59:21
Commented on 2008-04-02 01:40:30
Commented on 2008-04-02 02:49:39
Commented on 2008-04-02 03:03:39 In reply to phalangesThis however, I don't get....cgi and a model of Altair somehow = April fools joke? Or do they actually expect me to believe this is a game?
Commented on 2008-04-02 03:06:32 In reply to crookedmindThis however, I don't get....cgi and a model of Altair somehow = April fools joke? Or do they actually expect me to believe this is a game?
Commented on 2008-04-02 03:12:13More importantly though, an unlockable sniper rifle in Assassins creed, that would equal fun. ;)
Commented on 2008-04-02 06:50:09usually only scenes, that are not rendered in real-time are called "cgi" (although even gameplay obviously is "computer generated imagery" ) - all scenes in this video were rendered in real-time by the PS3
Commented on 2008-04-02 10:11:39 In reply to LafielFirst, I think you mean 'in-game', not 'real-time', as real-time is a marketing euphemism that doesn't mean anything at all. Everything in the world is real-time, you're watching something in real-time, you're reading this in real-time...
CGI cinematic are rendered by a 3rd source (i.e. 3DSM, MAYA, etc) then played in-game. This is what the term CGI means in the tech, movie, and gaming world.
Now in-game cinematic is not 'rendered real-time in-game' but it is using the same engine as the game, rendering took place much earlier, nothing is on the fly - why its called a scripted event.
This video - is the second, its rendered using the games engine, making it a in-game cinematic or footage or whatever you prefer. And I believe that - however, the Mech I believe is CGI and matched to the in-game cinematic as a lot of things do not match, especially the transitions, this isn't going to be apparent to the untrained eye. And if I am wrong, then they need to fire the modeler and animator.
Either way, I still stick by my sniper rifle comment. :)
Commented on 2008-04-02 12:14:44 In reply to crookedmindFirst, I think you mean 'in-game', not 'real-time', as real-time is a marketing euphemism that doesn't mean anything at all. Everything in the world is real-time, you're watching something in real-time, you're reading this in real-time...
CGI cinematic are rendered by a 3rd source (i.e. 3DSM, MAYA, etc) then played in-game. This is what the term CGI means in the tech, movie, and gaming world.
Now in-game cinematic is not 'rendered real-time in-game' but it is using the same engine as the game, rendering took place much earlier, nothing is on the fly - why its called a scripted event.
This video - is the second, its rendered using the games engine, making it a in-game cinematic or footage or whatever you prefer. And I believe that - however, the Mech I believe is CGI and matched to the in-game cinematic as a lot of things do not match, especially the transitions, this isn't going to be apparent to the untrained eye. And if I am wrong, then they need to fire the modeler and animator.
Either way, I still stick by my sniper rifle comment. :)
There are scripted scenes in that video sure, like the Mech running trough the crowd and the one coming out of the building etc. but they are all in-game.There are also bunch of cut-scenes involved here but the whole process is so seamless that it feels more "whole" like Ryan Payton has been saying for weeks now in his podcasts - long gone are " Cut-scene-to-loading screen- to gameplay"
Commented on 2008-04-02 14:43:20
Commented on 2008-04-02 15:59:02 In reply to PepemanThere are scripted scenes in that video sure, like the Mech running trough the crowd and the one coming out of the building etc. but they are all in-game.There are also bunch of cut-scenes involved here but the whole process is so seamless that it feels more "whole" like Ryan Payton has been saying for weeks now in his podcasts - long gone are " Cut-scene-to-loading screen- to gameplay"
also. i didint understand anything crookedmind said. in-game is what it sounds like, player controlled actions on screen. in-engine typically means real time cinematics which is the method MGS goes for. CGi however, or FMV as its commonly called is when its pre-rendered and all your essentially watching on screen is a recording playing back.
MGS4 just like all MGS games use in-engine cut-scenes to create a seemless experience. there is no pre-rendered footage in MGS and if theres anymore game i cant imagine there ever will be.
everything in this vider is real time, rendered directly on the ps3 with no pre-rendered footage. if your think otherwise then im sorry, but your wrong.
Commented on 2008-04-02 16:55:25"Did you like it?" LOL! LOL!
Commented on 2008-04-02 20:43:18 In reply to KORNdog
Commented on 2008-04-03 12:13:42
Commented on 2008-04-03 15:44:26 In reply to rochedotrolls are getting a bit out of hand here
Commented on 2008-04-03 19:42:45 In reply to rochedo
Commented on 2008-04-12 04:34:20