PS3

Snoopers didn't get much new stuff from the IDEF (french pro games show) as expected, but still managed to find a nice 6 minutes video of Resistance 2.
Update: Third video removed at Insomniac's request.

skyform
skyform
Commented on 2008-06-25 19:29:05
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Damn what's with the textures and framerate :S
JohnRambo
JohnRambo
Commented on 2008-06-25 19:30:56 In reply to KORNdog
Looks like Resistance 1, btw.
In reply to
Vonhammer
Vonhammer
Commented on 2008-06-25 19:31:07 In reply to KORNdog
don't worry about the graphics. on the podcast they said that you can play the full game from start to finish and are now going to be adding all the graphics effects,tech and polish from now until launch, they also said that because they had rewritten the code for two that it has taken longer to show early stuff like they havd in the last few weeks, but if three was made they wouldn't have these issues again.
In reply to
KORNdog
KORNdog
Commented on 2008-06-25 19:33:38 In reply to JohnRambo
Posted by JohnRambo
Looks like Resistance 1, btw.
not really. if it did i'd have said. trust me. im a critical bastard.
In reply to
Vonhammer
Vonhammer
Commented on 2008-06-25 19:35:43
why can't I download the vids to my ps3 from it's browser? never had problems before.
In reply to
JohnRambo
JohnRambo
Commented on 2008-06-25 19:41:43 In reply to KORNdog
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I trust you about as far as I can throw you, KORNdog. Youre only critical of 360 games.

It looks like resistance 1 with minor lighting upgrades.
hotkirby
hotkirby
Commented on 2008-06-25 19:44:31
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HELLO MODERATORS ARE YOU STILL ALIVE.

THERE ARE PEOPLE FLAMING MORE THEN HELL ITSELF OR IS THE BULLIT TIME FUNCTION BROKEN.
This message and account have been deleted at the user's request
KORNdog
KORNdog
Commented on 2008-06-25 19:53:33 In reply to JohnRambo
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Posted by JohnRambo
I trust you about as far as I can throw you, KORNdog. Youre only critical of 360 games.

It looks like resistance 1 with minor lighting upgrades.
im critical of all things. for example, resistance 1 looked like shit, as does ratchet and clank (decent from a distance, but with low res washed out textures) even the textures in MGS4 are pretty low res in comparison to the high poly count characters. uncharted, while looking great texture wise and poly count wise, has some MAJOR aliasing issues. this game however. does look like an improvement over the first game. hell, it has a lighting engine, something surverely lacking from the first.

so please. leave you fanboy accusations at the door. thanks.
starfox14now
starfox14now
Commented on 2008-06-25 19:56:25
loved the new video.
More on touch with the debut screens. They could use another cam to show of, than the frickin' "Cloverfield cam... on the ground".
In reply to
hotkirby
hotkirby
Commented on 2008-06-25 20:03:30
hmmm multiplayer is really chaotic and everybody is just running around and shooting.
realy,most of the time less is more,and it shows when i saw the multiplayer.

for the singelplayer part looks great ,but ai is serious sam style.
the zombies just run at you and the normal aliens are also not so smart.
but hey how can i judge the game i mean,you cant judge the game if its still in development(thats just a stupid excuse for most of the things that suck and wont even improve).
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-06-25 20:20:55 In reply to KORNdog
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Posted by KORNdog
im critical of all things. for example, resistance 1 looked like shit, as does ratchet and clank (decent from a distance, but with low res washed out textures) even the textures in MGS4 are pretty low res in comparison to the high poly count characters. uncharted, while looking great texture wise and poly count wise, has some MAJOR aliasing issues. this game however. does look like an improvement over the first game. hell, it has a lighting engine, something surverely lacking from the first.

so please. leave you fanboy accusations at the door. thanks.
Perhaps you should check through your comments some time. You constantly seem to praise everything Sony, and seem overly hostile to anything on the Xbox, even if that's not your intention.
JohnRambo
JohnRambo
Commented on 2008-06-25 20:32:49 In reply to KORNdog
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Youre not fooling anyone KORNdog.
Vonhammer
Vonhammer
Commented on 2008-06-25 21:19:08
just found this. the last vid wasn't meant to be shown.

"Hey guys,

That Iceland footage was never supposed to be released, and comes from an internal Insomniac/Sony teaser. It was created in December 2007.

Things have obviously come a long way since then,
JS


James Stevenson
Community Manager
Insomniac Games, Inc."

taken from ign
http://boards.ign.com/ps3_lobby/b8269/166062591/p1...

and it's not fake
http://img206.imageshack.us/img206/9057/jstevenson...
In reply to
MvmntInGrn
MvmntInGrn
Commented on 2008-06-25 21:27:34
The framerate will be fixed for sure, the first game was 100% absent of issues so this one should be as well. Other than that it looks great, people cry small textures but I think they looks great, stop and think and you'll find it hard to name another FPS that is pretty up close, none I can think of are....
In reply to
catfish
catfish
Commented on 2008-06-25 21:36:00 In reply to MvmntInGrn
Posted by MvmntInGrn
The framerate will be fixed for sure, the first game was 100% absent of issues so this one should be as well. Other than that it looks great, people cry small textures but I think they looks great, stop and think and you'll find it hard to name another FPS that is pretty up close, none I can think of are....
crysis and perhaps bioshock....though bioshock is less impressive in other aspects...crysis is the one that does that without trade off...

Either way this looks great
In reply to
Tinks
Tinks
Commented on 2008-06-25 23:32:49 In reply to WinterSnowblind
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Posted by WinterSnowblind
Perhaps you should check through your comments some time. You constantly seem to praise everything Sony, and seem overly hostile to anything on the Xbox, even if that's not your intention.
Agreed
BLACKLAC
BLACKLAC
Commented on 2008-06-25 23:54:56
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looks like crap imho

60 people and no vehicles?? fail
Tinks
Tinks
Commented on 2008-06-25 23:55:23
Too late to edit

It looks like you guys put all 3 videos in 2? But maybe I am mistaken

Anyways, work in progress so I guess everything that looks weak is obviously going to get some attention. Hopefully enemies get some real weight to them and don't just simply run straight at you. AI needs real work and animations need real improvement as they seem to cut a lot of animations out of the video even (choppy all over the place)
In reply to
dluv81
dluv81
Commented on 2008-06-26 00:20:41
i didn´t play the first part, but I don´t know...this looks and seems to play pretty generic...is maybe hyped too much..judged by what I´m seeing here, i don´t consider it to be a serious competitor for Gears of War 2 or Killzone 2.
In reply to
GangstaNip
GangstaNip
Commented on 2008-06-26 02:18:38
i dunno something bout it bothers me, it seems hmmmmm non fun and generic in a way. I dunno, its just the vibe i get from watching the videos thus far
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-06-26 02:35:10 In reply to dluv81
Posted by dluv81
i didn´t play the first part, but I don´t know...this looks and seems to play pretty generic...is maybe hyped too much..judged by what I´m seeing here, i don´t consider it to be a serious competitor for Gears of War 2 or Killzone 2.
I think a lot of the negative comments share that one singular theme: they're coming from people who haven't played the first game. Resistance isn't a bad game, and it fails in ways that can mostly be attributed to the fact that it's Insomniac's first attempt at the FPS genre.

There are some cliche weaknesses--it's very linear, and it has pretty horrible AI--but those aren't really what's bad. This isn't where Resistance falls flat on its face, rather, it's archaic approach to health and ammo are its biggest failures. The distribution of health packs and ammunition throughout the game throw aside the biggest progressions in game design that the genre has witnessed in the last ten years, and encourage back tracking through the levels. Perhaps RFOM's checkpoints would not have seem so poorly placed if its approach to health didn't leave you looking behind your shoulder constantly for that yellow candy.

It's not good game design when you put sniper ammo out in the open in a level where you can't even exit the vehicle you're in to get it, ultimately making you walk a mile in the opposite direction of progression to retrieve it. These aren't the only things that drove me a little crazy while playing through RFOM, but they're my biggest complaints. One minor complaint: you can't crouch jump--again, get with the times. Some portions of the game's design were clearly stuck in the early 90's.

Where RFOM succeeds though, it's pretty fantastic. Despite having a pretty unfulfilling plot, it has a pretty great narrative, and an above average length attached to the campaign. It has (which almost seems typical among the better PS3 exclusives) fantastic facial animation. While there's no great enemy variety, but there's enough to keep it interesting. Ultimately, it's greatest strength is the design of some of its more interesting weapons, which are both original and fun.

The key areas of their success could have just as easily been achieved in a genre where Insomniac has more experience, so perhaps it's not too surprising that they're where the game shows the most potential but, thankfully, Insomniac seems to have learned a thing or two about what makes a good FPS since RFOM launched with the PS3. We're getting a revamped health system, and apparently a limited capacity for carrying your arsenal. No longer will we be encouraged to look for randomly placed health and ammo, since they've adopted regenerative health and a two-weapon system (the latter I'm not 100% on).

Progress FTW. It's enough reason to make it somewhat more interesting than KZ2 for the time being, even if it visually looks very "samey" (lol).
In reply to
BiGBoSSMK23
BiGBoSSMK23
Commented on 2008-06-26 05:50:39
Okay GriftGFX, excuse me but there is no way you have played Resistance Fall Of Man if you call the AI horrible. I played the game on Normal and they were quick to get to cover, flank and rush when I was wounded. Needless to say, the Chimera in R:FOM are on par with F.E.A.R's impressive enemy A.I. And HELLO, what FPS isn't linear?

Half-Life
F.E.A.R
Halo
COD4( this game is almost on-rails)

And Crysis being the exception, but what the hell.

RFOM was very functional in terms of design and gameplay. The game gave you control of vehicles in the right moments, levels were cleverly structured with cover both impermeable and destructible, and a trademark of Insomniac with great weapon design.

And yet again you fail to pinpoint the quirk with the game's plot. It isn't the story itself which is unfulfilling, it is the omniscient way in which the plot is exposed. The way they chose to tell the story failed to catch people's attention, but that was due mostly to the fact that they had a deadline for the PS3's launch.

The good thing is that Ted Price already stated that the narrative adopted in the first game has been dropped and instead, they're going to unravel the story without excluding the player from the exposition. In other words, they're gonna follow Half-Life 2's path.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-06-26 07:42:18
Actually, I completed the game on "hard," and yes, the AI is pretty terrible. There are times where enemies in the distance would literally stand still while taking fire, and it's common that Chimera would not reaction, at all to another being sniped by the longshot right next to them. They don't communicate with each other, they rarely if ever use the environment effectively for cover, etc. Having completed FEAR and RFOM both on hard, I'd say it's pretty insane to even compare the two in that department (needless to say!). It's not even in Halo's ballpark when it comes to AI.
And HELLO, what FPS isn't linear?
Hence my use of the word "cliche." That wasn't a serious complaint, nor was my gripe against the AI, because while it's certainly nothing special, it's functional and no worse than a handful of other shooters. In terms of linearity, Crysis isn't the only exception, but it's certainly the most notable in recent history. I think it's probably more fair to point to Far Cry, but you're right, most shooters are pretty damn linear and I never suggested otherwise.

The level design nice, but it's also nothing special. The construction is okay and many of the environments are very easy on the eyes, but I'm sorry, backtracking is a serious issue in RFOM, and it is detrimental to the flow of the game's levels in general. When you take such an oldschool approach to weapon, health, and ammo distribution, this must be considered as part of the game's level design.

I love some of the game's environments though, specifically the Chimeran architecture, which is beautiful. Paper thin walls that have no penetration seem a little old-school after Call of Duty 4, but they're excusable since penetration is hardly the norm--windows however, don't count as destructible cover :P

The lack of crouch jumping doesn't help either. There are moments in RFOM where I found myself wishing I could jump over a three foot barrier that would be a cakewalk in any other modern shooter.

It's just another instance of the developer not knowing the terrain, and failing to match, point for point, the design of the modern FPS. The game design is "functional," but it's also archaic at times. If this wasn't apparent to Insomniac, they might not have adopted a modern health and ammo system for the sequel, which they have. Health packs are bad game design--they either scatter them around the environment which encourages you to back track, or in some cases they allow you to hold them in an inventory, which breaks the games difficulty. Thankfully, it seems like Insomniac recognizes this mistake, since they're fixing it.

The narrative in RFOM is not where the story fails. The story fails because it sets up a simple conflict against a complicated back story which if fails to fulfill. I would hope that this is because they expect to fill in the context of the story in the sequel, but there's no mention at all of the origin of the Chimera, or how they achieve their advanced technology with what could be found on Earth in the 1940's and 50's. The narrative is hardly lacking, and it actually goes beyond what's available in most other shooters.

Taking the "Half-Life 2 path" is only effective if the game is capable of that sort of self-discovery story telling. Half-Life 2 succeeds in this area by creating brilliant virtual actors within the context of the game itself. If RFOM2 expects to be successful in changing their tone, they must do the same or RFOM2's story won't be any more successful in catching our attention.

The game does have clever weapon design, that's about the only point I'll give you and it's one that I already agreed to in the post that you're replying to. I think it's a fine game, overall, but I think it fails as an FPS in some ways that's apparent to me, as someone who mostly plays FPS. Their approach to health and ammo distribution were always my main concern, and they've been addressed and it makes me hopeful that the sequel will ultimately be a much better game.

I couldn't possibly know all of this by the way, unless I had played the game. It's actually the only PS3 game that I've played yet to completion. I think you are misinterpreting my take on RFOM, because I hardly think it's a bad game. It's a fine action adventure title, even though I do honestly believe it's behind the curve when it comes to FPS design. I think that Insomniac will progress the franchise here further, which makes it plenty compelling as a sequel.
In reply to
Grimbarian
Grimbarian
Commented on 2008-06-26 09:27:24
Not my cup of tea.
In reply to
About the game
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