Snoopers didn't get much new stuff from the IDEF (french pro games show) as expected, but still managed to find a nice 6 minutes video of Resistance 2.
Update: Third video removed at Insomniac's request.
Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)



All comments (66)
Commented on 2008-06-25 19:29:05
Commented on 2008-06-25 19:30:56 In reply to KORNdog
Commented on 2008-06-25 19:31:07 In reply to KORNdog
Commented on 2008-06-25 19:33:38 In reply to JohnRambo
Commented on 2008-06-25 19:35:43
Commented on 2008-06-25 19:41:43 In reply to KORNdogIt looks like resistance 1 with minor lighting upgrades.
Commented on 2008-06-25 19:44:31THERE ARE PEOPLE FLAMING MORE THEN HELL ITSELF OR IS THE BULLIT TIME FUNCTION BROKEN.
Commented on 2008-06-25 19:53:33 In reply to JohnRamboIt looks like resistance 1 with minor lighting upgrades.
so please. leave you fanboy accusations at the door. thanks.
Commented on 2008-06-25 19:56:25More on touch with the debut screens. They could use another cam to show of, than the frickin' "Cloverfield cam... on the ground".
Commented on 2008-06-25 20:03:30realy,most of the time less is more,and it shows when i saw the multiplayer.
for the singelplayer part looks great ,but ai is serious sam style.
the zombies just run at you and the normal aliens are also not so smart.
but hey how can i judge the game i mean,you cant judge the game if its still in development(thats just a stupid excuse for most of the things that suck and wont even improve).
Commented on 2008-06-25 20:20:55 In reply to KORNdogso please. leave you fanboy accusations at the door. thanks.
Commented on 2008-06-25 20:32:49 In reply to KORNdog
Commented on 2008-06-25 21:19:08"Hey guys,
That Iceland footage was never supposed to be released, and comes from an internal Insomniac/Sony teaser. It was created in December 2007.
Things have obviously come a long way since then,
JS
James Stevenson
Community Manager
Insomniac Games, Inc."
taken from ign
http://boards.ign.com/ps3_lobby/b8269/166062591/p1...
and it's not fake
http://img206.imageshack.us/img206/9057/jstevenson...
Commented on 2008-06-25 21:27:34
Commented on 2008-06-25 21:36:00 In reply to MvmntInGrnEither way this looks great
Commented on 2008-06-25 23:32:49 In reply to WinterSnowblind
Commented on 2008-06-25 23:54:5660 people and no vehicles?? fail
Commented on 2008-06-25 23:55:23It looks like you guys put all 3 videos in 2? But maybe I am mistaken
Anyways, work in progress so I guess everything that looks weak is obviously going to get some attention. Hopefully enemies get some real weight to them and don't just simply run straight at you. AI needs real work and animations need real improvement as they seem to cut a lot of animations out of the video even (choppy all over the place)
Commented on 2008-06-26 00:20:41
Commented on 2008-06-26 02:18:38
Commented on 2008-06-26 02:35:10 In reply to dluv81There are some cliche weaknesses--it's very linear, and it has pretty horrible AI--but those aren't really what's bad. This isn't where Resistance falls flat on its face, rather, it's archaic approach to health and ammo are its biggest failures. The distribution of health packs and ammunition throughout the game throw aside the biggest progressions in game design that the genre has witnessed in the last ten years, and encourage back tracking through the levels. Perhaps RFOM's checkpoints would not have seem so poorly placed if its approach to health didn't leave you looking behind your shoulder constantly for that yellow candy.
It's not good game design when you put sniper ammo out in the open in a level where you can't even exit the vehicle you're in to get it, ultimately making you walk a mile in the opposite direction of progression to retrieve it. These aren't the only things that drove me a little crazy while playing through RFOM, but they're my biggest complaints. One minor complaint: you can't crouch jump--again, get with the times. Some portions of the game's design were clearly stuck in the early 90's.
Where RFOM succeeds though, it's pretty fantastic. Despite having a pretty unfulfilling plot, it has a pretty great narrative, and an above average length attached to the campaign. It has (which almost seems typical among the better PS3 exclusives) fantastic facial animation. While there's no great enemy variety, but there's enough to keep it interesting. Ultimately, it's greatest strength is the design of some of its more interesting weapons, which are both original and fun.
The key areas of their success could have just as easily been achieved in a genre where Insomniac has more experience, so perhaps it's not too surprising that they're where the game shows the most potential but, thankfully, Insomniac seems to have learned a thing or two about what makes a good FPS since RFOM launched with the PS3. We're getting a revamped health system, and apparently a limited capacity for carrying your arsenal. No longer will we be encouraged to look for randomly placed health and ammo, since they've adopted regenerative health and a two-weapon system (the latter I'm not 100% on).
Progress FTW. It's enough reason to make it somewhat more interesting than KZ2 for the time being, even if it visually looks very "samey" (lol).
Commented on 2008-06-26 05:50:39Half-Life
F.E.A.R
Halo
COD4( this game is almost on-rails)
And Crysis being the exception, but what the hell.
RFOM was very functional in terms of design and gameplay. The game gave you control of vehicles in the right moments, levels were cleverly structured with cover both impermeable and destructible, and a trademark of Insomniac with great weapon design.
And yet again you fail to pinpoint the quirk with the game's plot. It isn't the story itself which is unfulfilling, it is the omniscient way in which the plot is exposed. The way they chose to tell the story failed to catch people's attention, but that was due mostly to the fact that they had a deadline for the PS3's launch.
The good thing is that Ted Price already stated that the narrative adopted in the first game has been dropped and instead, they're going to unravel the story without excluding the player from the exposition. In other words, they're gonna follow Half-Life 2's path.
Commented on 2008-06-26 07:42:18The level design nice, but it's also nothing special. The construction is okay and many of the environments are very easy on the eyes, but I'm sorry, backtracking is a serious issue in RFOM, and it is detrimental to the flow of the game's levels in general. When you take such an oldschool approach to weapon, health, and ammo distribution, this must be considered as part of the game's level design.
I love some of the game's environments though, specifically the Chimeran architecture, which is beautiful. Paper thin walls that have no penetration seem a little old-school after Call of Duty 4, but they're excusable since penetration is hardly the norm--windows however, don't count as destructible cover :P
The lack of crouch jumping doesn't help either. There are moments in RFOM where I found myself wishing I could jump over a three foot barrier that would be a cakewalk in any other modern shooter.
It's just another instance of the developer not knowing the terrain, and failing to match, point for point, the design of the modern FPS. The game design is "functional," but it's also archaic at times. If this wasn't apparent to Insomniac, they might not have adopted a modern health and ammo system for the sequel, which they have. Health packs are bad game design--they either scatter them around the environment which encourages you to back track, or in some cases they allow you to hold them in an inventory, which breaks the games difficulty. Thankfully, it seems like Insomniac recognizes this mistake, since they're fixing it.
The narrative in RFOM is not where the story fails. The story fails because it sets up a simple conflict against a complicated back story which if fails to fulfill. I would hope that this is because they expect to fill in the context of the story in the sequel, but there's no mention at all of the origin of the Chimera, or how they achieve their advanced technology with what could be found on Earth in the 1940's and 50's. The narrative is hardly lacking, and it actually goes beyond what's available in most other shooters.
Taking the "Half-Life 2 path" is only effective if the game is capable of that sort of self-discovery story telling. Half-Life 2 succeeds in this area by creating brilliant virtual actors within the context of the game itself. If RFOM2 expects to be successful in changing their tone, they must do the same or RFOM2's story won't be any more successful in catching our attention.
The game does have clever weapon design, that's about the only point I'll give you and it's one that I already agreed to in the post that you're replying to. I think it's a fine game, overall, but I think it fails as an FPS in some ways that's apparent to me, as someone who mostly plays FPS. Their approach to health and ammo distribution were always my main concern, and they've been addressed and it makes me hopeful that the sequel will ultimately be a much better game.
I couldn't possibly know all of this by the way, unless I had played the game. It's actually the only PS3 game that I've played yet to completion. I think you are misinterpreting my take on RFOM, because I hardly think it's a bad game. It's a fine action adventure title, even though I do honestly believe it's behind the curve when it comes to FPS design. I think that Insomniac will progress the franchise here further, which makes it plenty compelling as a sequel.
Commented on 2008-06-26 09:27:24