Snoopers didn't get much new stuff from the IDEF (french pro games show) as expected, but still managed to find a nice 6 minutes video of Resistance 2.
Update: Third video removed at Insomniac's request.
Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)



All comments (66)
Commented on 2008-06-26 10:41:38
Commented on 2008-06-26 16:55:30
Commented on 2008-06-26 17:01:49
Commented on 2008-06-26 20:38:08 In reply to Grimbarian
Commented on 2008-06-26 21:19:47 In reply to GriftGFXIMHO, the game's story was simple yet believable enough to keep the player interested. It's on the details where credibility is lost when a writer loses the grip on sense( somewhat reminiscent of Metal Gear ), but I certainly prefer to have a quick set up at the beginning than to have 30 minutes of rambling about alien technology, they're origins, and the state of humanity. That, or having a quarter of the game spent watching the Chimera creep through the atmosphere in their fancy ships in sheer suspense a la Independence Day.
Also HL2 didn't do anything special in terms of virtual acting. Characters merely had 4 precanned gestures which got old half way into the game ( Alyx' specifically)
Great virtual acting is in the likes of Metal Gear Solid but games like that are out of the question. What HL2 ultimately did to achieve the immersion was witty dialogue and spot-on atmosphere, coupled with the player's own input at certain spots. And from what I'm seeing in these videos Resistance 2 is getting those right.
I think the FPS camp can be segregated into two distinct sub-genres: Action-thrillers and Storytellers. F.E.A.R has the ability to create some of the most intense shootouts in gaming; and HL2, while lacking in the AI department, focuses more on narrative, puzzles, acting and atmosphere. Perhaps that is what R:FOM tried to achieve and failed, but for now, the sequel seems to be on the right path.
Commented on 2008-06-26 23:20:20
Commented on 2008-06-27 00:24:25 In reply to BiGBoSSMK231) I enjoyed Resistance, despite the fact that it felt like I was playing an early 90's shooter with an '05 coat of paint.
2) Having an issue, here or there, is hardly the same as having loads of issues. Back tracking in a modern shooter, released in the latter half of this decade strikes me as a bit inexcusable, and it's well worth being critical of.
Now that it's apparent that I've actually played the game, it's time to tell me that I don't enjoy games, cute. Give me a break, I'm actually defending their position against loads of ridiculous comments from people who have barely even seen RFOM and you're busting my balls for pointing out its flaws. Yes--it has flaws.
Commented on 2008-06-27 01:07:38
Commented on 2008-06-27 05:35:39- Camera is too smooth when walking or running, it needs to bob up and down like Stalker and most modern FPSes.
- Needs some motion blur on horizontal movement
- Machine gun needs kickback that actually changes your aim, otherwise it doesn't really look like it packs a punch.
Commented on 2008-06-27 09:39:30 In reply to GriftGFXAnd If you haven't noticed, actual critics seem to differ. Just to shoot down your backtracking complaint you seem to be so outraged by; the level design in R:FOM man made it so that backtracking didn't feel like you were just revisiting the same old empty area. And I hardly noticed it to be honest.
My actual complaint with the game - and this is something you haven't even realize yet - is that in between every action set piece there was an overly long path of walking that felt like it was just unnecessarily stretching that area in the game.
Again, I'm merely disagreeing with your criticism which pick on the least defective areas on the game. But If you're one of those self-sufficient internet smugs, then I can totally understand that.
Commented on 2008-06-27 12:54:56With that said, though, I am a bit disappointed that the graphics doesn't seem all that upgraded when you see games like MGS, Uncharted, Heavenly Sword, and etc. Maybe it's just the art direction the game has? I don't know, will still be picking this game up regardless so I guess it's a moot argument. Hopefully it'll also be as interesting, if not more, as the first game as well.
Commented on 2008-06-27 13:02:13You don't mind the health and ammo layout, or the backtracking.. that's fine, but I think it's pretty damn apparent that the health system was a huge flaw. In fact, it's so apparent, that Insomniac is changing it. You're absolutely wrong about how backtracking "didn't feel like you were just revisiting the same old empty area," though, because that's exactly what you were doing!
Your only actual complaint is absolutely fine.. if you think that's actually worse than the game being absolutely archaic in terms of FPS game design. Luckily, Insomniac seems to have taken more of a note of these flaws than you have, since they're apparently changing many of the games mechanics to deal directly with these issues. Where RFOM succeeds most is in areas where it could have succeeded in another other genre. It does not stand on its own as an FPS as well as it could have. The weapons are easily the games highlight, and without them it probably would have been a dull experience, but that does not mean that it's not a good game in its own right.
My only actual complaint about this conversation, is that your counter "argument" (if you'd like to call it that) is a knee-jerk reaction about how I either haven't played the game, or don't enjoy gaming, etc. I've played worse games than RFOM that I've gotten plenty of enjoyment out of, but that doesn't mean I can't recognize serious flaws in terms of the game's design. But I suppose that's the best course of action if you're going to tell me that the game's AI is on the same page as FEAR's.. on "normal," no less.
The only person who seems to be outraged here is you, and it's a bit ridiculous if you ask me. You see a problem with my critique so you have to go for the low blows and pull out personal insults as a method of debate--you're not merely disagreeing with my criticism. You're actually being an ass.
One more time, for good measure: Backtracking sucks (which is only made worse by the ages old implementation of health, ammo, and weapon distribution), and the movement is archaic as well (no crouch-jumping FTL).. and yet, I think it's a fine game. The sequel should be even better, now that they're catching up with the curve in terms of FPS design. Yay.
What now? Going to insult my mother? If you think the backtracking is cool, and the health and ammo systems aren't broken, than that's fine with me. Hell, I don't care if you actually believe the game has capable AI and awesome destructible environments!
You see, I'm not quite as full of myself as you seem to believe, and I'm willing to accept that others opinions are absolutely valid in their own minds.. what the fuck is wrong with that? Are you going to be so hypocritical in this matter that you can't accept that I might actually find these issues to be serious errors in judgment? You seem to only be able to cope with my comments by believing that there is error in my character.. and that is just a load of shit.
I'm perfectly fine just disagreeing with you.. just like I'm perfectly fine disagreeing with critics when I think they're wrong. I'm thankful that developers are continuing to adopt purely regenerative health, because compared to just about every alternative, it's good game design. I loved FEAR, but I'm thrilled that they're dropping their inventory health system, because it broke the games difficulty.
So, I guess we both win, since Insomniac and Monolith, among others, accept that these things are kinks in their designs, and they intend to change them. Since you were pretty happy to begin with, I'm sure you'll decide they made the right decision in the long run.. and since I identify these things as flaws, I'll be happy to see them change.
Good riddance to health packs. Now if they would only let me f'n crouch jump.
And just to be absolutely clear:
You're offending me by suggesting that I haven't played the game, didn't enjoy the game, or don't even enjoy my favorite genre. That's a pretty daft way of approaching an argument. I'm offended by your approach to this discussion, because your strongest counter argument is your ability to rudely suggest that my criticisms are a result of some underlining flaw in my character. You, on the other hand, are simply offended that I have an opinion that differs from yours. See, instead of simply stating that you disagree, you're intentionally rude and offensive.. and gee.. maybe that's why I'm offended?
You're wrong--and not just about the game's supposedly wonderful AI, or the game's story, or the backtracking--you see, I love FPS, and I love videogames. I even think that RFOM is a pretty damn solid experience.. it's just one that has a few flaws that I don't mind discussing. So next time, just disagree with someone instead of trying to tell them how they must think.
Get over it, and kindly get off my nuts.
Commented on 2008-06-28 13:47:20
Commented on 2008-06-29 17:58:39
Commented on 2008-06-29 18:01:15
Commented on 2008-06-30 05:48:08 In reply to YingYangDragon