Top stories
Popular articles
- A fresh pair and video from Forza 3
- Gran Turismo PSP at 60fps
- Images of Two Worlds 2
- New images of Red Dead Redemption
- Operation Flashpoint 2 out in the open
- Batman asks for asylum
- A few artworks of DiRT 2
- The first 10 minutes of Call of Juarez 2
- Guilty Gear 2 in September
- E3: Parts of The Last Guardian trailer
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- GTA IV: two multiplaform episodes in 2010 ?
- Xbox 360 has better progression than PS3 in the UK
- NBA 2k9 reaches 2 million sales worldwide
- Take-Two diversifying away from GTA dependence
- Tekken 6 director finds unlockables outdated
- IGDA found a new president, Della Rocca is out
- Midway-Warner sale: it's done
- 4-real-syde: Universal bought the rights for an Asteroids movie
- Next No More Heroes won't be a Wii game
- PSP Go! more than 40% faster than original
- Splinter Cell Conviction will last 12 hours
- Miyamoto doesn't think next Zelda will be ''that radically different'' from the previous ones
- A new Resident Evil movie on the works ?
- Valve still hates the Playstation 3
- Nerd-syde: Home-made Virtual-On controller for XBLA release
All comments
It's missing something.
I mean it.
Character movement/animation and AI are what I'm most concerned about in this game.
This game will no doubt be a lot of fun to play thru, but yeah that "thing it's missing", is a new game engine. It's being held back by it's same ps2 game engine, just with better graphics. They should've taken the time and effort to create it from the ground up, like Ghost Recon or Rainbow Six Vegas.
Character movement/animation and AI are what I'm most concerned about in this game.
but iam still finding this game awesome ,but i hope for the next mercanaries they will use a true next gen engine.
This game will no doubt be a lot of fun to play thru, but yeah that "thing it's missing", is a new game engine. It's being held back by it's same ps2 game engine, just with better graphics. They should've taken the time and effort to create it from the ground up, like Ghost Recon or Rainbow Six Vegas.
Character movement/animation and AI are what I'm most concerned about in this game.
GTAIV would have been a better example of rebuilding an engine completely.
There is something that is putting me off from this game. It's all about explosions and destruction (non-dynamic from what i've seen). But I'm missing an inspired form of gameplay. Something that makes you feel like you're in a compelling story. To me this game looks more about 'hey, just mess around for the fun of it'.
GTAIV would have been a better example of rebuilding an engine completely.
Doesn't GRAW still use a modified GR2 engine for the multiplayer aspect, whereas RS:V uses UE3 - hardly shining examples of being built from the ground up.
GTAIV would have been a better example of rebuilding an engine completely.
GTA4 was great, but watch Niko carjack someone and then watch CJ from GTA:SA carjack someone. That's just one example, but it's pretty obvious it's still the same game engine, just with better graphics and the Euphoria physics system in place. GTA4 just did a much better job of making improvements and changes from the last game than Mercenaries 2 seems to be doing.