Snoopers finally managed to upload the first gameplay video (thanks for the horrible connection, E3 people) of Killzone 2 from the E3 Showfloor. Another will follow a bit later, and longer and very high quality videos will be encoded in the next few days.
Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)


All comments (104)
Commented on 2008-07-17 21:18:54 In reply to BurglarizeAnd regarding to graphics: just you belong to the people that can be fooled by content, doesn't mean that there are not other people where tech improvements do more attract attention.
And i really don't care if somebody gets wowed by Killzone 2 just because of the lenseflare/bloom effects or because the helghasts have an oxygen mask with red eyes. I don't care. But i was not the one who claimed Killzone 2 has the best graphics.
Commented on 2008-07-17 21:21:45 In reply to MilhouseAnd regarding to graphics: just you belong to the people that can be fooled by content, doesn't mean that there are not other people where tech improvements do more attract attention.
And i really don't care if somebody gets wowed by Killzone 2 just because of the lenseflare/bloom effects or because the helghasts have an oxygen mask with red eyes. I don't care. But i was not the one who claimed Killzone 2 has the best graphics.
Commented on 2008-07-17 21:26:36 In reply to Milhouse
Commented on 2008-07-17 21:35:08Times like this I wish I had a ps3!
Commented on 2008-07-17 21:36:36 In reply to KORNdog
Commented on 2008-07-17 21:41:39
Commented on 2008-07-17 22:32:41
Commented on 2008-07-17 23:05:31Milhouse = xbot:p ?
Commented on 2008-07-17 23:37:22 In reply to szaromirAlso, everything what i've seen from BiA3 does have more particle effects, too.
Commented on 2008-07-18 00:25:47
Commented on 2008-07-18 00:29:00If youre using the word terrible for kz textures... what are these? :)
Commented on 2008-07-18 00:29:57
Commented on 2008-07-18 02:38:55 In reply to dfuse
Commented on 2008-07-18 05:32:36
Commented on 2008-07-18 05:42:49
Commented on 2008-07-18 05:48:47
Commented on 2008-07-18 05:52:31I think this looks a whole lot more fun to play than Resistance 1 or 2.
Commented on 2008-07-18 05:56:56
Commented on 2008-07-18 07:29:20killzone 2 is renowned for its advanced dynamic lighting system, up to 500 lights a level or more apparently, this is a result of its deferred rendering technology, a link to a developer interview from e3 2007 explaining their technology
http://www.gametrailers.com/player/usermovies/1294...
apologies for the poor quality.
Commented on 2008-07-18 08:19:22 In reply to dfusehttp://www.gamersyde.com/gallery_8897_en.html
Commented on 2008-07-18 08:28:26
Commented on 2008-07-18 08:30:39 In reply to bugmenotkillzone 2 is renowned for its advanced dynamic lighting system, up to 500 lights a level or more apparently
Commented on 2008-07-18 08:33:59 In reply to bugmenot
Commented on 2008-07-18 08:42:34if you look at this pdf produced by guerilla themselves it explains in depth how their deferred rendering works and how it enables them to produce many dynamic lights
http://www.guerrilla-games.com/publications/dr_kz2...
it compare many different methods including forward rendering aswell as there chosen method of deferred rendering and how finally they chose deferred rendering since it allows them to produce a highly dynamic lighting in environments (PAGE 53)
Commented on 2008-07-18 09:49:56 In reply to bugmenotit allows them to produce a highly dynamic lighting in environments (PAGE 53)
I don't say that Killzone 2 looks bad this way, because CoD4 also has had many static lighting/shadowing on environment assets, but oveall good looking artstyle. But there are other games that do a better job, for example Bad Company. And if you've got a destructable environment, it's much more important to have dynamic lighting/shadowing everywhere.