
E3: Killzone 2 gameplay
2008-07-16 22:57:19 by BlimBlim
Snoopers finally managed to upload the first gameplay video (thanks for the horrible connection, E3 people) of Killzone 2 from the E3 Showfloor. Another will follow a bit later, and longer and very high quality videos will be encoded in the next few days.






Since 594 Days
2008-07-18 10:00:02
neither of us can shoot the lamps to prove it since this game is not out yet, but if you are accusing the developers of lying then that is another issue. There are already plenty of examples of moving light sources in the game, the muzzle flash is a prime example, see how it creates a shadow pattern for the tyre when the developer shoots it and how the shadow pattern moves in relation to the tyre and the position of the muzzle flash; this is dynamic lighting.
a good example here in the game S.T.A.L.K.E.R of a single dynamic light source
http://www.youtube.com/watch?v=1dGdGxiUMws&feature...
Since 583 Days
2008-07-18 10:14:49
Sure, but a muzzle flash is certainly no rocket sience. You really won't compare this to the dynamic lighting of STALKER, won't you?
Since 138 Days
2008-07-18 10:22:28
Hey GAMERSYDE, didnt you say there were more KZ videos coming? Just wondering :)
Since 138 Days
2008-07-18 10:28:24 In reply to Milhouse (2008-07-18 08:19:22)
Since 594 Days
2008-07-18 10:34:40 In reply to Milhouse (2008-07-18 10:14:49)
another example from an old build to reinforce my point
http://i15.tinypic.com/4tr24j6.gif
Since 583 Days
2008-07-18 10:36:13 In reply to dfuse (2008-07-18 10:28:24)
Since 594 Days
2008-07-18 10:42:54
the dynamic lighting in S.T.A.L.K.E.R was the only tech demo i am aware of demonstrating dynamic lighting so beautifully, there are no tech demos for killzone that i am aware of.
unlike STALKER killzone has hundreds of light this is good example
http://www.gamersyde.com/pop_image.html?G=9001&N=1...
compare how the lights from the two helghast helmets light a different part of their uniform, on the foreground helghast his left shoulder is not illuminated, dont forget how many helghast there are on screen at one time. These lights are also on the tanks, APCs' and even on the interior of apcs.
here is a direct capture of gears 1 as opposed to a blurry pic above
http://www.gamersyde.com/pop_image.html?G=4225&N=2
note the aliasing
Since 594 Days
2008-07-18 11:05:36
aha actually this gif illustrates how those streetlights aren't prebaked
http://i8.tinypic.com/62i6a93.gif
not just muzzle flash eh?
speaking of muzzle flash
http://i9.tinypic.com/664vgcp.gif
Since 1163 Days
2008-07-18 13:40:32 In reply to bugmenot (2008-07-18 10:42:54)
---
"If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards...Checkmate." - Zapp Brannigan
"Just because it'll fit doesn't mean it should go there" - Kyle
"That's what she said." - Me
Since 205 Days
2008-07-18 14:13:49 In reply to BlimBlim (2008-07-16 23:39:39)
Since 609 Days
2008-07-18 14:16:44
incredible stuff. awesome animations. love how the enemies react to being shot (1:03) :O
Since 594 Days
2008-07-18 14:17:14
@Ronsauce
i'd be careful before calling bullshot Killzone 2 has very good AA, i've yet to see major aliasing in a killzone screenshot, that may spell bullshots, but i have to say theres very little aliasing apparent in the videos also. i wasn't drawing attention to the graphics but the mutilple light sources so my citation remains valid.
Since 583 Days
2008-07-18 14:24:35 In reply to bugmenot (2008-07-18 11:05:36)
http://i8.tinypic.com/62i6a93.gif
Since 594 Days
2008-07-18 14:46:11 In reply to Milhouse (2008-07-18 14:24:35)
you also made an assertion Killzone had no destructible environments well whats going on in here
http://i30.tinypic.com/25a5h5w.gif
you should check you're facts before you comment on games you dont like
Since 991 Days
2008-07-18 14:54:47
GG are using worldlight for KZ2.
Objects in the world are lit using similar techniques, with their diffuse and specular lighting environments being created on the fly from their surroundings. This anchors the objects in the world and ensures that their lighting is always an accurate match for the local environment.
The resulting HDR image is then tone-mapped for display using one of several tone-mapping algorithms in real-time.
http://secondintention.com/portfolio/worldlight/
You can find GG under "clients".
Since 583 Days
2008-07-18 15:02:03 In reply to bugmenot (2008-07-18 14:46:11)
Anyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Since 594 Days
2008-07-18 15:12:11 In reply to Milhouse (2008-07-18 15:02:03)
Anyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Since 1061 Days
2008-07-18 16:49:16
I agree, I thnk you lost Milhouse, as Gyrms quote suggest the lighting is dynamic, but it does not matter because the game look awesome and that is all that matters, who cares how they achieved it.
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Marumaro for the WIN !!
Missed the
hay
Since 1045 Days
2008-07-18 17:11:36
They need to decrease the smoke an muzzle flash from the Helghast assault rifle.
I saw the 8 minute video and it comes in front of the crosshair and you could barely see anything or the enemy you are shooting at.
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*A New Form of Change*
Since 609 Days
2008-07-18 18:01:13 In reply to Milhouse (2008-07-18 15:02:03)
Anyway, i am not saying that the game looks bad. It's just not the best lighting that some fanbots want us to believe.
Also, you're the one who doesn't seem to know what you're talking about. Gears looked incredible but was very aliased. From what i've seen in videos of this game, it seems to have a high dose of antialiasing (ok, lets not forget that this video here is filmed from a TV, which makes it look much smoother...)
Since 138 Days
2008-07-18 18:58:15
Yup, Stunning! How about some more videos :) *hint*
Since 205 Days
2008-07-18 22:42:17
I hope they kept the 1:1 damage ratio like in the first one. A well-placed grenade would kill you just like the enemy, and if you got sloppy in certain spots, you'd get cut-down.
Since 137 Days
2008-07-19 12:29:33
GRaphics are realy good.. only VERY grey :(
Since 205 Days
2008-07-19 16:10:13 In reply to Milhouse (2008-07-18 15:02:03)
and so does MGS4.
http://kotaku.com/gaming/konami/metal-gear-solid-4...
Since 158 Days
2008-07-20 18:34:28
If they dont add color to this washed out Gears of wars type of graphics i am not buying it...