
E3: More Killzone 2 gameplay
2008-07-19 00:56:19 by BlimBlim
Many (many!) people asked us when we'd put online the second part of our Killzone 2 video. Well there it is, finally! And thankfully it looks just as good as the first part. Enjoy!






Since 172 Days
2008-07-20 04:11:42 In reply to Trup1aya4rea1 (2008-07-19 09:42:46)
Devs always do this to show of the entire level and feel of the game.
Since 619 Days
2008-07-20 10:18:21 In reply to Jollipop (2008-07-19 05:31:09)
Since 172 Days
2008-07-20 10:30:31 In reply to Milhouse (2008-07-20 10:18:21)
Since 619 Days
2008-07-20 10:46:07 In reply to Nervz (2008-07-20 10:30:31)
I think Killzone 2 doesn't look better than HALO 3, but it's a different artstyle.
Since 238 Days
2008-07-20 15:07:41 In reply to Nervz (2008-07-20 04:11:42)
Devs always do this to show of the entire level and feel of the game.
I cant see how showing bad AI where enemys just stand there would be good for showing off a game in order to make sure players dont die straight away. They would more likely select "god mode" than that. A.I's the tricky shit that takes the most time afterall..so the last thing a developer would do is waste it if its in there.
Since 474 Days
2008-07-21 09:16:32
The more I see it the more lame it look and I don't mean the gfx I mean the gameplay it look very boring.
Since 498 Days
2008-07-21 09:59:27
Lol @ still mentioning that it is pre alpha. What is it? 2 to 4 years into development now? With graphics like that (actual graphics to speak of)? Insecurity complex (not that they have much to be insecure about)?
Seriously, what is pre alpha anyway? When we mention pre alpha we mean pre production as in: brainstorming about concepts before anything else. If anything, this looks like gold. This launches in q1 next year right? What where they planning to do? Do the alpha, beta & polish rounds in 6 months while the pre alpha took them years?
Since 242 Days
2008-07-21 18:27:42 In reply to Jin187 (2008-07-19 04:45:32)
p.s. Gameplay wise it looks very basic and uninspiring
Killzone owns. Get used to it.
Since 1214 Days
2008-07-22 01:07:54
well I'll admit I wasnt expecting it to look or move anywhere near that. Looks damn good, and the rag dolls are great too. Hope the AI is improved though, looked far too easy.
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(F-1) Graphic Artist 360style.net
Don Barracuda
Since 619 Days
2008-07-22 04:14:35 In reply to Xerx3s (2008-07-21 09:59:27)
Seriously, what is pre alpha anyway? When we mention pre alpha we mean pre production as in: brainstorming about concepts before anything else. If anything, this looks like gold. This launches in q1 next year right? What where they planning to do? Do the alpha, beta & polish rounds in 6 months while the pre alpha took them years?
take for example all the complaints against the AI, thats likely stuff they will constantly be working on and tweaking to get right, so would it be fair to call what we've seen so far "complete"??? just cos it LOOKS amazing and shiney doesnt mean the code is all present and correct
Since 1028 Days
2008-07-23 08:16:49
damn, it looks good...feck...I really really hope that there are some open levels as well, open levels in fps games are great
Since 496 Days
2008-07-23 10:15:45 In reply to blindrocket (2008-07-19 17:51:52)
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That helghast assault rifle has too much damn smoke, it covers the center of the screen and can't see anything, they need to decrease it.
But I for one can't wait to get my hands on it in 2009, gonna be awesome.
All look to be excellent AAA must-haves. And that's just the exclusives!
Since 496 Days
2008-07-23 10:18:59 In reply to pixelsword (2008-07-21 18:27:42)
Since 496 Days
2008-07-23 10:22:03 In reply to KORNdog (2008-07-22 04:14:35)
take for example all the complaints against the AI, thats likely stuff they will constantly be working on and tweaking to get right, so would it be fair to call what we've seen so far "complete"??? just cos it LOOKS amazing and shiney doesnt mean the code is all present and correct
Since 386 Days
2008-07-23 12:07:00 In reply to pythxvii (2008-07-23 10:15:45)
Still drinking
Since 1209 Days
2008-07-23 12:15:33 In reply to pythxvii (2008-07-23 10:22:03)
(Maybe if you rub him the right way, Blim would be willing to rent you some space here..)
Since 1231 Days
2008-07-24 04:01:57 In reply to pythxvii (2008-07-23 10:15:45)
These guys have a real gift for graphics and animations, but I'm still not sure they can make a great game. Aside from the eye-candy, this looks like a poor man's COD4 (in the future!).
Since 1070 Days
2008-07-28 06:35:42
SCEA liscensed the Euphoria engine when it was first available for liscensing.
They have been implementing it slowly since they acquired it though. I think thats where they are trying to make toolsets for sony loyal developers (first party). Coming up with code that can run rediculous types of things off of the CPU and GPU, and then telling devs to lay a game overtop of it. Genious.