PS3

The fans of Killzone 2, and there are many of them, will certainly be delighted to get a new version (all in one) of our E3 videos of the game, reencoded in 720p resolution and properly deghosted. Others are advised to just ignore this news and not troll in the comments. You know who you are.

bvm_ps2
bvm_ps2
Commented on 2008-07-25 19:09:07 In reply to DethStryque
Posted by DethStryque
Oh really? The AI doesnt take cover?

That is total bullshit, my friend.

48 second mark: Player exits cover with rocket launcher to confront the two approaching Helghast. Helghast on right hand side backs up immediately and heads towards cover before being killed by the subsequent rocket.

55 second mark: Helghast fires from cover, as the player accidentally clips Garza.

1:02 mark: Helghast moves from pillar to a another cover spot, you can see him lowering himself into position at the 1:03 mark.

1:05-1:08 mark: Same Helghast engages Garza, moves back to where he was previously and reinforces his partner.

3:35 mark: Player enters area, Helghast immediately move towards a cover spot behind a pillar

4:56 mark, Helghast seek cover as player enters area, 5:05 a Helghast trooper races up a set of stairs in the far right hand corner, takes cover.

5:05 mark, player RELOADS, AS HE DOES SO, Helghast leans out from cover.
(so the Helghast recognize you are vulnerable when you reload)

5:20 Helghast throws grenade (but throws inaccurately), leans back into cover.

5:22 Helghast leans out from cover, anticipating the player's movement away from the presumed blast radius. Had the grenade been thrown accurately, the AI would have correctly anticipated the player's movements.

AI throws grenade, anticipates timed detonation, leans back into cover for two seconds, then leans out waiting for the player to exit cover and escape the grenade.
That is not horrible AI, in fact it's rather advanced AI, certainly more advanced than the type of AI you get in the majority of shooters in the market.

So there are a couple instances when the Helghast react a bit slowly or they run around a corner into your bullets..so whatÉ!!!....the difficulty is set on normal!!

You cannot determine that the AI is shit on the default difficulty. You cant do it with Halo 3, you cant do it with Uncharted, you shouldnt be doing it with Killzone. You cant even really determine if it`s good, but I just felt like showing you how totally wrong you are in your claim that the ``AI doesnt take cover.``
that's a point made. good point mate!

BTW, very nice video indeed. makes me wanna play the game badly!
In reply to
pixelsword
pixelsword
Commented on 2008-07-25 19:40:50
FOR ANYONE WHO THINKS THE AI IS BAD... This is for you.

http://www.youtube.com/watch?v=AY8_YO1WIM0

This guy is playing the first killzone's multiplayer with all bots except for himself.

This clip is from the first Killzone where some guy shows only two things on how acute the AI was... First, he shows how he encountered an enemy, and how he backed up around a corner, threw a grenade, just to have the AI go to the OTHER side to try to get him.

Next, he sneaks into a tower and unloads a clip into a crowd of ISA, and he gets a bullet-barrage in return.

The first one didn't have the AI just mindlessly running towards you ingame or in this demo, so I don't think they would take a backwards stance, and I would think they would keep the AI secret, seeing that they are in competition with two other consoles plus, other games coming out before them.

Do you think Gears 2 or Resistance 2 put everything all out for you to see? Heck, racing games rarely do that, so what makes you think Killzone will, especially since they have the most to prove and the most to lose if they have something original and someone copies it at the last moment?
In reply to
chewbacaattack
chewbacaattack
Commented on 2008-07-25 20:55:26
Gears of who? lol. I'm loving this game!
In reply to
sarias
sarias
Commented on 2008-07-26 00:20:13
In no way did I see intelligent AI here. Random reactions at most, but this is still alpha, and the game looks beautiful and I love the futuristic setting. If this comes out right, it'll be huge, best game on ps3. Unless something else comes up, like littlebigplanet, which I doubt.

The controls seem a bit clunky or it might be the player, but I remember first kz had clunky controls... "It wouldn't be a KZ if they changed it too much". :p

Hopefully they fix that too. Weird to me that the game mechanics are not done, but the graphics look done to me. Wouldn't it make sense to do it the other way around....
In reply to
DethStryque
DethStryque
Commented on 2008-07-26 03:59:12
I just read "snoopers'" impressions on Neogaf; I cant interact on that site (yet), but I just wanted to ask if your troubles with aiming had to do with too much recoil or jumpy sensitivity. If it's the former, we have a problem, if it's the latter, well then, that's fixable with a press of a few buttons!!
I agree with some of the complains about uninspired level design; i think that sixaxis stuff is fucking crap, I dont like the turret gunplay, and I dont think a goddamn warehouse and tank battle are the best things to show when your game has been hidden from the public for almost a year....
However.
I still stand by my claim that the difficulty can play a big part in how much you notice the AI. It is doing smart things, you just dont notice it, because you seem to be able to Rambo it on normal difficulty..just like Halo 3...and Uncharted, games with unquestionably good AI.


On another note, while we argue about the enemy AI, let's take note of the fact that Garza, your sidekick, is one competent motherfucker!!
I'm getting some serious Alyx Vance vibes from that NPC, he's taken out Helghast single handedly on multiple occassions and he has good survival instincts.
In reply to
drun
drun
Commented on 2008-07-26 04:56:49
i'm not very interested in FPS, but this environment really amazed me.

feel bad have to wait under 2009 :(
In reply to
dasrtist85
dasrtist85
Commented on 2008-07-26 14:59:12
This game looks amazing!!! I love the destruction on the building. What a lot of people fail to see in the video is the writing Work in Progress - Pre-Alpha Code. The game isn't finished yet and probably has a lot of tuning before release.
In reply to
Eightball
Eightball
Commented on 2008-07-26 16:02:08
Looks like over-bloom is the sh*t nowdays again? Ithought people where disgusted with it and refered to last-gen regarding over-bloom. This game sure has way to much bloom. Its like a aura of "the shiny" left, right, above and under.

Otherwise interesting gameplay although it looks standard except some few parts and the AI... well they stil lgot time to make decent AI.
In reply to
XSAVAGE
XSAVAGE
Commented on 2008-07-26 17:56:34 In reply to digi_matrix
Posted by digi_matrix
Too bad it's still pre-alpha! When will they get to Beta?! :P

P.S. How does this look anything like CoD 4? Maybe I need to check my eyes or something...
im sure its beta , they just named it alpha to create hype.

i agree this doesn't look like COD4 , COD4 looks much better than this.
In reply to
jmd749
jmd749
Commented on 2008-07-26 19:44:37 In reply to XSAVAGE
Posted by XSAVAGE
im sure its beta , they just named it alpha to create hype.

i agree this doesn't look like COD4 , COD4 looks much better than this.
looking at your commenting history, i'm pretty sure that you'll find cod4 better looking, hey, maybe even CS1.6. lol you guys are precious.
In reply to
Vonhammer
Vonhammer
Commented on 2008-07-26 20:02:50
The best bit of the vid is at 5'07 when the enemy gets shot in the knee it looks nasty, then he shoots a guy who falls down the steps.

gross followed by humour, you can imagine that there will be some really sick/funny moments like that every play through.
In reply to
blindrocket
blindrocket
Commented on 2008-07-30 06:15:45
Amazing! Thanks Gamersyde.
In reply to
stagga
stagga
Commented on 2008-07-30 13:57:25 In reply to XSAVAGE
Posted by XSAVAGE
im sure its beta , they just named it alpha to create hype.

i agree this doesn't look like COD4 , COD4 looks much better than this.
Alpha is when the whole game has to be completely playable in some form. This might mean that some of the levels are incomplete or the cutscenes or minor part still needs work. The pre-alpha tag may still be accurate because the odd part might still need adding. Beta is when the whole game is finished and just needs bug fixing before going Gold.
As for people commenting on the AI I think it's important to learn the difference between AI and behaviour scripting. The only guys i noticed charging forward were rocket launcher soldiers. Obviously it's in their scripting to melee if they're too close to fire a rocket without harming themselves. This does tend to look a bit stupid but again it supports the pre-alpha tag. There's plenty of time to tweak their behaviour! And I didn't see the machine gunners doing that, they seemed to take cover and move quite convincingly.
In reply to
Nerd
Nerd
Commented on 2008-07-30 14:18:07 In reply to pythxvii
Posted by pythxvii
Awesome. Glad to see they fixed the horrendous orange color. And added a tiny bit of all the other colors

Looking pretty good. Its not Crysis, and it looks like a polished, more pleasing CoD 4. Textures aren't the best up close, especially where they seem to think they can get away with some pretty crappy ones. Beyond that it is pleasing looking. Gameplay isn't looking terribloy unique, but its hard to tell with a shooter till you play it, so I'll have to wait till I get a PS3 to try it out! But I'm worried that Sony might push out another Haze. Staying optomistic though.
go take a look at COD4...go close to any of the textures and they all look shit..
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2008-07-30 14:35:21
Well, without nitpicking, it looks amazing.
The atmosphere and action is through the roof.

I'm just kind of upset that I need to spend another 400 bucks to play this, but it should be worth it.

Ah! Can't wait.
In reply to
Reyals
Reyals
Commented on 2008-08-04 22:39:08 In reply to Grym
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Posted by Grym
Finally a game that shows that shiny shaders aren't necessary to make a game look good. We have too many shiny games.
thats because then the console couldn't handle the game with some playable frame rate..and yeah abusing blur can trick the fanboys eyes..oh wait they don't need that! they just need the ps3 symbol on the game's case!
pixelsword
pixelsword
Commented on 2008-08-15 01:47:39 In reply to bleachedsmiles
Posted by bleachedsmiles
i think one of the best things about this game is actually the sound.. it really does sound like the shits hit the fan.

AI..worrying. Its so good that you can mess up and they'll kill themselves so as not to inconvience you.

Graphics as pretty as ever. Really would like to see some variety in the levels locations though as it pretty much all looks the same so far.
Trust me, there's going to be a lot of variety. The first one had locales from flowery parks to outer space... they're keeping the lid on it for sure.
In reply to
pixelsword
pixelsword
Commented on 2008-08-15 01:50:05 In reply to pixelsword
Posted by Reyals
thats because then the console couldn't handle the game with some playable frame rate..and yeah abusing blur can trick the fanboys eyes..oh wait they don't need that! they just need the ps3 symbol on the game's case!.
Oh, is that why Unreal Tournament III looks all grey and colorless on the 360? Epic tricked out UTIII on the PS3, and the 360 version looked like dried dog poop.
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